Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:57 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-03-30 15:19 UTC · Community Announcements · lyuba
Tvori is a prototyping tool, which allows you to tell stories. In Tvori you can research user journey for your future app or build a vivid narrative for your future film or game. With this update, we are introducing a quick way to create storyboards. You should benefit from this new tool if you are working on an animatic or previz or pitch options for UI/UX of your product. {STEAM_CLAN_IMAGE}/26097044/72ac01db9df9ca2ab0d137a4deb7e09496b79085.jpg To speed up your creation process and make it easier to compile a storyboard, we've added pre-made canvas to the object shelf. You can quickly create
2021-02-17 07:21 UTC · Community Announcements · lyuba
Design and communication of AR and VR experiences has always been somehow challenging. Developers and designers have readapted a wide variety of tools that were originally meant for "flat" content such as apps or 2D games. Our new features structure launches and aims to solve very needed milestones! Broadcast a feeling of presence and make good use of space. No more "distant" and complicated communication between teammates and clients, leading to misunderstandings, frustrations and slower turnarounds during remote design reviews. Start a remote design review in VR with clients or teammates wit
2021-01-29 01:16 UTC · Community Announcements · lyuba
With this update, our major focus is on combining the ease and fun of creation inside VR with accuracy and precision in objects alignment and scaling. Keep your speed with more control! Check the Blog for more details: https://tvori.co/2021-01-28-gizmo-snapping-modes New Gizmo Tool We've implemented 2 new gizmo modes: Classic and Rectangular. Additionally, Bound mode based gizmo was improved too, so it became easier to switch between modes on the fly without releasing the gizmo. {STEAM_CLAN_IMAGE}/26097044/7a5d26c6d53952c63a611d45b9c1c654ee24b0d3.gif Classic gizmo mode provides the control of
2020-12-29 16:11 UTC · Community Announcements · lyuba
Here's a list of hot fixes that we've improved: Fixed issues with deleting and adding empty frames Improved a continuous selection for group objects Fixed issues with the appearance of double tracks when animating materials for the icons Improved the user interface of the context menu for saving icons Fixed issues when working with favorite tracks Fixed issues when working with the key selection in the timeline Hidden signature for the particle effects.
2020-12-22 14:06 UTC · Community Announcements · lyuba
Precise Selection system Selection is an essential part of the creation process, that's why we have improved it greatly in this update. We introduce the new Selection system: select precisely with the following new features: Precise touch detection: no more bounding boxes, select and grab objects by their actual surface. Touch Detection before {STEAM_CLAN_IMAGE}/26097044/058ffdbcd30b96c07b782ee6f4a397477182507c.gif Precise Touch Detection now {STEAM_CLAN_IMAGE}/26097044/40ce9a731b42134b2827906d5d45ecf49ec15dd2.gif Selection Shapes: select objects within Box, Sphere, and Line shapes single hand
2020-11-30 12:34 UTC · Community Announcements · lyuba
Here's a list of hot fixes that we've improved: Fixed copy and Undo/Redo issues of objects with other linked objects Restored the linking of controllers to puppets. Button captions of Activate Pro buttons were updated - “Free Trial” button was added. Once you login, resource shelf updates simultaneously. Fixed export issues of 360 video. Fixed issues with 360 assets were becoming 2D. Fixed issues with switching projects when the resource shelf is open Fixes and improvements of authorization. Command Undo for the Reset local rotation option was added. Reset local position and Reset local scale
2020-11-23 10:30 UTC · Community Announcements · lyuba
Did you know that all inside Tvori you can edit your video from different virtual cameras? Watch this video to see how to montage cameras on the timeline and export an edited sequence. Learn more through https://learn.tvori.co/montage.
2020-11-12 14:26 UTC · Community Announcements · lyuba
Improved IK system It's been 2 month since we've released a ground-breaking IK system, which is highly evaluated by all users. Now you can use Arm IK not only on the entire hand, but for the hand wrist, particularly. Besides that, there is a new additional controller for shoulders. {STEAM_CLAN_IMAGE}/26097044/a6582bd02173af5c9934ad2a982d42713f35533a.png Old version: Arm IK controller used to be linked with phalange bones only. Now: Arm IK can be applied to a hand wrist. The whole stability of IK system was improved: Fixes in case of applying several IKs at once for one particular character or
2020-10-22 06:49 UTC · Community Announcements · lyuba
Here's a list of issues that we improved to increase the overall stability of Tvori: Fixed a copy paste issues of different objects Fixed issues with exporting materials, puppet animations to FBX Export fixes for the static scenes to the Tvori Viewer (for entreprises) Fixes to improve a stable working process with materials More stable operation of the timeline and animation tracks Experimental texturing of objects using a materializer pipette was improved
2020-10-21 13:58 UTC · Community Announcements · lyuba
On October 2020, Tvori offered you a solution to prevent you from motion animation hardships. We've improved the Inverse Kinematic (IK) system, which is one of the classical tools to animate and control the movement of objects through their position and rotation properties. {STEAM_CLAN_IMAGE}/26097044/4986f0bee790a9b8bb184a96dbfc7eae5d79092e.gif Tvori's ArmIK and LegIK (use case) With IK, there are multiple valid solutions for any given input via controller. For example, once you move a hand palm, an arm and a wrist adjusts their position. So only one bone is manipulated, but the rest of the b
2020-10-21 13:31 UTC · Community Announcements · lyuba
On September 2020, on the Tvori blog we shared some details on new materials and how exactly they can be implemented into prototyping cases of designing an immersive experience. New materials Additive materials: use case With new Additive functions you can achieve different intriguing styles such as holographic effects and AR interfaces in a specific style; glow and lightning; fire and magic; neon signs and etc. {STEAM_CLAN_IMAGE}/26097044/7628af36d895eb601d289fbe9535b89d3c2452b3.png{STEAM_CLAN_IMAGE}/26097044/78cdc0caf1028971853c126da440b47b7dc90d63.png{STEAM_CLAN_IMAGE}/26097044/dce7c903146a
2020-10-21 13:03 UTC · Community Announcements · lyuba
On September 2020, Tvori released: New IK IK is one of the ways to animate characters, and allows to control the position of the character's limbs at a certain point / position (arms, legs, tails, etc.), giving an impression of a more natural behavior from the limb. The New IK system provides more control over characters and their behavior. Just as an example – IK enables to correct the position of the foot on a rough surface, adjust the natural behavior of the hands of a character getting up from the table, etc. The new IK has three modes: basic IK, IK for arms (with additional logic for the
2020-10-21 12:34 UTC · Community Announcements · lyuba
On July 2020, Tvori released the following improvements for real-time animation: Enabled recording of realtime animation for camera and light projector sliders {STEAM_CLAN_IMAGE}/26097044/f00896d4480a940f35e4e2894d04db1dc7af7907.jpg You can now teleport to the imported character's bones from the animation tracks submenu Improved logic of copy/paste animation keys between the animation tracks Enabled fullbody realtime animation recording for imported characters Single object exporting to fbx improvements The new default scene Improved logic for the Viewer tool Allow removing all track's keys fr
2020-10-21 12:28 UTC · Community Announcements · lyuba
{STEAM_CLAN_IMAGE}/26097044/c07982c6d53dfd4078a15a490e552414864a72b5.png You can modify this scene or transfer the assets you like to your own scene using the Transit Tool (avaible in Pro) https://www.youtube.com/watch?v=1qa6uZEc6iY Once you save to a new scene, all icons will appear on a shelf in the Import / Icons folder. https://www.youtube.com/watch?v=lO8_AJIQOn4 {STEAM_CLAN_IMAGE}/26097044/8a6049731fe625ea30f33fe5d289fc341009f21b.jpg Or you can transfer these assets with a Transit shelf, they will appear on a shelf in the Import / Icons folder Text Tool update You can now call the keyboar
2020-10-21 10:59 UTC · Community Announcements · lyuba
You can export videos from VR using the export panel on the timeline: Edit handles in animation curves individually by "breaking" them. It's useful for making animations with rapid changes in acceleration. For example, a ball bouncing or a foot stepping on the floor. We did a number of fixes and adjustments for the new timeline: • Jumping from key to key • Selecting and retiming • Copying & pasting clips • Adding and deleting keys Made duplicated objects to preserve animations. Every animation will be present in a copy, except for the positional animation of the root object. Other improvements
Full appinfo as delivered by Steam PICS, changenumber 35946136. Also at /api/app/517170/raw.
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