Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:29 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-10-01 11:53 UTC · Community Announcements · SA Company
Hello dear players, Since the publisher of app is changed and we are new owners of app, we would like to inform that we added Trading Cards in Project Lounge, it's just a small "thank you" for all players who supported this project. We understand that project was abandoned long time ago, and you are looking for "real" updates, not a trading cards, so we hope that we can work and update the game in future Thanks again Here is some preivew of cards: {STEAM_CLAN_IMAGE}/25822074/075c859cb6b194fbd0a6188df6037e5024c249ba.png
2017-08-13 22:36 UTC · Community Announcements · Zukas
Unstable Build 14 is available through Steam Beta program. !!! Please use Unstable Build 14 if you want to have Lounge compability with upcoming builds. However, please do keep in mind, game breaking bugs might be present. Not all features intended for build 14 are still in the build, so more are to come. Current changelog (Subject to Change): General: - Network optimization. - Physics optimization. - Save file formatting rehauled designed for as much compability as possible with future updates. - Heavy file size optimization as well as seperate files for terrain and lounge data. This means fa
2017-08-13 22:36 UTC · Community Announcements · Zukas
Unstable Build 14 is available through Steam Beta program. !!! Please use Unstable Build 14 if you want to have Lounge compability with upcoming builds. However, please do keep in mind, game breaking bugs might be present. Not all features intended for build 14 are still in the build, so more are to come. Current changelog (Subject to Change): General: - Network optimization. - Physics optimization. - Save file formatting rehauled designed for as much compability as possible with future updates. - Heavy file size optimization as well as seperate files for terrain and lounge data. This means fa
2017-03-28 18:42 UTC · Community Announcements · Zukas
To all who have been wondering what's with the absence of updates and all that kind of stuff alike. Right now I'm very busy getting ready for upcoming school exams and that means progress has been quite stagnant. My last exam will be on June 16th. After that day, the development pace will steamroll into full potential as it was on the launch days! I hope to push out one major before getting back to full pace. It's going to include optimized saving system and upcoming Unity 5.6 which features network optimization and it's a really big deal for game like Project Lounge! If you've got any questio
2017-03-28 18:42 UTC · Community Announcements · Zukas
To all who have been wondering what's with the absence of updates and all that kind of stuff alike. Right now I'm very busy getting ready for upcoming school exams and that means progress has been quite stagnant. My last exam will be on June 16th. After that day, the development pace will steamroll into full potential as it was on the launch days! I hope to push out one major before getting back to full pace. It's going to include optimized saving system and upcoming Unity 5.6 which features network optimization and it's a really big deal for game like Project Lounge! If you've got any questio
2017-02-18 14:48 UTC · Community Announcements · Zukas
Founder's Edition offer is going to end in upcoming week. The price is going to stay the same and to clear up any possible misunderstanding - this doesn't mean that the game is coming out of the early access. It's just so we could track people who supported Project Lounge in it's very early development as first supporters. If you ever planned to gift this game to your friend or buy it for yourself, it would be the best time do so! Thank You for being with Project Lounge and supporting it! ːDː
2017-02-18 14:48 UTC · Community Announcements · Zukas
Founder's Edition offer is going to end in upcoming week. The price is going to stay the same and to clear up any possible misunderstanding - this doesn't mean that the game is coming out of the early access. It's just so we could track people who supported Project Lounge in it's very early development as first supporters. If you ever planned to gift this game to your friend or buy it for yourself, it would be the best time do so! Thank You for being with Project Lounge and supporting it! :D:
2017-01-17 14:28 UTC · Community Announcements · Zukas
Next Update will make old Lounge saves uncompatible with newer build that's coming out soon. (14) This is required to change how the Lounge gets saved and loaded. New format decreases the size of Lounges almost by 6 times. This will make loading into Lounges way faster and general loading faster. There's also some other good stuff coming in the update, one of which is super-wanted feature by the community... good 'ol CTRL + Z
2017-01-17 14:28 UTC · Community Announcements · Zukas
Next Update will make old Lounge saves uncompatible with newer build that's coming out soon. (14) This is required to change how the Lounge gets saved and loaded. New format decreases the size of Lounges almost by 6 times. This will make loading into Lounges way faster and general loading faster. There's also some other good stuff coming in the update, one of which is super-wanted feature by the community... good 'ol CTRL + Z
2017-01-14 16:27 UTC · Community Announcements · Zukas
General: - NAT Punchthrough functionality testing. This is automatic and should help people behind firewalls to connect. After direct connect failure on the first time, NAT Punchthrough will be used to try establish connection between host and client. - When subscribing to Lounges on Steam Workshop it's no longer necassary to restart the game. After the Lounge will get downloaded through Steam Client, the list of Workshops will be updated. - Uploading Lounges to workshop will now show progress. - Player head faces the direction which player actually looks at. - Shadow tweaks, this one needs a
2017-01-14 16:27 UTC · Community Announcements · Zukas
General: - NAT Punchthrough functionality testing. This is automatic and should help people behind firewalls to connect. After direct connect failure on the first time, NAT Punchthrough will be used to try establish connection between host and client. - When subscribing to Lounges on Steam Workshop it's no longer necassary to restart the game. After the Lounge will get downloaded through Steam Client, the list of Workshops will be updated. - Uploading Lounges to workshop will now show progress. - Player head faces the direction which player actually looks at. - Shadow tweaks, this one needs a
2016-12-23 22:32 UTC · Community Announcements · Zukas
Build 12 Hotfix 2 - Fixed Coloring not being applied properly in the Editor. - Made empty lobbies to not appear in the Lobby.
2016-12-23 22:32 UTC · Community Announcements · Zukas
Build 12 Hotfix 2 - Fixed Coloring not being applied properly in the Editor. - Made empty lobbies to not appear in the Lobby.
2016-12-23 00:58 UTC · Community Announcements · Zukas
Build 12 Hotfix - Fixed Glass not saving and loading properly. - Fixed light not being able to be selected or deleted. - Fixed scaling not saving properly. - Fixed Terrain not changing to visible/invisible. - Minor optimization in Lounge loading.
2016-12-23 00:58 UTC · Community Announcements · Zukas
Build 12 Hotfix - Fixed Glass not saving and loading properly. - Fixed light not being able to be selected or deleted. - Fixed scaling not saving properly. - Fixed Terrain not changing to visible/invisible. - Minor optimization in Lounge loading.
Full appinfo as delivered by Steam PICS, changenumber 37435436. Also at /api/app/508710/raw.
{
"appid": "508710",
"common": {
"name": "Project Lounge",
"type": "Game",
"oslist": "windows",
"clienttga": "e6f5f4f4a64ce2f6ff5bdb8d3fc226a446f0a2ce",
"logo": "df4c92065edd82d9f4d5490739e680ada0d68b73",
"logo_small": "df4c92065edd82d9f4d5490739e680ada0d68b73_thumb",
"icon": "600aa9b0257a446c3afd53e891821d3a93bfc513",
"osarch": "",
"clienticon": "79cd6d62bc7f20b32400a684bca2962586a0a788",
"releasestate": "released",
"market_presence": "1",
"steam_deck_compatibility": {
"category": "1",
"steamos_compatibility": "1",
"steam_machine_compatibility": "0",
"test_timestamp": "1659744000",
"tested_build_id": "1569376",
"tests": {
"0": {
"display": "2",
"token": "#SteamDeckVerified_TestResult_SteamOSDoesNotSupport"
}
},
"steam_machine_tests": {},
"steamos_tests": {
"0": {
"display": "2",
"token": "#SteamOS_TestResult_SteamOSDoesNotSupport"
}
},
"configuration": {
"supported_input": "other",
"requires_manual_keyboard_invoke": "1",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "0",
"small_text": "0",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "1",
"recommended_runtime": "proton-stable",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"metacritic_name": "Project Lounge",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "100",
"height_pct": "100"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
}
},
"library_logo": {
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "100",
"height_pct": "100"
},
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
}
}
},
"store_asset_mtime": "1568821733",
"associations": {
"0": {
"type": "developer",
"name": "Aivaras Ivoškus"
},
"1": {
"type": "publisher",
"name": "SA Industry"
},
"2": {
"type": "franchise",
"name": "SA Industry"
}
},
"primary_genre": "4",
"genres": {
"0": "4",
"1": "23"
},
"category": {
"category_2": "1",
"category_1": "1",
"category_22": "1",
"category_30": "1",
"category_17": "1",
"category_23": "1",
"category_29": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
}
},
"steam_release_date": "1625839048",
"community_visible_stats": "1",
"workshop_visible": "1",
"community_hub_visible": "1",
"gameid": "508710",
"store_tags": {
"0": "597",
"1": "492",
"2": "3810",
"3": "3859",
"4": "493"
},
"review_score": "5",
"review_percentage": "64"
},
"extended": {
"developer": "Aivaras Ivoškus",
"publisher": "SA Industry"
},
"config": {
"contenttype": "3",
"installdir": "Project Lounge",
"launch": {
"0": {
"executable": "ProjectLounge.exe",
"type": "none",
"config": {
"oslist": "windows",
"osarch": "32"
}
}
}
},
"depots": {
"444221": {
"config": {
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "824361362452749023",
"size": "3508595013",
"download": "1314432384"
}
},
"depotfromapp": "444220"
},
"508711": {
"config": {
"language": ""
},
"manifests": {
"public": {
"gid": "8630518873939720780",
"size": "154198793",
"download": "71503376"
},
"unstable": {
"gid": "734175489916945195",
"size": "180485866",
"download": "72312384"
}
}
},
"workshopdepot": "508710",
"branches": {
"public": {
"buildid": "1569376",
"timeupdated": "1484410967",
"timebuildupdated": "1484410937"
},
"unstable": {
"buildid": "2806334",
"description": "Unstable release. Crashes, freezes and bugs hail this realm",
"timeupdated": "1527248319",
"timebuildupdated": "1527248075"
}
}
},
"ufs": {
"quota": "1000000000",
"maxnumfiles": "100",
"savefiles": {
"0": {
"root": "WinAppDataLocalLow",
"path": "Zukas/Project Lounge/",
"pattern": "*.pd",
"recursive": "1"
}
}
}
}