Radical Heroes is a brand new take on the tried and true beat’em up formula. First we took everything we loved as kid’s growing up in the 80’s and 90's, The video games, action figures, cartoons, arcades and merge all of this awesomeness in to one jam pack experience!
No player history yet. This app is now tracked, so data will appear within about ten minutes.
Playing now
Not polled yet (never)
24-hour peak
All-time peak (tracked)
Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
Price history, US store (USD)
Date
Price
Regular
Discount
No price changes recorded yet. Price tracking starts the first time SteamRaw sees an app.
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
2214748
2017-10-20 05:12 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
515741
windows
659.09 MB
520.72 MB
1531030217057863806
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
2214748
public
2017-10-20 05:12 UTC
2 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:42 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-03-03 00:25 UTC · Community Announcements · Jalopytuesday
UPDATE 6 FIXES -Game no longer crashes at New Game, Continue or Save Game -Lightened shadows in Knucklegeddon playset -Crimsonville playset objects failed to load on occasion -Preloaded objects don't get processed unless the player is nearby -Bullet damage increased for the WASP gun -NPC's now rotate toward the direction they are moving -Objects sticking half way through the ground ( some still in ground ) -Enemies don't attack in "game boy mode" UPDATES -New dialog content added for some NPC's -Music fade shortened -Sound effects added to characters -Sound Tracks Added to buildings KNOWN / RE
2017-03-03 00:25 UTC · Community Announcements · Jalopytuesday
UPDATE 6 FIXES -Game no longer crashes at New Game, Continue or Save Game -Lightened shadows in Knucklegeddon playset -Crimsonville playset objects failed to load on occasion -Preloaded objects don't get processed unless the player is nearby -Bullet damage increased for the WASP gun -NPC's now rotate toward the direction they are moving -Objects sticking half way through the ground ( some still in ground ) -Enemies don't attack in "game boy mode" UPDATES -New dialog content added for some NPC's -Music fade shortened -Sound effects added to characters -Sound Tracks Added to buildings KNOWN / RE
2016-12-26 17:24 UTC · Community Announcements · Jalopytuesday
UPDATE 5 FIXES -Enemies no longer pile up at player spawn point after death -Many misspellings corrected -Coins now do not need to be on the ground to be picked up -Food now do not need to be on the ground to be picked up -Hearts are easier to identify (filled / not filled) when in front of red buildings -No longer unnecessary cops standing around -Save Slots Fixed: Beginning a new game will now reset all player data for that slot UPDATES - Shops do not trigger "Gameboy Mode" after purchase - Audio added for Giblet shack Shop - Audio added for Medical Center Shop - Audio added for Robo Snacks
2016-12-26 17:24 UTC · Community Announcements · Jalopytuesday
UPDATE 5 FIXES -Enemies no longer pile up at player spawn point after death -Many misspellings corrected -Coins now do not need to be on the ground to be picked up -Food now do not need to be on the ground to be picked up -Hearts are easier to identify (filled / not filled) when in front of red buildings -No longer unnecessary cops standing around -Save Slots Fixed: Beginning a new game will now reset all player data for that slot UPDATES - Shops do not trigger "Gameboy Mode" after purchase - Audio added for Giblet shack Shop - Audio added for Medical Center Shop - Audio added for Robo Snacks
2016-12-18 23:52 UTC · Community Announcements · Jalopytuesday
UPDATE 4 FIXES -Enemies now pursue NPC Buddies for hire (buddies) -Standard punches and kicks now properly animating -Issues with freezing when entering shops (music loading repeatedly) -Player launching into the air when attacked less frequently -Camera no longer randomly locks position during combat as often -All Firearm bullet damage increased -Bullets now have larger collision area UPDATES -Special moves now executable even if player is holding a weapon. -NPC Buddies now have updated health, damage and prices. -Max Number of NPC Buddies increased to 11 depending on how much game the player
2016-12-18 23:52 UTC · Community Announcements · Jalopytuesday
UPDATE 4 FIXES -Enemies now pursue NPC Buddies for hire (buddies) -Standard punches and kicks now properly animating -Issues with freezing when entering shops (music loading repeatedly) -Player launching into the air when attacked less frequently -Camera no longer randomly locks position during combat as often -All Firearm bullet damage increased -Bullets now have larger collision area UPDATES -Special moves now executable even if player is holding a weapon. -NPC Buddies now have updated health, damage and prices. -Max Number of NPC Buddies increased to 11 depending on how much game the player
2016-12-08 01:36 UTC · Community Announcements · Jalopytuesday
UPDATE 3 FIXES -Special move latency timer adjusted -Mantis Slide special move (Forward Slide Knee Kick) button combo changed to Forward, Forward, Kick. -Thunder Punch special move (Forward Slide Punch Attack) button combo changed to Forward, Forward, Punch. -Donnie's Dojo updated to show proper button combo -Start Button assignment in options menu no longer shoots the player to the start screen -Map mode is no longer toggle-able while the start screen is open -Sprites no longer show while in "Slow mode" -Misc Fixes UPDATES -5 Special Move Achievements added -All Special Moves updated and rewo
2016-12-08 01:36 UTC · Community Announcements · Jalopytuesday
UPDATE 3 FIXES -Special move latency timer adjusted -Mantis Slide special move (Forward Slide Knee Kick) button combo changed to Forward, Forward, Kick. -Thunder Punch special move (Forward Slide Punch Attack) button combo changed to Forward, Forward, Punch. -Donnie's Dojo updated to show proper button combo -Start Button assignment in options menu no longer shoots the player to the start screen -Map mode is no longer toggle-able while the start screen is open -Sprites no longer show while in "Slow mode" -Misc Fixes UPDATES -5 Special Move Achievements added -All Special Moves updated and rewo
2016-12-08 00:57 UTC · Community Announcements · Jalopytuesday
All features of the most recent updates have been packed into the Demo version of Radical Heroes! Experience all new music, fixes, features and game-play with this comprehensive update.
2016-12-08 00:57 UTC · Community Announcements · Jalopytuesday
All features of the most recent updates have been packed into the Demo version of Radical Heroes! Experience all new music, fixes, features and game-play with this comprehensive update.
2016-11-06 20:09 UTC · Community Announcements · Jalopytuesday
UPDATE 2 FIXES -Infinite ammunition for guns fixed -Items now leave your inventory when thrown -"Gameboy mode" now stays on when on a mount -Enemies no longer die as they spawn -Enemies and buddies no longer die when spawning in -"Gameboy mode" mode. -Enemies no longer try to get special weapons floating for the Player -Hack and smash now gives hammer when purchasing a hammer -Hack and smash now gives hatchet when purchasing a hatchet -Playset 6 now has enemies UPDATES -Guns now have ammunition -Guns and "Gameboy mode" now available as pickups throughout the playsets -Level Pickup objects (bur
2016-11-06 20:09 UTC · Community Announcements · Jalopytuesday
UPDATE 2 FIXES -Infinite ammunition for guns fixed -Items now leave your inventory when thrown -"Gameboy mode" now stays on when on a mount -Enemies no longer die as they spawn -Enemies and buddies no longer die when spawning in -"Gameboy mode" mode. -Enemies no longer try to get special weapons floating for the Player -Hack and smash now gives hammer when purchasing a hammer -Hack and smash now gives hatchet when purchasing a hatchet -Playset 6 now has enemies UPDATES -Guns now have ammunition -Guns and "Gameboy mode" now available as pickups throughout the playsets -Level Pickup objects (bur
2016-10-23 19:14 UTC · Community Announcements · Jalopytuesday
UPDATE 1 FIXES -Boss banner no longer flashes if the player is killed during a boss battle -Player is now sent back to the last checkpoint if killed during a boss battle -Boss attacks now connect with the player -Goal post at the end of a level no longer bounces into the ground -Level 1 blue key card moved to a more convenient location for pickup -Store menu's should show the status "locked" for weapons and items not available to the player in that playset -Purchasing defense updates in Dragon's Fight Club will now play the purchase sound effect. -Frames added to player attacks -Player punch a
2016-10-23 19:14 UTC · Community Announcements · Jalopytuesday
UPDATE 1 FIXES -Boss banner no longer flashes if the player is killed during a boss battle -Player is now sent back to the last checkpoint if killed during a boss battle -Boss attacks now connect with the player -Goal post at the end of a level no longer bounces into the ground -Level 1 blue key card moved to a more convenient location for pickup -Store menu's should show the status "locked" for weapons and items not available to the player in that playset -Purchasing defense updates in Dragon's Fight Club will now play the purchase sound effect. -Frames added to player attacks -Player punch a
2016-10-04 21:51 UTC · Community Announcements · EctoX
Radical Heroes early access is live!!! We are very happy to bring you up to date on Radical Heroes: Crimson City Crisis. Radical Heroes needs your help! Grab a copy and start kicking butts! Or grab some friends with co-op multiplayer for up to 4 players. We need your input. Make your voice heard, We are listening! Oh, and don't forget to report those nasty Bugz! Radical Heroes should be a pretty smooth experience for you, But it's not complete so, You could stumble upon some glitches. Thank you for your support! We look forward to the future of Radical Heroes and enjoying it with all of you!
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/515740/raw.