Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:24 UTC.
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2025-11-21 19:22 UTC · Community Announcements · Carnevil
The big day is nearly here! Wrack: Reclamation has been completed, and will be available tomorrow at about 2PM CST.We're thrilled with how everything has turned out. We've finished everything we set out to do, and it's by far the best Wrack ever - and that's largely thanks to your help. Your feedback on the demo has been incredibly helpful. So, thank you to everyone who left feedback in the forums, Discord, the feedback form, and so on - this game is so much better because of you!If you haven't yet, make sure to wishlist it! Doing so will really help with some last minute visibility.Quick pric
2019-10-19 17:27 UTC · Community Announcements · Carnevil
Hey everyone! This update adds greatly improved gamepad support, some tower rendering improvements, as well as some other fixes and improvements. Here's what's new: When highlighting a tower that can be upgraded, the tower it can be upgraded into is now displayed. Improved the valid/invalid tower placement effects. Improved the rendering of holograms - both in the tutorial, and the Beacon in the hub. Fixed rendering both a tower hologram and temporary tower in the same location in the tutorial. Fixed not being able to use the gamepad for movement in top-down mode. Added the ability to assign a
2019-10-01 07:23 UTC · Community Announcements · Carnevil
Hey everyone! Quick little update to fix some confusion in the game, as well as fix some other bugs and issues. Here's what's new: Combined the zoom and alt. fire buttons into a single button. The alt. fire button, rather than the power shot button, is now used to refund towers. Changed the default power shot binding from mouse2 to Q. Added a default alt. fire binding on mouse2. The W and S keys can now be used to scroll through the shop/codex items. Fixed an issue with scaled desktop resolutions causing the game to not find a video mode that matches the desktop resolution. This caused the gam
2019-09-24 19:21 UTC · Community Announcements · Carnevil
Hey folks! We've put out a minor update fixing several bugs, and improving performance somewhat. Here's what's new: Rifles no longer do less damage at close range. Modified the second tutorial so that you no longer have to do a point blank rifle shot. Adjusted the dialogue as well. The Beacon is no longer invulnerable during the first tutorial. This fixes a rare issue with the first wave of striders causing you to not be able to complete the tutorial. The version is now displayed on the title screen. This is v1.0.2. Fixed commandos/Bloodhorn not actually damaging tower bases when kicking them.
2019-09-15 17:40 UTC · Community Announcements · Carnevil
Hey folks! Small little update with some fixes and optimizations. Here's what's new: Fixed Kain attacking more slowly when having the Rune of Ursa Major/Minor. Fixed the rendering of transparent enemies exiting portals. Fixed the game not properly ending after world 3. Fixed enemies sometimes shooting the ground when your framerate is set higher than 60 FPS. Made several optimizations to various areas. The game should run even better now. Tympitt tumblers and bulwarks now have a maximum duration in their protected state. This allows them to be killed even if something goes horribly wrong. Than
2019-09-10 21:44 UTC · Community Announcements · Carnevil
Hey everyone! We're proud to let you know that Wrack: Exoverse has been released! Thank you for all your support over our time in Early Access. You've helped this into a far better game! It has a launch discount for a short time, so make sure to pick it up today. Thanks! We'll see you in the Exoverse.
2019-09-07 01:48 UTC · Community Announcements · Carnevil
Hey folks! As we prepare for the full release, we want to make sure some last minute thing we're doing won't set everything on fire. We've made numerous optimizations in this update, so the game ought to be running better than ever. We invite you to check it out, and let us know if there are any problems. Here's what's new: Added new weaponless arm animations. These are for when you're in the hub, tutorial, and the lab. Completed several different optimizations. The game should be running much better now. If not, please let us know. Hooked up several fixed weapon animations. Added and fixed up
2019-09-03 17:26 UTC · Community Announcements · Carnevil
Hey there! We're proud to finally be launching out of Early Access on Sept. 10th! Thanks so much for all your support and feedback. You've helped make Exoverse a much, much better game over this time. Here's the trailer: https://www.youtube.com/watch?v=Gg1GbTg4kms
2019-08-18 16:04 UTC · Community Announcements · Carnevil
Hey there! We've got another big update on the beta branch. Things are shaping up nicely! This time we've got some big character changes to Kain and Fabian, some big optimizations, a new weapon, and more! We're looking to wrap things up here pretty soon. Stay tuned! Here's what's new: Updated the Bravestar's attack so you damage enemies much earlier in the swing. Additionally, there are a couple of different swing animations that it alternates between. Kain can now deflect missiles using the Bravestar's alternate fire! It has a dedicated animation, and is way less clunky than doing it with you
2019-07-19 18:20 UTC · Community Announcements · Carnevil
Hey everyone! Big ol' update this time in the beta branch! We're a major step closer to completion as Fabian joins the fray! Plus, we've got a bunch of new items, optimizations, and more! Here's what's new: Fabian is now playable! \o/ All of his perks are in, as well as his arms, textures, and third person animations. He's only missing his weapon, so for now... have a Blazar! Changed Fabian's 2nd perk to deal bonus damage (25%) to disabled targets. New artifact: Blast Guard! This protects you from splash damage (which can get pretty crazy with upgrades). New artifact: Dry Ice! This helps your
2019-07-14 19:45 UTC · Community Announcements · Carnevil
Hey everyone! We're back once again with a beta branch update. We've been focusing a lot on getting the world 2 settings up to par, and we're another big step closer. Here's what's new: Added palm trees to the Rainforest. Not only are these decorative, but they have an effect on gameplay as well. Added both hills and small pools of water to the grassy portions of the Rainforest. Hooray elevation changes! The cliffs now blend into the grass in world 2. Replaced the bush props on the Rainforest with new ones. Textures coming soon! Doubled the amount your range stat affects weapon splash range. I
2019-06-27 22:42 UTC · Community Announcements · Carnevil
Hey everyone! Not a huge update in terms of quantity of changes, but there are some sexy ones! We're turning our attention towards finishing up the Rainforest fully, and starting work on the Alps. We're also finishing up making the levels unique and interesting, with even more big changes on the way! Here's what's new: Added toxic barrels to the Disposal Area! These are randomly scattered around and can be blown up. The grass and trail now blend seamlessly in the Rainforest. Added a lip texture around the trail edges in the Rainforest. Applied the trail blending to the Swiss Alps. Updated tuto
2019-06-19 21:19 UTC · Community Announcements · Carnevil
Hey there! Quick little update to the beta branch here to introduce some new content (gimlet turrets!). These past couple updates also address one of the big issues with the game from day 1, which is the way the range and speed stats work. Here's what's new: Hooked up gimlet turrets! They're good to go now. Each level of turret ignores a particular aspect of enemy defense (shells, armor, etc.). Available in world 3. Weapons now fire an infinite distance. Range now affects only the effective range of the weapon - where it does the most damage possible. Made tweaks to the crosshair color to bett
2019-06-17 16:37 UTC · Community Announcements · Carnevil
Hey everyone! Thanks to your great feedback, we're back with another great update! Keep it coming - we love hearing from you, and it helps make Exoverse even better! Here's what's new: Finished animation work on the rare rifle - the stinger! It's all good now! Split the items shop into *four* shops! You can now buy up to four weapons, artifacts, runes, and consumables every time you return to the hub. Made the presentation of sale items more clear on the shop screens. Items found in the upgrade shop are no longer found on the item platform or gambling shop (with the exception of shield generat
2019-06-13 16:58 UTC · Community Announcements · Carnevil
Hey there! We're back with another great update to the beta branch! This one adds a great deal of polish, as well as some clarity improvements and gameplay updates to marks. Here's what's new: Added a new and complete game over screen! It's much nicer than before, and fits the game's art style far better. Added a new speed lines effect that replaces the screen blurring when using the turbosphere. This applies to Starlyn's speed boost perk as well. Giggordo's totems now have VFX indicating their effect on Giggordo. New VFX for the Gravitar's rocket explosion. Improved the visuals of the store i
Full appinfo as delivered by Steam PICS, changenumber 34833081. Also at /api/app/520660/raw.
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