Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-03-30 15:17 UTC · Community Announcements · Krysle Quinsen
0.96.10 Finally an update after months of hiatus. Just to knock some rust off, so this patch is not really big. Didn't test much, so expect bugs and crashes. Important Older sessions save are not compatible due to changes in the save code. Major - Combat Animation Blending Improvement (For Player, NPC, and major Aetherel) - Added Attack Cooldown animation. - Added Miss Cooldown animation. - Run animation is now blended with weapon stance animation. - Smoothen Turn animation - Exploration UI Rearrange and Improvement. Separating most of the buttons from Main Menu. - Camp-related function was mo
2021-11-25 13:14 UTC · Community Announcements · Krysle Quinsen
TD/DR: Added alternate wield style for shield and hybrid wield style, balanced some wield style, couple UI update, and some crash fix. Important This build is now set to the main branch and the old version (the Roguelite style) can be reverted by using the beta branch instead, in case you wanna see how far the game had gone. Old Session may crash when loading in this version, but you should be able to retire. Major Added Alternate Wield Style to Shield and Hybrid. Minor Added Wield about attack speed and movement slowdown information to Weapon Infocard. Change the player stats Infocard in HUD
2021-11-15 17:38 UTC · Community Announcements · Krysle Quinsen
A small hotfix to include more bugs. Important Session save from 0.96.00 will have Enemy Power, Party Level, Camp Energy, and Wipe Recovery reset. Minor Block Ability no longer toggling off when using other ability. Incapacitate Dizzy Debuff now has a particle effect. Adjustment to Enemy Power, Party Level, Camp Energy, and Wipe Recovery code internally to prevent save and loading the wrong value. (Might cause more bugs though) Slightly improves Character Infocard to include buff from Perks during the exploration phase. Bugfixes Block code rewritten which should no longer crash and cause memor
2021-11-13 18:22 UTC · Community Announcements · Krysle Quinsen
Not really a big update but rework how the game is set up by merging Campaign and Arcade mode into one game mode "Xecrystal Hunt" which allows players to customize how the game is generated. In the future, it will be added as a "Scenario" instead which will be included during the generation. Multiplayer-related UI has been removed for now until it is being readded later and thus finalizing the UI change for the moment. Important Old Session Save is not compatible but should be able to retire for rewards. Major Engine updated to 09 November 2021 version. and using Visual Studio 2022. Multiplaye
2021-09-07 15:26 UTC · Community Announcements · Krysle Quinsen
One big addition update focusing on adding the integrated tutorial and more information. This should be the final update before focusing on decoration for the store page and a public re-release. There won't be new content, maybe a couple of adjustments and bug fixes. Major Engine updated to 22 August 2021 version. Added Mouse Over Interactable Infocard as an integrated tutorial. Default On Added Mouse Over Loot. Default On Added Temporal Anti-Alias. Default On Added Objective Direction to Exploration UI. Added Game Contrast settings Added Infocard to most interactable object. Added Ambient sou
2021-08-16 08:15 UTC · Community Announcements · Krysle Quinsen
Another update before public release, a short one. Haven't been playtested but should be fine. I guess? Changelog New Addition Training Mode. Allows to use and change to any ability/perk in the training stage. Conjure Shrine. Menu Hint. Donation Menu. Minor Some text is now loaded from XML which allows for translation. (Not all, just some) Balance Beam ability is less effective for Critical Damage Amount. Bugfixes Yep. Some more bugfixed. This build is now publically available by joining Discord (If you didn't own the Steam version, you can request a game code there.) but not yet publically fo
2021-07-29 13:54 UTC · Community Announcements · Krysle Quinsen
It has been half a year now since the last announcement. It is slower than I would like but having to work, play and code the game while keeping myself sane enough under pressure is something. Anyways here is the update for the private version of the game. Overall Changes: (0.95.20 included) Major: Save & Load functionality, both profile and mid-game saving. A better Infocard UI with on-hover description in some UI. More time-saving features like Quick Shrine, Quick Loot, Auto-unlocker, and Loot directly during Exploration. A better item and ability searching. A lot of improvement to AI, using
2021-01-09 13:14 UTC · Community Announcements · Krysle Quinsen
A bit late than it should be, but watching AGDQ (Awesome Games Done Quick 2021) and a couple of late-night sleep are always worth it. Anyways, so here is the new game trailer. I also launched Patreon, Discord, Reddit if you would like to join. Check the links below. And I'll drop a post on Subreddit /r/Games and /r/PCGaming, hopefully, it will not get negative downvotes, I'll post them later in the comment. As for the 0.95.0 private version, it is now available to download on Discord (Patreon required) and on Steam beta section (Password required). If you already have a Steam Donator DLC and w
2021-01-04 10:43 UTC · Community Announcements · Krysle Quinsen
Happy New Year 2021, how's your new year's celebration going? Mine is just like an ordinary day, eating instant ramen and light soda. Working on the game, playing Game Pass and Zero-K but with occasional music from a nearby house. Not that I complain because of how messy 2020 was. Anyway here is the Road Map of the game. {STEAM_CLAN_IMAGE}/34503131/07986aa4aaa7b1974c9f366f6df5ff1c58ea47d1.png {STEAM_CLAN_IMAGE}/34503131/c0edfb7c341cdeb36fc6ff5958472a58a98a54d4.png {STEAM_CLAN_IMAGE}/34503131/70c7c770dc32a04a05e5a716c2d9b0cb69f1138c.png These are merely guidelines and not set in stone, some mig
2020-12-08 10:51 UTC · Community Announcements · Krysle Quinsen
Yeah, I was once said to drop the project due to the in-real-life stuff, stress, burnout, and whatnot, though I still working slowly but surely less than what I used to. But now things are rather settled and I have been working on the game for months, gathering feedback the constructive part from the Forum and Steam Review, planning the Roadmap, and redesign some stuff to make my obscured features more stand out and not to get compared to a certain game too much. Current playble build will gone soon I will be pulling back the public download version next week and move the game to private only
2019-06-24 15:02 UTC · Community Announcements · Krysle Quinsen
I'm making a change on how the game is funding, instead of relying on this DLC (which currently made 0$, mind you), I'll use the Patreon instead to gauge the interest as well as a proper fund instead. Right now, I'm about to start working on the game, leisurely, because of no income I had to do something else and I have less time to work with the game itself, but with enough Patreon, I can put more time into it. This also means I'll pull the Donator DLC from the Store and will not be available anymore, but if you already bought it, it will still give you the kickstart unlock, +5% unlocker/curr
2019-06-06 20:24 UTC · Community Announcements · Krysle Quinsen
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34503131/a17abb7ea2bf535470b48fca598837ba6bace4d9.jpg Fixes Multiplayer joining Crash and cannot join via encrypted Steam ID Projectiles go through the barrier Cascade Attack not working properly Item Details does not display correctly Area alphabet does not display correctly Reckless Attack (Art Ability) not working with Ranged Attack Boss auto-rage on spawn Enemy drawing Weapon and Armor on (0,0) world center pos Trader GUI have WGT column Shared Item GUI and mouse visible/stuck glitch Boss on-hit effect gives 'Unknown Buff'
2019-05-26 05:54 UTC · Community Announcements · Krysle Quinsen
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34503131/98b785d9b4b690713edb254a1e339824895ba615.jpg Rework Rework Boss Mechanic with multiple boss type instead of a single boss Reservation Xecryst now spawn 1 random Boss Rework Item Weight Mechanic to Inventory Space Removed Weapon Remodel Restriction Rework Damage Over Time defense rating formula Basic Difficulty and have 3 colors and shapes to improve the variety Barrier Shape and Color now random instead of fixed on the difficulty Rework Host GUI to reduce confusion about Steam and Standard connection (should prevent co
2019-05-19 07:05 UTC · Community Announcements · Krysle Quinsen
0.94.0 update is close, but I have not tested it much yet, some fix or small adjustment can be made. Patch note is coming soon, but there will be a new mechanic in this version, namely Anomaly and Shrine. To try the Beta, you have to go into your Steam properties for the game, and select it under the Betas tab. Note that Beta disabled Saving. (can load old profile) and Hot Code, crash and unexpected thing can happen I'll update to the public version in a couple of days, not sure if I should work on the new trailer and game description first. This patch should come in early May but delayed beca
2019-05-03 04:47 UTC · Community Announcements · Krysle Quinsen
Emerald is a birthstone of a May, and this is the monthly of the dev and the game state, yeah I need a better headline. Still a wall of text, sorry for not being graphical nor provide the popular roadmap. (I rarely promise, so no roadmap from me, but I showed so here is the state) Chatty Chi-Chat Hi everyone. Things are going slow during April due to a lot of things, I have a burned out effect for weeks, from not getting a rest and a game reception, also an undesirable seasonal working environment with a 35-40+ Celsius room temperature and a lot of everyday distraction and an external pressure
Full appinfo as delivered by Steam PICS, changenumber 37435436. Also at /api/app/510000/raw.
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