Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:35 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-03-23 19:44 UTC · Community Announcements · ANIM•ACE
(originally posted by +TEK at https://steamcommunity.com/app/514340/discussions/0/4297069816685070616/?tscn=1710986800) For quite a while now, we've been hard at work developing a sort of spiritual/spinoff sequel to Aliens Go Home Run, called Home World Run! Instead of a breakout-type game, it is instead a beat'em up platformer game, with Sally returning as the main protagonist but bringing along a new sidekick of hers - Jackie, her little sister. Both of them get to kick some alien behind once more, not before getting themselves kidnapped onto their spaceship. We post updates about the game's
2018-06-17 01:58 UTC · Community Announcements · ANIM•ACE
Updated game to Unity 2018. Bullet spreads are now evenly spaced. Several objects that were instantiated/destroyed are now pooled instead. This should greatly improve performance across a variety of platforms. Game-breaking bug in which enemies would reappear during bonus rounds fixed. Intro can now be skipped with buttons besides enter/space. If you have any issues, feel free to email us at contact@anim-ace.com, or hit us up on twitter @anim_ace
2018-01-11 02:18 UTC · Community Announcements · ANIM•ACE
Bonus rounds shouldn't happen during boss battles anymore. Let us know if anything else weird happens.
2018-01-11 02:18 UTC · Community Announcements · ANIM•ACE
Bonus rounds shouldn't happen during boss battles anymore. Let us know if anything else weird happens.
2017-10-05 23:29 UTC · Community Announcements · ANIM•ACE
Stage backgrounds made slightly darker Ice boss's spike projectiles slowed down by 25 px/s (pixels per second) Malloc's diagonal lasers now extend out over half a second rather than magically appearing, giving players more time to react to them. If you run into any issues, feel free to contact us at contact@anim-ace.rocks, or hit us up on twitter @anim_ace.
2017-10-05 23:29 UTC · Community Announcements · ANIM•ACE
Stage backgrounds made slightly darker Ice boss's spike projectiles slowed down by 25 px/s (pixels per second) Malloc's diagonal lasers now extend out over half a second rather than magically appearing, giving players more time to react to them. If you run into any issues, feel free to contact us at contact@anim-ace.rocks, or hit us up on twitter @anim_ace.
2017-09-26 19:19 UTC · Community Announcements · ANIM•ACE
Fixed bug with level editor that prevented other objects in the level editor from spawning if a Gui soldier was placed before them. Fixed bug with level editor that prevented objects that don't start offscreen from being created if the editor is set in offscreen mode. Screenshake is now a setting that you can change. NOTE: Your settings (i.e. music volume, sound volume, button preferences, and resolution) may be reset when you open the game for the first time after this update. Gui soldiers should no longer get stuck between destructors/bumpers and the edge of the screen. Please send us screen
2017-09-26 19:19 UTC · Community Announcements · ANIM•ACE
Fixed bug with level editor that prevented other objects in the level editor from spawning if a Gui soldier was placed before them. Fixed bug with level editor that prevented objects that don't start offscreen from being created if the editor is set in offscreen mode. Screenshake is now a setting that you can change. NOTE: Your settings (i.e. music volume, sound volume, button preferences, and resolution) may be reset when you open the game for the first time after this update. Gui soldiers should no longer get stuck between destructors/bumpers and the edge of the screen. Please send us screen
2017-09-15 22:39 UTC · Community Announcements · ANIM•ACE
Updated to Unity 2017. Rumble support added for Xbox-brand controllers. Nintendo Switch controller support improved. Button prompts have been updated to HyohNoo's most recent set of buttons, with Nintendo Switch-style button prompts added. Triggers on Xbox-brand controllers can now be mapped to things like regular buttons. 2-9 nerfed further. One less saucer but more bricks in its place. Level select screen now shows background of current world. Various optimizations of loading and saving array-based data structures. ANIM•ACE splash screen logo updated. If there are any issues, don't hesitate
2017-09-15 22:39 UTC · Community Announcements · ANIM•ACE
Updated to Unity 2017. Rumble support added for Xbox-brand controllers. Nintendo Switch controller support improved. Button prompts have been updated to HyohNoo's most recent set of buttons, with Nintendo Switch-style button prompts added. Triggers on Xbox-brand controllers can now be mapped to things like regular buttons. 2-9 nerfed further. One less saucer but more bricks in its place. Level select screen now shows background of current world. Various optimizations of loading and saving array-based data structures. ANIM•ACE splash screen logo updated. If there are any issues, don't hesitate
2017-06-26 18:59 UTC · Community Announcements · ANIM•ACE
There have been a lot of stealth updates recently, enough that we're basically on a new version now. If you have any issues, reach us at contact@anim-ace.rocks
2017-06-26 18:59 UTC · Community Announcements · ANIM•ACE
There have been a lot of stealth updates recently, enough that we're basically on a new version now. If you have any issues, reach us at contact@anim-ace.rocks
2017-04-15 22:36 UTC · Community Announcements · ANIM•ACE
Nothing really new, but 1.3.2 and 1.3.3 together might as well be a new version. Hey we still have a level editor and you can upload stuff with. Try it out!
2017-04-15 22:36 UTC · Community Announcements · ANIM•ACE
Nothing really new, but 1.3.2 and 1.3.3 together might as well be a new version. Hey we still have a level editor and you can upload stuff with. Try it out!
2017-04-02 03:48 UTC · Community Announcements · ANIM•ACE
Several bosses are now more animated when shooting Several bosses not showing smoke fixed Djikstra's shield should be less penetrable now when it's up Malloc final boss fight has abduction beam Malloc now never spawns more than three Gui troops at a time Malloc's music switches now fixed Several junk variables and unused code removed Level Editor now loads proper background when uploading to workshop Enemies stats transfer over properly when cloning in level editor This update is named because everything in it is related to bosses. If you have any issues, contact us at contact@anim-ace.rocks
Full appinfo as delivered by Steam PICS, changenumber 34832995. Also at /api/app/514340/raw.
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