2026-06-23 16:59 UTC · Community Announcements · Vendetta
Hello Pilots,This is the third time 34BigThings is being born.The first time is a story we’ve talked about extensively in the past, possibly because it’s been 13 years. The second time was when 34BigThings was acquired by the Embracer Group in November 2020. We didn't feel the need to communicate much on the topic at the time; after all, we thought, "This is a great chance to just focus on making games."If you’ve followed the gamedev ecosystem over the last six years, the next part won't surprise you. We were put under the guidance of Saber Interactive and were asked to scale up, to absorb mor
2025-12-04 21:40 UTC · Community Announcements · Drowne
The whole 34BigThings team is thrilled to share what we’ve been working on, the latest entry into the Carmageddon series, Carmageddon: Rogue Shift! Carmageddon: Rogue Shift takes the metal-on-metal and metal-on-flesh carnage you know and love from the Carmageddon series and blends it with silky-smooth arcade handling, modern roguelite depth and a faster, more unforgiving rhythm to the action.In case you missed it, check out our Announcement Trailer which we recently shared at the PC Gaming Show: Most Wanted.We’re also running a Pre-Registration Event in which YOU can help unlock global rewards
2022-12-13 16:01 UTC · Community Announcements · AstemioDaBirra
The "VR IS BACK!" Update General Added launch option to run the game with either DirectX11 or DirectX12. We aren’t great at math, but assumed 12 was better than 11. Fixed frame rate dependency during wall grinding. You can now consistently grate your face there. Reduced frame rate dependency on wall bouncing. Frame rate limit is now correctly applied on game start. Adjusted field of view on third person camera modes to match its original value. Ghost barriers are no joke! We made sure one of them on Floating Falls was alive and kicking. Fixed issues with DLCs being sometimes not recognized. Cr
2022-08-18 13:00 UTC · Community Announcements · fil.gabello
General Improved Epic Games account linking feature. You can now manage it in the game options. (Note: switching versions from legacy VR Edition to current update on Steam disables the link. To restore it, link the account again). Fixed rare game crashes. UI External ship HUD is now restored correctly on retrying or restarting events after being eliminated. Re-introduced host and player count in main menu on Steam and host count only on Epic Games. You can no longer enter online menu while being offline. Position tracker on SRRL ships sometimes could’ve gone haywire after crashing on portal ri
2022-05-12 16:00 UTC · Community Announcements · Drowne
NEW FEATURES && IMPORTANT UPDATES Multiplayer mode now allows you to play with Epic Game Store users as well We updated the entire game to Unreal Engine 4.27 Well, the game is also much cheaper now! GENERAL IMPROVEMENTS Adjusted a flyzone on Europe, good luck finding which one exactly Adjested a bunch of visual indicators for the kill grid Fixed an issue with EMP and your basic boost, now it's less basic We repaired the repair drone Added an option to disable the kinetic lines Fixed an issue that prevented you to change control mode in real time Fixed a respawn issue on Giant Red and something
2018-12-22 03:48 UTC · Announcement · Valve
Today's Deal: Save 80% on Redout: Enhanced Edition and its DLCs!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Sunday at 10AM Pacific Time
2018-11-09 19:49 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Dominic Tarason)
There was once a time when space combat games were rare – now there’s so many out or upcoming that I feel Redout: Space Assault looks merely nice in its first preview footage today, rather than something to get trembilngly excited over. First teased back in June, it’s a spinoff from 34BigThings’s Redout, a hovercar racer that played like a blend of F-Zero and Wipeout. Today’s footage gives us our first peek at the game in action, and it reminds me a lot of Factor 5’s Rogue Squadron games on the Gamecube. Take a space-age peek for yourself at some dogfighting
2018-11-08 18:13 UTC · Community Announcements · Drowne
Redout: Space Assault page has been updated with our new pre-alpha gameplay video and a few screenshots of the current stage of the project. There’s still a lot to do and listening to your feedback about the multiplayer focus has been of great help for us. Space Assault has now a lot more content on the single-player campaign and the arcade feel of the game greatly improved in the last couple of months. You can watch the video on its Steam page or on our Youtube channel: https://www.youtube.com/watch?v=kTca9fM95vU Also, we finally created the official Discord server for the game. Join now to d
2018-10-08 10:06 UTC · Community Announcements · Drowne
A total of 669 changes between V1.1.2 and V1.2 THE PEOPLE HAVE SPOKEN! The Supreme Leader was downhearted with the reception of its propaganda. After eating an unhealthy dose of chocolate, he called for a Great Warfare Maneuver to shake things up. After many fervent weeks of work, we are now ready to present the New Great Plan for conquering Mars! Of course, we will need to re-establish communications with our Explorers first... NEW DEFENSIVE STRUCTURE: BARRICADE To stop aliens from chewing on your defences, you’ve got to… give them something else to chew on first! These Titanium barricades wi
2018-06-22 16:40 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Fraser Brown)
Redout, the F-Zero and Wipeout-inspired racer, is returning next year, and it’s looking a little different. Redout: Space Assault ditches the fixed racetracks of yesterday’s future, and instead heads out into orbit for frenetic stellar battles between dogfighting spaceships. Get a taste of the new direction by checking out the teaser, below. (more…)
2018-06-04 16:39 UTC · Community Announcements · Drowne
A total of 1 change from version 1.6.3 to version 1.6.4 Redout ScrewedUp™ Edition: LeaderboardResetFoReal_V2 LEADERBOARDS RESET - Let us try again to reset them. Sorry if we messed up the previous attempt at resetting them, this time should stick.
2018-06-01 19:29 UTC · Community Announcements · korsaat84
A total of 3 changes from version 1.6.2 to version 1.6.3 Redout MonoFix™ Edition: LeaderboardResetFoReal BUGFIXING - Online: clients would crash when one player exploded, ruining the party for everybody - Weird camera twitch on death, fixed - Stat bars broken in garage, fixed LEADERBOARDS RESET - Leaderboards reset fo real dawg Sorry gotta go clean up the sweat. This is the result of a lot of hard work, hope y'all appreciate!
2018-05-26 09:27 UTC · Community Announcements · Drowne
A total of 22 changes from version 1.6.1 to version 1.6.2 Redout WeirdBugsBegone™ Edition: Minor Fixes and leaderboards reset IMPORTANT: INCOMING LEADERBOARDS RESET! As you known, Redout has been evolving and changing quite a lot since our initial release. Meta balancing, bugfixes, huge changes in the physics system imply a huge load of testing to make sure everything runs smoothly and fairly for everyone. We have been working as much as possible to keep things in balance so far, but some of the biggest changes had a more sensible impact over the balancing of the game. We are letting you prepa
2018-02-09 19:57 UTC · Community Announcements · Drowne
A total of 37 changes from version 1.6.0 to version 1.6.1 Redout 2018-7™ Edition: Lots of fixes, new colors, FoveVR support NEW FEATURES && IMPORTANT UPDATES 6 new ship color schemes for all your ships (Neo, Cipher, Braid, Deception, Entropy, Paradox). Added support to FoveVR. GENERAL IMPROVEMENTS New Traditional Chinese Translation, our friends from Taiwan and China will be happy for this! Just in time for the holidays! Many fixes and improvements for VR support. In some occasions the new guardrails would generate artifacts, no more. The opponent indicators were using *a lot* of your PC resou
2018-02-09 19:57 UTC · Community Announcements · Drowne
A total of 37 changes from version 1.6.0 to version 1.6.1 Redout 2018-7™ Edition: Lots of fixes, new colors, FoveVR support NEW FEATURES && IMPORTANT UPDATES 6 new ship color schemes for all your ships (Neo, Cipher, Braid, Deception, Entropy, Paradox). Added support to FoveVR. GENERAL IMPROVEMENTS New Traditional Chinese Translation, our friends from Taiwan and China will be happy for this! Just in time for the holidays! Many fixes and improvements for VR support. In some occasions the new guardrails would generate artifacts, no more. The opponent indicators were using *a lot* of your PC resou
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