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public
25263967
2026-09-11 23:12 UTC
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5143671
339.99 MB
238.79 MB
2337310534461227434
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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25263967
public
2026-09-11 23:12 UTC
4 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 23:13 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-11 23:13 UTC · Community Announcements · SW3P
Added The magma level. Some jobs now send the elevator down into a magma level instead of the mine. The rooms are caves carved out of dark rock, and each one is a different shape. There are pits of lava in the floors and lakes of lava under the deep rooms. The air is orange, embers float up through it, and it shimmers near the lava. Stalactites hang from the ceilings, and stalagmites and loose rocks are scattered around the caves. You do not know which level you are getting until the elevator opens, and it never happens on a crew's first day. The rent, the monsters and the clock are the same a
2026-09-10 02:44 UTC · Community Announcements · SW3P
Rent is a third of a level now, not half — and it says why, in your terms: losing one day to a bear trap used to leave the cycle needing three quarters of everything on the map, which "is not a hard day, it is a dead company." One deposit is the rent. Three deposits a line, six crates each, and the day reads as rent / spending money / greed. Says outright you can pay rent without moving the extractor. A deposit lasts a minute instead of forty seconds. The air stays clean while you earn your rent. Cough on the seventh crate, toxic on the thirteenth, "which is exactly the moment you finish setti
2026-09-09 19:45 UTC · Community Announcements · SW3P
Added Everyone votes on the job. The board used to be the host's pick while the rest of you watched. Now every player puts a sticker on the job they want, you can change your mind, and once the whole crew is in there are ten seconds on the clock before it locks. Playing alone, your click just settles it. The alloy furnace is a real machine. It has a windowed chamber with a fire in it and two switches. Throw the flip switch and the fire roars up over about five seconds. Press the blue button and it lights. Both have to be on before it will pass anything, wired lines or not. Crushed ore and ingo
2026-09-07 23:06 UTC · Community Announcements · SW3P
Added Four deposits per resource. Each resource is a tree now. A main tunnel runs out from the fabricator and ends in a resource room, and more tunnels branch off it, each ending in a resource room of its own. Every deposit holds 100 ore (four of them is the old single 400), so the extractor has to be carried from deposit to deposit as each one runs dry. Standing still is no longer a strategy. The fabricator pipes its crates. Pipe from the crate port toward the elevator, as far as you like. Pull the lever on a ready crate and it shrinks into the pipe, rides to the end of your line, and pops ou
2026-09-07 00:35 UTC · Community Announcements · SW3P
Added Weather. About one day in three now has weather. It does no damage and changes no rules. Blood rain falls in rooms and tunnels and leaves red stains on the floor. Static patches drift through the mine: inside one the world goes greyscale, static covers the screen, and sound is muffled. Ground fog sits knee deep and white across the map. None of it appears in the elevator. Night vision. A gas mask upgrade. With it bought and the mask on, the world turns green, the dark lifts, and smog drops to 30 percent. The mask still muffles your hearing. Padded Vest. Four ranks, 25 more max health eac
2026-09-06 01:48 UTC · Community Announcements · SW3P
Added Every control can be rebound. Settings has a CONTROLS page listing every action in the game with its key. Click a line, press the key you want. If that key is already doing something else the two swap places, so you can never end up with an action bound to nothing. There is a reset if you want the defaults back, and every prompt in the game that names a key reads your binding, so they all update with you. Settings is in tabs now: Audio, Video, Controls, Accessibility and Voice, one page at a time instead of one long scroll. It reopens on the tab you were last on. Four separate volume sli
2026-09-04 20:48 UTC · Community Announcements · SW3P
Fixed You could be thrown out of a run into the job board or the shop. Holding Tab for the map and then jumping was quietly pressing a button on the hidden end-of-day screen, which opened the job board over a live run, and picking a job from there sent the whole crew to the shop. Your jump didn't fire that time either. The hidden screens can't take a key press any more.
2026-09-04 19:41 UTC · Community Announcements · SW3P
Added A tutorial. Pick TUTORIAL on the main menu for a ten-minute training shift on your own: a small, quiet mine with no monsters that walks you through every control and the whole day, one thing at a time. Moving, the lamp, sprinting and crouching, the door, pipe crates and loose pipe, the extractor, planting it, the wrench and the grinder, laying a line, the glow stick, the pipe bomb, pulling crates, hauling them to the elevator, gold scrap, the smog and your mask, the decoy, the shutdown lever and the ride out. It teaches the between-days screens too. After the ride up you get the real day
2026-08-31 20:26 UTC · Community Announcements · SW3P
Added Play Solo. Start a shift on your own straight from the main menu — no crew, and no Steam sign-in needed. The power dies when you shut the fab down. Every light in the mine surges, the ground rumbles for three seconds, and then the whole grid goes out. The elevator's lamps are the only thing left burning — and that's your way out. Your headlamp, glow sticks and hard-hat lamps keep working. Prompts on the things you actually use. Look at a slide door or the fab's shutdown lever and the control is written on the machine itself, in the world. The menu music comes and goes. It recedes into si
2026-08-30 17:48 UTC · Community Announcements · SW3P
Fixed Loot no longer spawns inside walls. Loose pipes, pipe crates, scrap and bear traps had stopped avoiding obstacles entirely — they'd been dropping into pillars, props and rock. They now land on clear floor again. Thrown pipe crates no longer punch through tunnel walls. A crate thrown point-blank could pass straight through a bore wall and end up on the far side. Scrap no longer gets glued to your hands. You could end up holding a hunk you couldn't throw, stow or drop for the rest of the run. Items no longer freeze inside a fully connected pipe line. A line could stall partway to the fab w
Full appinfo as delivered by Steam PICS, changenumber 38808066. Also at /api/app/5143670/raw.