Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-02 10:30 UTC · Community Announcements · Firestorm_one
Hello executives, I've released a small patch which fixes a few little bugs: Fixed rare bug where unit goes invincible.Fixed AI not constructing correct amount of shipyards in multiplayer games.Fixed a button interaction bug where sometimes a button would remember the player if they were teleported away near it.I also felt now was a good time to let you know what's going on.After the open testing of Hostile Takeover and going over the feedback I came to the realisation that it needed a lot more work. The work specifically would have impacted the original game mode mechanics and I felt that I c
2026-08-06 12:46 UTC · Community Announcements · Firestorm_one
Hello executives.Small patch today fixing the following:Fixed lasers not working at very low frame rates.Fixed security doors not appearing in full tech sandbox setting.Fixed bug where incorrect star system was assigned when exiting an escape pod.Fixed power screen not updating correctly for clients when the CEO is AI.Escape pod health set to 50.I've also added a new button to Sandbox mode where you can now enable full Base upgrades along with full research.Cheers,Rob
2026-07-27 12:42 UTC · Community Announcements · Firestorm_one
Hello executives, Just a small patch today to fix a few little issues. Fixed bug reloading game and the bulkhead doors stayed close. Re-enabled efficiency levers in Tech facility. Third person view for troop tranport and fake trader ship added in. UI window scrolling arrows is now smoother. Fixed a bug with derelict turrets. Minor optimisation. Updated chat features. Cheers, Rob
2026-06-15 13:21 UTC · Community Announcements · Firestorm_one
Hello Executives,Today's patch fixes a few little bugs and also adds some requested new sandbox options:Full resourcesFull researchFull upgradesFully promotedFast constructionAdjust both unit caps from 100-600Adjust starting outpost cap from 0-5Two words of warning, the game was developed with a cap of 200 and going above this may affect the game's ability to function smoothly both in single and multiplayer so raising this is not recommended.Turning on any of those options also apply to the AI so you might find it a little extra difficult when fully promoted and access to infinite resources.Bi
2026-04-21 13:58 UTC · Community Announcements · Firestorm_one
Hello executives,Releasing a patch today to fix some niggling issues.FOV slider now worksCEOs can't shoot them selves when runningFixed join game button visible after match has startedFixed fleet size issueFixed long standing multiplayer issue where you were unable to join/host games after a previous network disconnectPushed out resources a little more from starting asteroidsFixed det-packs working correctly over networkImproved det-pack placement on wallsRemoved cyborgs and infiltrators from having det-packsFixed dropships firing multiple timesFixed the ability to respawn in opposing teams ex
2026-03-19 13:13 UTC · Community Announcements · Firestorm_one
Hello Executives,Got a great patch for you all today which adds features and changes you have been asking for.Executrons can now join at the start of a match.When a multiplayer game is hosted Executrons can now choose which team they want to be in right from the start, meaning everyone jumps in together at the same time, no more waiting around!There's also a small change for those playing as CEO where you'll now claim your company before joining rather than slotting straight in. A minor extra step but all part of making the multiplayer experience better for everyone!And to top it all off befor
2026-02-10 11:03 UTC · Community Announcements · Firestorm_one
Ready to nuke your friends? Then blow them up during the Steam PvP fest with a huge 75% off Executive Assault 2
2026-02-06 10:42 UTC · Community Announcements · Firestorm_one
Hello executives, Little patch today fixing a few bugs but also makes a few quality of life adjustments.Some players noticed that ships spread across the battlefield struggled to group up at a single point as they tried to hold their formation over such a large distance. In this new patch they now all move to the point you selected and find a suitable position in a line. Holding down right mouse button to get them to face a certain direction has been kept in. Ground vehicles also now move in a similar way and when attacking buildings behave better.Also as requested I've added in more graphic c
2026-01-19 15:07 UTC · Community Announcements · Firestorm_one
Hello Executives,I hope your year is going great so far.Since the start of the year I have been releasing minor patches and today's a bigger one so I would like to keep you up to date as to what's been fixed:Added a new feature to research terminals where an Executron can not only see what the AI is researching but also request what they would like researched next, mainly for use with AI CEO's to prevent that last moment dash to try and get something researched before the AI does, but also handy for Executrons with human CEO's too where it will send them a message.Improved units patrolling aro
2025-12-16 12:08 UTC · Community Announcements · Firestorm_one
Hello executives,Over the last week the following has been fixed:* Fixed a critical bug if the Executive Start button was somehow double clicked causing ghosting.* Fixed sometimes your fighter being suddenly controlled by the AI CEO.* Fixed issue when 2 Executrons die at the same time and the camera moves about.* Added tips when the game loads.* Added turn off custom player logos toggle to options menu.* Fixed news on front page having limited amount of characters.* Fixed Executrons seeing 16/12 units on troop transport.* Fixed dropship not heading to correct system when Executron uses launch
2025-12-08 13:33 UTC · Community Announcements · Firestorm_one
Hello executives,Small patch today. * Prevented ship speed being altered when in galaxy map mode* Unit design should not change now if something is researched which is the same level tech.* Fixed critical bug if passenger in fighter logged out* Added defence turrets to tutorials* Updated tutorial text and options* Reduced number of particles in Deep core mining plant to help with framerate* While constructing a building pressing WASD should no longer try and rename a building* Fixed some spelling mistakes* May have fixed current outpost count not being accurate* Fixed fighters being constructe
2025-11-28 18:00 UTC · Community Announcements · Firestorm_one
Enjoy 50% off Executive Assault 2 Black Friday through to Cyber Monday.
2025-11-24 18:00 UTC · Community Announcements · Firestorm_one
Hello,As the only developer working on such a big game I can be working non stop for weeks on end, not only to make sure everyone has the best experience playing the game but also because I enjoy it.For the past year I have taken onboard feedback from the community and upgraded every aspect of the game to enhance the playability and enjoyment of Executive Assault 2 with the new mega patch including a massive graphics engine overhaul, optimisation to speed up the game and bug fixes galore.With that in mind I hope you will consider nominating the game for Steam's Labor of Love award.Thank you.Ro
2025-11-12 17:09 UTC · Community Announcements · Firestorm_one
Hello Executives,Tiny but important patch out today to fix the following.Fixed issue where FPS command mode gets stuck when exiting direct pilot mode of starshipFixed being able to personal drop pod into the enemy HQFixed bug where AI wasn't building outposts at the start.Fixed back button on options menuLaunch has gone super well and can see a lot of people are enjoying the game and giving some great feedback, if you are having fun please consider giving the game a little thumbs up on the Store page.Cheers,Rob
2025-11-11 16:13 UTC · Community Announcements · Firestorm_one
The Mega Patch is Now Live!After over a year of development and almost 2 months of community testing, I'm thrilled to finally release this massive update to everyone today. This is the biggest upgrade Executive Assault 2 has ever received, transforming nearly every aspect of the game. Highlights of what's NewVisual & PerformanceMassive graphical upgrade across the entire gameSignificantly improved frame ratesDLSS supportStreamlined, more intuitive UIGameplay ImprovementsStreamlined mechanics with unnecessary micromanagement removedEnhanced AI behaviorExtensive bug fixes and optimizationsMajor
Full appinfo as delivered by Steam PICS, changenumber 38536647. Also at /api/app/510500/raw.
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