A powerful timeline, virtual cameras, audio recording, fading & editing - combined with frame by frame drawing, and advanced import and export capabilities, make AnimVR the most advanced and versatile VR animation software currently available.
Plus it's lot's of fun to use!
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Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:04 UTC
$29.99
$29.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
3505274
2019-01-26 20:02 UTC
beta
3505274
Preview of the next AnimVR version. Let us know if you run into any issues!
2019-01-26 20:01 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
508691
1.05 GB
660.44 MB
5291210626287865660
branches: beta
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
3505274
public
2019-01-26 20:02 UTC
1 hour ago
3505274
beta
2019-01-26 20:01 UTC
1 hour ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:05 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-01-26 20:51 UTC · Community Announcements · das
This update includes: General bug fixes Fixed an issue with 360 rendering Added precision move based on grip pressure Added a comfort mode Force precise frame timing when exporting video at stage framerate Alembic vertex animation import (Quill alembic animation support!) The comfort mode was requested by a few users to reduce motion sickness when navigating large scenes. It can be enabled in the "Stage Settings" menu. You can now import vertex animation from Alembic files. This has the side effect that exports from software like Quill can be imported and played back in AnimVR! https://giant.g
Full appinfo as delivered by Steam PICS, changenumber 37859407. Also at /api/app/508690/raw.