Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:53 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-02-16 11:09 UTC · Community Announcements · zacx.zh
- Slingstickers new ability -- hold fire button while not aiming and you will recall the sticky bomb - Improved the appearance of guards' assault guns - Sound range indicators are shown above fog of war - Fixed bug where camera is locked when reentering a game after quiting via pause menu - Fixed bug that game data is corrupted after third quick restart - Fixed bug that the glitch effect is not shown when guards pass out - Fixed bug that remote players constantly trigger footsteps when not sneaking in network games - Fixed bug where text is not shown in tutorial
2021-02-11 20:46 UTC · Community Announcements · zacx.zh
This update is focused on user experience and networking bugfix. Details are as follows: - Bottle creates a longer stun, but enemy being stunned by bottles won't receive critical damage from all directions - Slowed down search and chase speed of shield guards - In single player mode, camera pushes closer when player runs - Added text board object that shows tutorial texts in embedded tutorials - Improved comm interface and its gamepad control between teammates - Improved the appearance of sound range indicator - Save status is displayed for client players in the lobby now - You may see the sta
2020-12-19 08:49 UTC · Community Announcements · zacx.zh
- remade note browse UI in the title menu - a flash effect when player enters cloaked state - footprints are shown when player runs - unified the symbolic representation of enemy radio - fixed the bug that guards may get stucked in idle state - camera no longer stops when using backtrack ability - fixed mistakes of players' walking animations If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
2020-11-27 18:21 UTC · Community Announcements · zacx.zh
- When you backtrack and encounter a human enemy in the way, you are not blocked anymore. Instead the enemy will also be backtracking with you. - Fixed the bug that the commander dialogue is not synced in multiplayer game - Fixed the bug that you can't connect bridge on roofs - Fixed and optimized pathfinding (in levels with handrails) - Changed the appearance when players are cloaked {STEAM_CLAN_IMAGE}/30687164/1ac9bf0a8f502aa8a6c11ae2d6e8d9799c21b8ee.png - Add a few hints - Fixed the bug - Improved lobby screen - Improved creating lobby menu - Improved tech tree browse UI - Improved ops arch
2020-10-15 20:20 UTC · Community Announcements · zacx.zh
- Door lights turn to red when an enemy is opening it from the other side. - Guards holding shields will stop moving for a short period of time after blocking an attack - Added Europe relay server - Improved the appearance of doors - Improved the animation of guards passing out - Added the option of mouse middle roller sensitivity - Optimized the performance of rendering - Improved some sound effects - Fixed the bug where the note sometimes doesn't open when using InfoScanner to scan an object - Fixed the bug that the commander may shoot recklessly without aiming in the training - Fixed the bu
2020-10-10 19:17 UTC · Community Announcements · zacx.zh
IndieCade has recently announced the nominated games for year 2020. It is an honor to have Signal Decay included on the list. Additionally, Signal Decay is going to be exhibited with other 49 great games in IndieCade: Anywhere And Everywhere, which is happening from Oct.16th to Oct. 24th. https://anywhere.indiecade.com/nominated-games/ {STEAM_CLAN_IMAGE}/30687164/47e0d63505773f6a5f622834aec7dbafdbc92fd3.png There will be a free demo, a virtual booth where you can try the game out, streaming and so on. Stay tuned! Tickets for IndieCade: Anywhere And Everywhere: https://anywhere.indiecade.com/ti
2020-09-04 10:23 UTC · Community Announcements · gameragame
- Press F9 in game and you can save the gameplay during the last 10 seconds or so as GIF to your computer - The alert level system is not enabled on the first floor of the first mission until you use the elevator - Added a lot of tips dynamically shown according to your play - A random guard holds an ID card in some missions. And you can use the ID card to go through green laser scanner - Fixed the bug that the controllers are not correctly configured where you wake new agents - Fixed the bug that the new agent can't use weapons when you rescue new agents
2020-07-24 20:30 UTC · Community Announcements · zacx.zh
- Changed the unlocking requirement to beating the first mission with each character in solo mode - Fixed some text issues - Fixed the issue where clapping range indicator doesn't change when weather changed - Fixed the UI glitch in ops screen - Fixed some misconfigured room modules If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
2020-07-13 03:59 UTC · Community Announcements · gameragame
- Bullet time slow motion decreased from 90% slower to 50% when charing with charge weapons - Bow and Sonar's socket usage is changed to 1 - Auto Turret's health is increased from 3 to 5 - Fixed the bug when using Smart Pistol with Concentration - Improved the aiming UI with Smart Pistol - Pops messages when you don't have sufficient mineral shards for using Auto Turret - Slightly decrease the enemy generation rate in first levels - Fixed some issues in the level; Improved some levels - Fixed the light influence from lamps with stands to the players - Fixed UI issues in the game over screen; I
2020-07-10 18:45 UTC · Community Announcements · zacx.zh
This week is a special promo week for Signal Decay by IndieCade! {STEAM_CLAN_IMAGE}/30687164/d45ff77b41e83a71ad5d28fc0489bb0b7d7d5865.jpg During this week, there have been interviews, live streaming and tweets in IndieCade channels. We had a great time on July 8th on Twitch. @CharlieArt and @ZacFierce finally managed to detonate the machine in the middle of an army, slaughtered the guards protected each other and barely escaped. {STEAM_CLAN_IMAGE}/30687164/38b0fd718bf1c5d0ce6c70ffa9b5ba917933810a.png Next Twitch live is July.12th,follow IndieCade on Twitch to watch. You will have a new spectat
2020-07-07 09:01 UTC · Community Announcements · gameragame
- The tech launcher choice UI at the beginning of an ops is skipped if there's only one tech launcher - A default weapon is automatically assigned to newly-joined players in the middle of a game - Improved the effect of pause menu - Added camera shake when using Intimidation - Fixed the bug where notes are not shown on scanning by Info Scanner - Fixed the radio sound is not stopped when tasing a guard opening his radio - Fixed UI glitches on clients in the lobby - Fixed UI glitches on clients in gameover screen - Fixed the bug where UI is not displayed when clients are returned to the lobby -
2020-07-03 14:56 UTC · Community Announcements · gameragame
This update presents three unique characters (agents) for you to choose from in single player roguelike runs, each of which has two abilities. "Backtrack" in the original game has been changed to a special ability of Epitaph's. Character Abilities: Agent Tic: Slingstickers: {STEAM_CLAN_IMAGE}/30687164/b0884a2e1a1cf153d16aa32746432c7e3ed6539a.gif Slingstickers is a special weapon. You shoot a sticky bomb silently, which sticks to an enemy and explodes in a few seconds. Instinct: {STEAM_CLAN_IMAGE}/30687164/cbc81d2cddfa563d8580f8b444044d0b1d704817.gif Allows you to know before you shoot if there
2020-04-17 09:03 UTC · Community Announcements · gameragame
- Fixed the issue where bullets go through walls when players are too close to walls - Fixed the report screen not loading when beat the game - Fixed the parallax scrolling factor of clouds on the ship - Pause menu is not being called when switching from the game on loading screen - Added SFX to UI - Added visual feedbacks in Tech Launcher choice UI
2020-03-27 11:33 UTC · Community Announcements · zacre
Good news and bad news. Signal Decay is nominated by SXSW Gamer's Voice, with other 10 games including Void Bastards, Creature In The Well. It is a huge encouragement to me. The bad news is what you might have known: SXSW expo is canceled due to the coronavirus crisis. It is an honor to be in the list of SXSW Gamer's Voice. Thanks for your support! Although the trip to Austin didn't come true, I still want to share the exciting news with you. Signal Decay will keep improving based on your feedbacks. Stay tuned for next updates! Keep safe and healthy. Thanks! -Zack
2020-03-26 13:14 UTC · Community Announcements · zacre
- Daily Challenge is replaced by Weekly Ops. Each week a random world is generated which players can re-enter to achieve a high score. - Automatically reconnect after losing the connection. - Network text sync improved. Texts will be localized according to your local settings instead of the host. - Improved loading of scenes. - Add clouds when you see through the window of the ship - Improved world map landscape - Improved title screen - Doors will be open when you backtrack through them - Tweaked the search behavior of enemies and they will not be always turning around If you have any questio
Full appinfo as delivered by Steam PICS, changenumber 34832834. Also at /api/app/508650/raw.
{
"appid": "508650",
"common": {
"name": "Signal Decay",
"type": "Game",
"oslist": "windows,macos",
"clienttga": "00e14a7bce4b8526271a85214f47e5b5701e1ce1",
"clienticns": "c398ef2f350d68388df0bced273671f7da3a0e34",
"clienticon": "9f8362f9d64b33901608f33b9c9cd8bcecbefe1e",
"icon": "208fea102972fd80228760ca04b2a0b8ae4f63e8",
"logo": "1b7bc9d94d352f309e54d1b7b6fd0a9d9995c927",
"logo_small": "1b7bc9d94d352f309e54d1b7b6fd0a9d9995c927_thumb",
"releasestate": "released",
"languages": {
"english": "1",
"schinese": "1"
},
"name_localized": {
"schinese": "拯救世界特别小队",
"tchinese": "拯救世界特別小隊"
},
"osarch": "",
"osextended": "",
"metacritic_name": "Signal Decay",
"controller_support": "full",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "UpperCenter",
"width_pct": "100",
"height_pct": "65.42388981239611"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
},
"image2x": {
"english": "library_hero_2x.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
},
"logo_position": {
"pinned_position": "UpperCenter",
"width_pct": "100",
"height_pct": "65.42388981239611"
}
}
},
"store_asset_mtime": "1745569075",
"associations": {
"0": {
"type": "developer",
"name": "Nela System"
},
"1": {
"type": "publisher",
"name": "Nela System"
},
"2": {
"type": "publisher",
"name": "Gamirror Games"
},
"3": {
"type": "franchise",
"name": "Gamirror Games"
}
},
"primary_genre": "1",
"genres": {
"0": "1",
"1": "25",
"2": "23",
"3": "2",
"4": "70"
},
"category": {
"category_2": "1",
"category_1": "1",
"category_9": "1",
"category_38": "1",
"category_39": "1",
"category_36": "1",
"category_37": "1",
"category_23": "1",
"category_49": "1",
"category_44": "1",
"category_28": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"subtitles": "true"
},
"schinese": {
"supported": "true",
"subtitles": "true"
}
},
"steam_release_date": "1568959020",
"community_hub_visible": "1",
"gameid": "508650",
"store_tags": {
"0": "492",
"1": "9",
"2": "19",
"3": "21",
"4": "1685",
"5": "1687",
"6": "42804",
"7": "3959",
"8": "493",
"9": "4115",
"10": "1708",
"11": "4026",
"12": "3841",
"13": "6869",
"14": "3942",
"15": "3859",
"16": "3964",
"17": "4791",
"18": "1716"
},
"review_score": "8",
"review_percentage": "81"
},
"extended": {
"developer": "Nela System",
"publisher": "Nela System",
"homepage": "http://signaldecaygame.com/"
},
"config": {
"contenttype": "3",
"installdir": "Signal Decay",
"launch": {
"0": {
"executable": "Signal Decay.app\\Contents\\MacOS\\Signal Decay",
"type": "default",
"config": {
"oslist": "macos"
}
},
"1": {
"executable": "sd.exe",
"type": "default",
"config": {
"oslist": "windows"
}
}
}
},
"depots": {
"228990": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"229000": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"229002": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"508651": {
"config": {
"oslist": "macos"
},
"manifests": {
"public": {
"gid": "5950268452390643152",
"size": "873565154",
"download": "476625760"
},
"beta": {
"gid": "5950268452390643152",
"size": "873565154",
"download": "476625760"
},
"compare": {
"gid": "1404845994591584381",
"size": "831590621",
"download": "452981232"
},
"jury": {
"gid": "1971150484588053992",
"size": "821565362",
"download": "445061872"
},
"stable": {
"gid": "5701349998513869329",
"size": "823992181",
"download": "445119152"
}
}
},
"508652": {
"config": {
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "785410382048624336",
"size": "859981121",
"download": "473562992"
},
"beta": {
"gid": "785410382048624336",
"size": "859981121",
"download": "473562992"
},
"compare": {
"gid": "9009878449462296520",
"size": "814593129",
"download": "448980400"
},
"jury": {
"gid": "6235141648625536866",
"size": "804586462",
"download": "441061984"
},
"stable": {
"gid": "6096004119091595917",
"size": "807014097",
"download": "441119248"
}
}
},
"branches": {
"public": {
"buildid": "6584108",
"timeupdated": "1619104946",
"timebuildupdated": "1619104886"
},
"beta": {
"buildid": "6584108",
"description": "newest features",
"timeupdated": "1619104962",
"timebuildupdated": "1619104886"
},
"compare": {
"buildid": "5241378",
"timeupdated": "1594089461",
"timebuildupdated": "1593667137"
},
"jury": {
"buildid": "4723467",
"description": "for jury",
"timeupdated": "1582830867",
"timebuildupdated": "1582830635"
},
"stable": {
"buildid": "4911513",
"timeupdated": "1593662450",
"timebuildupdated": "1587148178"
}
},
"privatebranches": "1"
},
"ufs": {
"quota": "10000000",
"maxnumfiles": "100",
"savefiles": {
"0": {
"root": "gameinstall",
"path": "saves",
"pattern": "*.sav"
},
"1": {
"root": "gameinstall",
"path": ".",
"pattern": "profile"
},
"2": {
"root": "gameinstall",
"path": ".",
"pattern": "archives"
}
}
}
}