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2026-09-11 22:02 UTC
$3.99
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public
1777877
2017-04-24 19:56 UTC
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519541
755.40 MB
299.89 MB
1518161066309121124
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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1777877
public
2017-04-24 19:56 UTC
5 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:03 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-04-24 20:39 UTC · Community Announcements · Merlin
Woo! This update marks the transition of my game out of early access. With this patch I have fixed just about every bug that was on my list and polished up some other things. To list a few: - Fixed a bug where the global leader board scores wouldn't load when the game first launches - Changed the Pro Shop transport bubble to require a trigger pull rather than just touching it to avoid accidentally ending a round - Fixed a bug which caused the club to resize to a longer length when a new hole loads if it was previously the longest possible length - Altered the terrain on 16 to make it a little
2017-04-24 20:39 UTC · Community Announcements · Merlin
Woo! This update marks the transition of my game out of early access. With this patch I have fixed just about every bug that was on my list and polished up some other things. To list a few: - Fixed a bug where the global leader board scores wouldn't load when the game first launches - Changed the Pro Shop transport bubble to require a trigger pull rather than just touching it to avoid accidentally ending a round - Fixed a bug which caused the club to resize to a longer length when a new hole loads if it was previously the longest possible length - Altered the terrain on 16 to make it a little
2017-04-08 00:22 UTC · Community Announcements · Merlin
This update features some more information on the global leader boards, rank and score are now displayed alongside the player name and stroke count. This update also fixes a bug which affected the club length after the player had stretched or compressed it. Upon loading a new hole, the bug would cause the club length to revert back to its pre-stretched/compressed length. Also some various other bug fixes and general ironing out of the wrinkles as I am preparing to leave Early Access. There are still a couple of things that need fixing or improving but I am almost there. Thank you for playing!
2017-04-08 00:22 UTC · Community Announcements · Merlin
This update features some more information on the global leader boards, rank and score are now displayed alongside the player name and stroke count. This update also fixes a bug which affected the club length after the player had stretched or compressed it. Upon loading a new hole, the bug would cause the club length to revert back to its pre-stretched/compressed length. Also some various other bug fixes and general ironing out of the wrinkles as I am preparing to leave Early Access. There are still a couple of things that need fixing or improving but I am almost there. Thank you for playing!
2017-03-06 17:05 UTC · Community Announcements · Merlin
This update is rather exciting for me as I have finally completed the original vision I had for this game at its inception. I am still a ways away from being "finished", but I finally have a full 18 hole course with functioning Local and Global leader boards. I even made a driving range, which I hadn't originally planned, but turned out to be a fun addition. I think I still have one or two updates to do before publishing a version 1.0 and leaving Early Access. There is still a minor bug or two and I can do a bit more polishing. I also want to add one or two things that aren't necessary but wou
2017-03-06 17:05 UTC · Community Announcements · Merlin
This update is rather exciting for me as I have finally completed the original vision I had for this game at its inception. I am still a ways away from being "finished", but I finally have a full 18 hole course with functioning Local and Global leader boards. I even made a driving range, which I hadn't originally planned, but turned out to be a fun addition. I think I still have one or two updates to do before publishing a version 1.0 and leaving Early Access. There is still a minor bug or two and I can do a bit more polishing. I also want to add one or two things that aren't necessary but wou
2017-02-15 02:48 UTC · Community Announcements · Merlin
It might seem strange that I've made this much of a game without actually owning a Vive yet... Regardless, I will soon own one. I have no idea when it will arrive, I don't think it has even shipped yet, but I am super excited to be able to finish my game! Thanks to everyone for playing, more updates coming soon. ːsteamhappyːːsteamhappyː
2017-02-15 02:48 UTC · Community Announcements · Merlin
It might seem strange that I've made this much of a game without actually owning a Vive yet... Regardless, I will soon own one. I have no idea when it will arrive, I don't think it has even shipped yet, but I am super excited to be able to finish my game! Thanks to everyone for playing, more updates coming soon. ːsteamhappyːːsteamhappyː
2017-01-15 18:40 UTC · Community Announcements · Merlin
This update just makes 18 look much better and it probably plays a bit better too, although I can't say for certain without testing it, which I'm still unable to do at the moment. I'm leaving this on the beta branch for now since I haven't sorted out the global leader boards yet, and since I can't actually test it anymore (still don't have my own Vive yet) I'm not even 100% sure everything works still. So someone please tell me if there is some game-breaking bug in this version.... ːsteamfacepalmː Anyway, thanks for playing, enjoy. (P.S. If you didn't see the previous patch notes, the password
2017-01-15 18:40 UTC · Community Announcements · Merlin
This update just makes 18 look much better and it probably plays a bit better too, although I can't say for certain without testing it, which I'm still unable to do at the moment. I'm leaving this on the beta branch for now since I haven't sorted out the global leader boards yet, and since I can't actually test it anymore (still don't have my own Vive yet) I'm not even 100% sure everything works still. So someone please tell me if there is some game-breaking bug in this version.... ːsteamfacepalmː Anyway, thanks for playing, enjoy. (P.S. If you didn't see the previous patch notes, the password
2016-12-31 16:38 UTC · Community Announcements · Merlin
So a bit of a different update this time, instead of putting it directly onto the main branch I wanted to put it onto the Beta (password is timmcculloch) so that people would have to opt in and could go back if they chose, mainly because this update is even less polished than usual. Please allow me to explain. The only reason this game exists is because my brother-in-law (the nicest guy on Earth) allowed me to borrow his Vive for extended periods of time, I don't actually own one. Naturally he would like to use his own Vive after months of letting me use it and he came to get it yesterday. Luc
2016-12-31 16:38 UTC · Community Announcements · Merlin
So a bit of a different update this time, instead of putting it directly onto the main branch I wanted to put it onto the Beta (password is timmcculloch) so that people would have to opt in and could go back if they chose, mainly because this update is even less polished than usual. Please allow me to explain. The only reason this game exists is because my brother-in-law (the nicest guy on Earth) allowed me to borrow his Vive for extended periods of time, I don't actually own one. Naturally he would like to use his own Vive after months of letting me use it and he came to get it yesterday. Luc
2016-12-17 21:06 UTC · Community Announcements · Merlin
Fixed some performance bugs in the driving range scene and also added the option to turn the trail behind the driver head on or off. I know I found it helpful when I was getting used to the distance but once I knew where to swing consistently I wanted it off so now the option is in there. I'm still working on the last few holes but it's been taking me longer than I originally thought because I recently had to get a full time job so now I have way less time. Thanks to everyone for your patience and for playing.
2016-12-17 21:06 UTC · Community Announcements · Merlin
Fixed some performance bugs in the driving range scene and also added the option to turn the trail behind the driver head on or off. I know I found it helpful when I was getting used to the distance but once I knew where to swing consistently I wanted it off so now the option is in there. I'm still working on the last few holes but it's been taking me longer than I originally thought because I recently had to get a full time job so now I have way less time. Thanks to everyone for your patience and for playing.
2016-12-08 02:57 UTC · Community Announcements · Merlin
First of all sorry to my right handed players, I only recently noticed the spawn for the righties on the 14th was off the map, should be fixed now (that's what I get for working late at night). This update also brings hole number 15 which is pretty simple, but don't worry I'm planning for at least one more really interesting hole in the final three. As always, thank you to anyone that's playing!
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/519540/raw.