Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2024-02-21 19:23 UTC · Community Announcements · Far Road Games
Atomic Society will be removed from sale at the end of this week. It's been a long, wild ride but the time has come to shut down our little studio and move on to new pastures. Don't worry, everybody who owns the game will still be able to play it. It will remain in your Steam library forever. However, the game barely sells anything these days, and there are still several costs involved in running a business (accountants, etc) so we have to start winding things up, starting by removing the game from sale. I guess it's an appropriate time to say goodbuye. 2024 marks 10 years since a friend and I
2021-10-06 10:43 UTC · Community Announcements · Nack
Includes: Fixed a bug causing the overview camera to exit the map under certain conditions. Fixed a bug causing crashes when trying to load an invalid save file. Fixed bugs causing bad navigation problems on Forest Maps. Fixed a bug causing AI crashes after a completed construction.
2021-08-22 19:45 UTC · Community Announcements · Far Road Games
What a manic fortnight! Thanks to everybody’s who bought and supported the game since we left Early Access the other week. The launch turned out to be way more popular than anybody here expected and I’ve had so much feedback that I’m still sorting through it. We were used to be about 3 players a week and suddenly there's 1000s. Thank you to everybody who’s sent me an email or left a useful forum post. We are looking into everything. Here’s the first round of adjustments... Patch Notes 1.0.0.1 Added the ability to disable all messages that appear in the middle of the screen for players who don'
2021-08-09 20:47 UTC · Community Announcements · Far Road Games
{STEAM_CLAN_IMAGE}/27205314/0393d0df191ede9b85d3e6b88fb19be281066960.jpg Dev Blog #42 – The Last Dev Blog It’s finished! At long last, Atomic Society is ready to leave Early Access. It's been one long and difficult journey making our first ever game, around day jobs. The key ingredient was perseverance. I'm almost reluctant to release the game. It's been such a core part of my life since late 2014, I can't really remember my pre-game dev life. But it can't stay in Early Access forever. Time to let it go. Thanks to everyone who's been a part of our long and arduous game dev journey - and greeti
2021-08-09 20:36 UTC · Community Announcements · Nack
Gameplay Modifiers 85 Achievements Added New Building - Miner’s Shack New Building – Refinery New Reputation System Brand New In-Game Goals System Extended Goals Map Completion Progress The Leader’s Mansion can now be upgraded with electricity, letting your spouse(s) and children survive for longer Citizens no longer die when their morale is zero. They now pack up and leave town instead A new type of ruin (a burnt church) has been added on certain maps The “raiders are considering an attack” warning messages can now be disabled in the options Added a new message when a child becomes an adult w
2021-06-24 18:10 UTC · Community Announcements · Far Road Games
To keep people updated, the final, finished version of Atomic Society is currently on the beta branch (you can play it now if you have the game). We're almost ready to do the final release and leave beta, but we’re going to wait for the summer sale to end first. It’s not ideal to do a big final release during a sale when people are distracted by so many other games so we better wait. Thanks to existing players who have tested the beta so far. We’ve got a couple of fixes for it coming up but nothing too serious. It all seems pretty solid so far. If you try the beta, your progress should roll ov
2021-06-08 19:03 UTC · Community Announcements · Far Road Games
{STEAM_CLAN_IMAGE}/27205314/06c6ac36d9ab3d8fb3fa9707460ad6f90cd6ff7e.jpg Update 10 - Now On The Beta Branch After months of work the final content update to Atomic Society is now available to try on the beta branch for those who want to give it a road-test. This last major update is probably our biggest yet and contains new buildings, more than doubles the length of the game, and has as many player suggestions we could handle. As soon as the beta is over, Atomic Society will be ready to leave Early Access at last. The end is nigh! Then What? Atomic Society has been a labour of love from start
2021-02-11 19:47 UTC · Community Announcements · Far Road Games
{STEAM_CLAN_IMAGE}/27205314/906c4d07776e6f85fd1343de8fdb91f2b604fbf0.jpg Here’s how the final version of Atomic Society is coming along before we leave Early Access. Christmas came and went with a few (more) personal tragedies which slowed us down unfortunately. It's been a rough winter, and being such a small team if one person can’t work, we have to limp on without them. But we're back together now, and started the New Year determined to get this project over the finishing line. Rather than breaking up the next version, we’ve decided to squeeze everything into one update before we leave Earl
2020-11-26 22:42 UTC · Community Announcements · Far Road Games
Here's a little update on how we're doing with Update 10, which is probably the most content we've added to the game in one go. As I revealed in the last blog, this next update already includes 1) new mining and ore processing structures, 2) a brand new reputation system for migration that keeps the challenge going and lets you make bigger towns (see the new bar on the needs menu, in the pic below), 3) a completely new goals system - including some new goals - 4) and numerous tweaks and fixes. But over the past month, we've been working predominately on the version's biggest feature… {STEAM_CL
2020-10-07 18:04 UTC · Community Announcements · Far Road Games
{STEAM_CLAN_IMAGE}/27205314/ba52519fda8a83e38a598ffc4b656c3f72589a68.jpg After a frantic summer trying to resurrect our little game dev business following a difficult start to the year, things quietened down while we focused on making one of the biggest updates so far. If all goes well, this next update could bring us to the end of our Early Access journey, if we manage to get it all done in a single update (if not, we'll break into two parts). Things are going reasonably well so far, given that it's been little more than 6 weeks since our last update. We haven't hit any big problems yet, as w
2020-08-24 14:05 UTC · Community Announcements · Far Road Games
Update 9 is now available on the main branch for all players to check out, featuring many small fixes and tweaks and general polish in order to keep the game as stable as possible before we carry on adding new content. We didn't receive any serious bug reports from players during the beta week (thanks to everybody who tried it out) so hopefully everything is running smoothly! But if you find anything, do let us know in the forum and we'll investigate. Coming Next Thanks to our dramatic summer (see previous dev blogs) we now have a little more financial breathing space and focus (and common sen
2020-08-13 19:26 UTC · Community Announcements · Far Road Games
A new polish and bug-fixing update has just been released on the beta branch for players to try. This goal for this version was to tackle as many little complaints players had by going through bad reviews and forum threads, etc. We drew up a big list and went through as many as we possibly could. I'm kind of surprised how straightforward it's been. Making this game isn't usually this focused and efficient... (something must be about go wrong)! We’ve sorted some issues that had been hanging around for ages. My hope is this puts the game in a nicely semi-polished state for anybody checking it ou
2020-07-21 15:48 UTC · Community Announcements · Far Road Games
{STEAM_CLAN_IMAGE}/27205314/62bbdcd0b31eab520d94d7d4425f853f5124facc.jpg What a roller coaster of emotion it's been since my last dev blog. At the very end of May I outlined all the difficulties we were having with Atomic Society. Should we put aside almost six months of work on the path/road system? The feature was way over-schedule but was close to being done. Well, things have changed a lot since then. This dev blog will cover everything. Honesty Works Firstly, some might think that my last dev blog, a 3000 word diary saying "we’re really struggling" wouldn't go down well on Steam, but it d
2020-06-24 18:46 UTC · Community Announcements · Far Road Games
Following a successful week on the beta branch, Update 8 is now available on the main branch for all players to enjoy. As mentioned, this update bring the new Leader’s family system, for you to take on the challenge of having a spouse and heir, many vital bug fixes, and a lot of smaller improvements. Patch notes are repeated below. Thanks to everybody who took the time to try the game during the beta. We’re hopeful we’ve caught all the serious bugs, but we’ll continue to monitor bug reports and forum feedback of course. New Development Roadmap Our old feature roadmap was a bit out of date and
2020-06-18 18:08 UTC · Community Announcements · Far Road Games
Update 8 for Atomic Society is now available to try on the beta branch, featuring the new family system! The family system unlocks at year 3. Citizens will award you the new post apocalyptic mansion structure to dominate the skyline of your settlement. Once constructed, it lets you tackle the new challenge of finding a life partner (or three) and raising an heir as your town expands. Survival and setting laws suddenly seem more impactful when they can have serious consequences for your loved ones. Spouses and kids can and will commit the same social issues as anybody else, which also creates s
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