Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:06 UTC.
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2022-06-28 20:24 UTC · Community Announcements · Rippo
In this update I've added new optimizations to allow Sneak Thief to run on more systems at 60 fps. Any system with a modern GPU should now be able to run Sneak Thief at high settings averaging 60 fps. Older GPUs/Systems will now be able to support the game as well. Essentially the performance of the game should no longer be an issue! (So long as you have a modern computer with dedicated graphics) So whats new? -Added Dynamic Resolution -Added Support for Nvidia DLSS -Moved some lights from real-time to baked to decrease gpu overhead - Switched from C# JIT Compiler to IL2CPP, meaning instead of
2022-05-10 00:41 UTC · Community Announcements · Rippo
Just sent out a patch for a lot of issues that have been happening with the game Please keep reporting bugs! Thanks for all the help! Whats new - Frame rate improved across all settings - Changed lighting in bank level - Fixed all enemies charging in nuclear - Fixed some too hard to find locations for safe code on home invasion - Fixed wall jumping glitch - Buff to cops with rifles - Fixed ADS - Nerf to cops with pistols - Reduced memory allocation fixing the game for people with 8gb of ram or less - Fixed volumetric related performance problems More coming this week!
2022-05-09 04:59 UTC · Community Announcements · Rippo
- Fixed ADS speed, aiming should be much smoother - Fixed "bullet sponge" enemies - balanced enemy health reduction with increased accuracy (on cops, not soldiers)
2022-05-08 21:49 UTC · Community Announcements · Rippo
Thanks for the continued bug reports here is everything that just got fixed The game should be running much better now... I'll still be looking for more ways to improve so it works well on as many systems as possible. Please ensure you have the right graphics settings for your machine when playing (default is high settings) -Added new performance mode -Improved performance via reduction of vRam usage -Removed transparency box projection to save performance across all settings -Fixed performance issues related to vegetation (primarily home invasion) -Reduced shadow map related performance issue
2022-05-08 02:24 UTC · Community Announcements · Rippo
Thanks for all the help finding issues today! I was able to get most problems fixed. The main issue people were having was performance, the game should be running a lot better now across all performance settings! Please continue to report bugs and I will get the fixed ASAP! -------------------------------------------------------- All Fixes -------------------------------------------------------- - Fixed Graphics Settings no option for low (low settings were corrupted) - Added performance setting for older systems - Removed SSS memory usage (fixes performance across all settings) - Fixed mouse
2022-05-07 20:16 UTC · Community Announcements · Rippo
The time is finally here, early access limbo has been left! Released one day early too ;) First I'd like to thank everyone for the continued support of this project. It was the first big game I had ever made and has completely changed my life. I'm so happy to see it where it is today I hope you all enjoy what I have been working on! With that being said if you would like to still play the legacy version of Sneak Thief it is still included! To play it you can either select it when launching the game or access it through Sneak Thief 1.0's main menu. So whats next? Will there be anymore updates?
2022-04-23 04:02 UTC · Community Announcements · Rippo
Release Date: May 8th
2022-02-24 22:19 UTC · Community Announcements · Rippo
It's Finally here! Sorry about the delay school ramped up for me last semester and didn't have much time to work. However this semester is a lot lighter so I've been able to dedicate a ton of time to this update. Expect the release this summer!
2021-06-24 02:07 UTC · Community Announcements · Rippo
I'd like to start off by saying sorry for the lack of information regarding sneak thief, I'm currently the only developer and I'm a junior in college so finding time is not easy. However I have some exciting news to share with you all. So what has been going on with Sneak Thief? I wasn't happy releasing Sneak Thief from early access in its current state, I attempted an overhaul of Sneak Thief's current build a year ago and wasn't happy with the results so I decided to Completely remake the game. I understand everyone is itching for new content but I want this game to be the best it can be and
2020-07-22 21:33 UTC · Community Announcements · Rippo
As promised here are some screenshots of the new update! (Keep in mind the update is NOT released yet, release is still planned for end of August) Performance! Here is the frame rate change on the mansion level after reworked lighting and the new AI system: {STEAM_CLAN_IMAGE}/25861561/70731ea9929f315765efa6275d3b74f4742b5dba.png {STEAM_CLAN_IMAGE}/25861561/50f07f45e8798ade19da5f0f4f347600ce6d98a6.png Although fps will vary by system we can see that the cpu time has been reduced by 10 times as well as the render thread! This is similar across all other levels, meaning you should be able to run
2020-07-15 00:02 UTC · Community Announcements · Rippo
Where have the updates been? It has been a while hasn't it! I've been getting a lot of questions regarding if the game has been abandoned, if development has stopped etc. Simply put, it hasn't. So why is it taking so long? The game is being updated to a way newer version of the unity engine (2019.2) to be exact, the game was originally developed in unity 5.4. Unity 5.4 for reference was released in 2016, unfortunately there are many systems in that engine that the game heavily relies on that are not longer in 2019.2 (some have been upgraded some completely removed.) So there are a lot of chang
2019-05-21 13:32 UTC · Community Announcements · Rippo
Hey everyone, sorry for the lack of updates recently but I am hard at work getting something really great ready to be released! As we approach the summer I will have a lot more time to get some work done so here is what you can expect for the future: By the end of June I hope to have a graphical overhaul finished, this will update the lighting and textures to more modern standards. The engine sneak thief is running on will also be updated from 5.4 to 2019 (this may take some time as 5.4 is what was available back in 2016) not only will this fix bugs but it will also drastically increase perfor
2019-02-27 04:30 UTC · Community Announcements · Rippo
That is right everyone! The newest level to Sneak Thief is finally out, "The Compound"! This is the largest level I have ever made for Sneak Thief containing lots of puzzles and (of course) LOTS of enemies. The new level also boasts new features such as night vision, new obstacles, and revamped AI. The AI in particular now no longer has set patrols rather it will determine its path on its own; making decisions and changing routes constantly (this isn't for all AI only in areas where it will benefit gameplay). The AI also has had its sight revamped fixing several previous AI issues. If any bugs
2019-02-16 16:16 UTC · Community Announcements · Rippo
This update was primarily made to help improve the "playablity" of levels already in the game. Yes the final level is still in the works, it's a big one;) ~~~~~~~~~~ Whats new? ~~~~~~~~~~ -Shotguns now have spread, and have been rebalanced -Fixed the ladder issues for those with remapped controls -Fixed reloading weapons that are full of ammo -Fixed taking weapons from enemies -Fixed invincible enemies -Dropped weapons now have pickup sounds -NPCs now have to open the door to the bank before they walk in -Guards can no longer walk through the players car -Changes to collisions -Melee weapons n
2019-01-07 03:15 UTC · Community Announcements · Rippo
That's right everyone Sneak Thief Multiplayer is officially out! Sneak Thief multiplayer is nowreleased with 1 game mode - Cops and Robbers and 2 brand new maps Bank and Neighborhood (yes these are different from single player). NOTICE! Of the two maps out now bank is the most stable! The original sneak thief co-op is getting the axe and has been removed from the game, don't worry a replacement using the current much better system is on the way. Although Sneak Thief multiplayer is out it's still in early access and will have many bugs and missing features. However I worked to get it into a ver
Full appinfo as delivered by Steam PICS, changenumber 37435436. Also at /api/app/508550/raw.
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