Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
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2018-05-11 11:03 UTC · Community Announcements · ericflo
Player Bugfixes Many people have reported issues with the player over the past few days, and I heard you. Some things changed recently on the target site and now it's not working well at all. Fortunately, since the last patch I've been digging in and trying to find every single bug that causes the player to get stuck or loop. After extensive testing and a lot of code rewriting, we have a new player! If you notice anything acting worse than before, please let me know and I'll fix it up ASAP. Drum-style Keyboard If you haven't tried out a drum-style keyboard in another VR game, it's a fun and in
2018-05-01 02:01 UTC · Community Announcements · ericflo
New update for Soundboxing out today! LIV Mixed Reality Support! LIV is a fantastic set of tools for doing mixed reality VR streaming. Mixed reality lets those outside of VR see what you're doing inside the game, and right now it's the best way to introduce people to VR. We're thrilled to launch first-class LIV integration today. Now go do some awesome Twitch and Youtube streams! Controller Pause Button I play this game a lot myself, and I know how frustrating it can be if you need to pause quickly and you can't aim at that stupid little button. As of today, hitting A or B on Oculus or the pad
2017-06-13 04:17 UTC · Community Announcements · ericflo
Quick update today based on feedback from last week's patch. Here's what's new: Always return back to where you were in a list! This has been a major point of feedback, and the game is better for it - thanks for speaking up! Fixed bug where explosions would not show up in replay mode. Fixed issue with images quickly switching between two backgrounds. Upgraded to latest Oculus libraries. Potential crash fix. Thanks for playing!
2017-06-13 04:17 UTC · Community Announcements · ericflo
Quick update today based on feedback from last week's patch. Here's what's new: Always return back to where you were in a list! This has been a major point of feedback, and the game is better for it - thanks for speaking up! Fixed bug where explosions would not show up in replay mode. Fixed issue with images quickly switching between two backgrounds. Upgraded to latest Oculus libraries. Potential crash fix. Thanks for playing!
2017-06-08 21:50 UTC · Community Announcements · ericflo
In the past month or so, we've been focused on one thing: overall game polish. This meant lots of playtesting, lots of bug squashing and performance improvements, and in the end - a major rewrite of most of the game code. Here's what we're most excited about: A fantastic new logo! Thanks to Megumi Tanaka for her inspired work on our new logo, meant to look both like an approaching orb or like one of the robot's eyes. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26422022/ef116eab8a28829f2f53c6d4dcc59f648890cda0.png New Menus There's no guesswork with the new menu system.
2017-06-08 21:50 UTC · Community Announcements · ericflo
In the past month or so, we've been focused on one thing: overall game polish. This meant lots of playtesting, lots of bug squashing and performance improvements, and in the end - a major rewrite of most of the game code. Here's what we're most excited about: A fantastic new logo! Thanks to Megumi Tanaka for her inspired work on our new logo, meant to look both like an approaching orb or like one of the robot's eyes. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26422022/ef116eab8a28829f2f53c6d4dcc59f648890cda0.png New Menus There's no guesswork with the new menu system.
2017-04-20 12:02 UTC · Community Announcements · ericflo
Let's cut to the chase: Soundboxing graphics used to suck. People have been having a blast, and over time the polish has improved, but this update today is the first to include a big noticeable graphics upgrade. I think you're going to like it! Four brand new, high quality environments, with real lighting! Until today, Soundboxing was using flat shading, which was simple and fast but it did not look impressive. With this update, Soundboxing takes advantage of Unity's modern global illumination graphics pipeline to render in much higher quality. Also hopefully fixed in this patch is the dreaded
2017-04-20 12:02 UTC · Community Announcements · ericflo
Let's cut to the chase: Soundboxing graphics used to suck. People have been having a blast, and over time the polish has improved, but this update today is the first to include a big noticeable graphics upgrade. I think you're going to like it! Four brand new, high quality environments, with real lighting! Until today, Soundboxing was using flat shading, which was simple and fast but it did not look impressive. With this update, Soundboxing takes advantage of Unity's modern global illumination graphics pipeline to render in much higher quality. Also hopefully fixed in this patch is the dreaded
2017-04-13 12:08 UTC · Community Announcements · ericflo
Excited to announce a new update - this time with good stuff both for Vive and Oculus players! Adjustable orb height Oculus Rift+Touch native support Leaderboards that show more than just the top 10! Bugs fixed Adjustable orb height If someone makes a challenge and isn't the same height as you, it's frustrating to reach some of the orbs. Ditto if the ceiling is low or the tracking area is narrow. No more! Now you can move and scale to choose where the orbs will hit. https://giant.gfycat.com/FlimsyPracticalCuttlefish.gif Oculus Rift+Touch native support You asked, and I'm here with good news: O
2017-04-13 12:08 UTC · Community Announcements · ericflo
Excited to announce a new update - this time with good stuff both for Vive and Oculus players! Adjustable orb height Oculus Rift+Touch native support Leaderboards that show more than just the top 10! Bugs fixed Adjustable orb height If someone makes a challenge and isn't the same height as you, it's frustrating to reach some of the orbs. Ditto if the ceiling is low or the tracking area is narrow. No more! Now you can move and scale to choose where the orbs will hit. https://giant.gfycat.com/FlimsyPracticalCuttlefish.gif Oculus Rift+Touch native support You asked, and I'm here with good news: O
2017-04-04 15:59 UTC · Community Announcements · ericflo
Minor patch today - some people have reported performance issues since the last patch, so I spent some time improving performance across the board. There's always more room to work on performance, but I wanted to get these improvements into your hands today! What's new this patch: Orbs now render faster and use less memory Lists now start loaded at the correct distance The game communicates much more efficiently with the video player Loading times are improved for both punches and dancers Upgraded to Unity 5.6 for a variety of performance improvements Usernames and avatars now update every tim
2017-04-04 15:59 UTC · Community Announcements · ericflo
Minor patch today - some people have reported performance issues since the last patch, so I spent some time improving performance across the board. There's always more room to work on performance, but I wanted to get these improvements into your hands today! What's new this patch: Orbs now render faster and use less memory Lists now start loaded at the correct distance The game communicates much more efficiently with the video player Loading times are improved for both punches and dancers Upgraded to Unity 5.6 for a variety of performance improvements Usernames and avatars now update every tim
2017-03-30 13:27 UTC · Community Announcements · ericflo
We’re back with a new patch, lots of updates! But first, thank you to everyone for contributing your creativity and talent to this big party - these challenges seem to get more fun and inventive every day. Between everyone in the community, we’ve created 10,960 challenges so far, with 194,273 scores submitted on 7,709 distinct songs as of this posting - wow! And with the changes in 1.1, we hope to up the ante even more. Here’s what’s new: Overhauled and improved record mode (with editing) We know how frustrating it can be when you’re finishing up recording a challenge and you make one mistake.
2017-03-30 13:27 UTC · Community Announcements · ericflo
We’re back with a new patch, lots of updates! But first, thank you to everyone for contributing your creativity and talent to this big party - these challenges seem to get more fun and inventive every day. Between everyone in the community, we’ve created 10,960 challenges so far, with 194,273 scores submitted on 7,709 distinct songs as of this posting - wow! And with the changes in 1.1, we hope to up the ante even more. Here’s what’s new: Overhauled and improved record mode (with editing) We know how frustrating it can be when you’re finishing up recording a challenge and you make one mistake.
2017-03-06 18:24 UTC · PC Gamer
Usually when I speak with Job Stauffer, Telltale’s head of creative communications, it’s to ask questions about the Telltale games he creatively communicates about. This time, however, I got Stauffer on the phone for a totally unrelated reason: to ask him how he lost 50 pounds by punching music. A few weeks ago, Stauffer triumphantly tweeted, "Today I've OFFICIALLY lost over 50lbs in 5 months using VR," setting off a wave of congratulations and questions and messages from excited VR companies, surely interested in the marketing angle. The eternal struggle to get in
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/517130/raw.
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