Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:17 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-04-22 00:27 UTC · Community Announcements · ViciousVoid
In response to iamaplayer's comment on the community hub, asking about offline play: There's no offline version of the game since we thought we'd catch on a bit more and didn't plan on needing for an offline version (since there wasn't a single player campaign planned at the time). However, I've been thinking about packaging up the dedicated server module to let anyone host their own server and not have to worry about which region it's in. I'm a solo dev now (down from the 50-some I'd employed during the making of the game). And I've been slowly working in updates when I'm able, but sadly it's
2021-01-04 02:33 UTC · Community Announcements · ViciousVoid
Main Menu * Fixed the Damage Chart tab in the Options menu, it now correctly displays the chart which shows how damage flows through shields, armor, and health. * Adjusted background of My Heroes tabs a little more. Breath of Fire Map * Unreine has been chased away until I can figure out how to tame her better.
2021-01-02 05:13 UTC · Community Announcements · ViciousVoid
All animations for Grachawk's abiliites 1-4 have been fixed and now display correctly.
2020-12-29 22:07 UTC · Community Announcements · ViciousVoid
Menu Updates: * Reverted some main menu landing screens to previous versions to add more character to the game and visual appeal. * Repositioned some main menu cameras for better angles included My Heroes landing page to be closer to the hero. Only Manco has a problem with this. * Added more graphic novel style outline options to Video Options from menu system. There is now Very Thin, Thin, Thick and Heavy. These increase the thickness of the outline border on in-game and menu models. * Rebaked all main menu light builds for better shadows and visual appeal. * Added new option to Options tab f
2020-12-26 21:07 UTC · Community Announcements · ViciousVoid
* Updated file sizes in game to be divisible by 4 allowing in-engine compression to reduce menu file sizes down from 5-20mb to 900k. * Removed input mapping in favor of control scheme image due to some UI breaking from pressing LMB RMB or ESC while input mapping controls.
2020-12-24 02:08 UTC · Community Announcements · ViciousVoid
The following updates have been patched into Skull Ball Menu System: * Forced MAX FPS at 120 for the main menu level only to reduce engine setting of allowing unlimited framerate which was causing the main menu to use 100% of GPU. Heroes: * Khurnn has has his shield ability swapped from LMB to RMB in order to keep in line with other heroes ability schemata. Levels: * Breath of fire has had its lighting rebaked for better static shadow textures.
2020-12-19 20:42 UTC · Community Announcements · ViciousVoid
The following changes have been deployed to the game: Main Menu System * My Heroes tab has been improved to allow players to read the items/training for their heroes. It's not aesthetically where I'd like it yet, but it is easier to understand and read. * Added new tool tips to some loading screens * Removed some meshes from main menu to give it a more streamlined look (work in progress, more to come). Game Size * Excluded old maps from previous game builds, the total installation size has shrunk from 21GB installed down to 11GB installed.
2020-12-04 03:20 UTC · Community Announcements · ViciousVoid
Rager used to oversee the LavaFlow energy capturing facility but she has now taken up residence in Mire's Den at the request of Mire himself to antagonize the Skull Ball Heroes. She is not overly smart and will attack anyone within arms reach. She's over powered and tough to kill, just like a good juggernaut should be. Things you should know about Rager: * She won't help you, or your opponents, but she will stun lock you. * She has 50,000 health, good luck with all that. * She's sometimes stupid from all the hits she's taken to the head, sometimes she'll just stand there confused. * She's OP.
2020-11-21 17:45 UTC · Community Announcements · ViciousVoid
I got the build box working again and moved it to a virtualized machine so I won't have to worry about hardware failure ever again (fingers crossed). First Updates: I wanted to test stability of the build so made minor updates to the menu system and some of the character blueprints to change some functionality. The following minor updates have been implemented to the Steam test build: * Reverted Ione to have a melee attack instead of a second rifle zoom (simply press Ctrl like everyone else). * Replaced *most* instances of the previous game name (Tuebor) in the menu system with Skull Ball Hero
2020-11-16 20:06 UTC · Community Announcements · ViciousVoid
Backup and migration work completed early, testing went well and database and game servers are back online. Minor updates: Database backup complete UE Engine version update progressing slowly Website and branding conversion underway slowly Ideal First Big Planned Update Bodies explode when character is killed (date tbd)
2020-11-14 03:58 UTC · Community Announcements · ViciousVoid
The login servers will be offline until the 30th of November, 2020 for updates. During this time you will not be able to login to the game.
2020-11-13 18:33 UTC · Community Announcements · ViciousVoid
{STEAM_CLAN_IMAGE}/26175922/15a69c1dcf5280a6619076d6f0cfc4ef95e2a975.png We've schedule some time to play with live friends around 10pm EST tonight. If you'd like to join us in the fun that'd be great! Cheers My Dudes! {STEAM_CLAN_IMAGE}/26175922/d2b683a8a060237c167d0b23660f20adead5a96e.jpg
2020-10-07 15:09 UTC · Community Announcements · ViciousVoid
Special thanks to everyone that played over the last couple of months. I went through today and updated the in-game currency "Salvage" for everyone that that played since August 1st, 2020. If you log in you should see the updated Salvage as of 11:00 am EST. Feel free to spend on skins and training and other fun unlocks. I'm continuing to work on the code re-build machine to allow for edits to the game. Stay tuned (loosely).
2020-08-20 13:29 UTC · Community Announcements · ViciousVoid
After having to dismantle the main office two years ago I was finally able to create a new Unreal Engine code cook virtual machine. The previous one didn't survive the dismantling. Improvements coming down the pipe to load times and UI first.
2020-08-17 18:46 UTC · Community Announcements · ViciousVoid
{STEAM_CLAN_IMAGE}/26175922/a8827f8a73d79b1767845177bc56c2a6eed1d73d.jpg August 1st, 2020 - August 31st All players who login and play a match, regardless of wins or losses will get 20,000 free in-game Salvage (used to unlock training, skins, and items). Jump in and play a round or two, beat up the bots, learn the controls, give it a whirl. I'm testing the db and server functionality so do whatever you'd like. Updating @Sin_studios so go there as well. When I figure out how to add unlock codes I'll be posting those online from time to time.
Full appinfo as delivered by Steam PICS, changenumber 38785833. Also at /api/app/521330/raw.
{
"appid": "521330",
"common": {
"name": "Skull Ball Heroes",
"type": "Game",
"oslist": "windows",
"osarch": "64",
"logo": "4e1575c1ca87d35414badc5a947f0a6951c30615",
"logo_small": "4e1575c1ca87d35414badc5a947f0a6951c30615_thumb",
"clienttga": "1684138b8f58e8fb50fafeb7c8e2a746b58ba1cb",
"clienticon": "5ed2d5c76289a0a63fe039e6142bf05f54a84d41",
"icon": "6ae43442f30f47dfb4de308da3d42c6c5a164c1e",
"clienticns": "0ba6590ce68c2f863df28e33d1006e0240e1ff77",
"linuxclienticon": "637d80f42c1f9b9d88af701735702797168af271",
"releasestate": "released",
"restricted_countries": "DE",
"controller_support": "partial",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_logo": "en"
},
"library_assets_full": {
"library_logo": {
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
}
}
},
"store_screenshot": "ss_293ec311bb5a8225111e871a2b13a9c2226930e5.jpg",
"store_asset_mtime": "1596423074",
"associations": {
"0": {
"type": "developer",
"name": "Strength in Numbers Studios, Inc"
},
"1": {
"type": "publisher",
"name": "Strength in Numbers Studios, Inc"
}
},
"primary_genre": "1",
"genres": {
"0": "1",
"1": "4",
"2": "37",
"3": "23",
"4": "18",
"5": "70"
},
"category": {
"category_36": "1",
"category_35": "1",
"category_18": "1",
"category_1": "1",
"category_29": "1",
"category_27": "1",
"category_15": "1",
"category_49": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true",
"subtitles": "true"
},
"french": {
"supported": "true"
},
"italian": {
"supported": "true"
},
"german": {
"supported": "true"
},
"spanish": {
"supported": "true"
},
"arabic": {
"supported": "true"
},
"japanese": {
"supported": "true"
},
"koreana": {
"supported": "true"
},
"polish": {
"supported": "true"
},
"portuguese": {
"supported": "true"
},
"russian": {
"supported": "true"
},
"schinese": {
"supported": "true"
},
"swedish": {
"supported": "true"
},
"ukrainian": {
"supported": "true"
}
},
"steam_release_date": "1473901560",
"community_hub_visible": "1",
"gameid": "521330",
"store_tags": {
"0": "493",
"1": "701",
"2": "19",
"3": "113",
"4": "597",
"5": "492",
"6": "3814",
"7": "1734",
"8": "1756"
},
"review_score": "6",
"review_percentage": "77"
},
"extended": {
"developer": "Strength in Numbers Studios, Inc",
"publisher": "Strength in Numbers Studios, Inc",
"homepage": "http://www.strengthstudios.org",
"gamemanualurl": "https://store.steampowered.com/manual/521330/",
"isfreeapp": "1",
"listofdlc": "630300,632940",
"dlcavailableonstore": "1"
},
"config": {
"contenttype": "3",
"installdir": "Tuebor",
"launch": {
"0": {
"executable": "Tuebor.exe",
"type": "default",
"config": {
"oslist": "windows",
"osarch": "64"
}
}
},
"steamcontrollertemplateindex": "6"
},
"depots": {
"228985": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"228986": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"228990": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"521332": {
"config": {
"oslist": "windows",
"language": "english"
},
"manifests": {
"public": {
"gid": "2071281858284336114",
"size": "10796823558",
"download": "2960602960"
},
"tuebortestbuild": {
"gid": "1639559317418691178",
"size": "20518836970",
"download": "5608686672"
}
}
},
"521333": {
"config": {
"oslist": "macos"
},
"manifests": {
"public": {
"gid": "5828144169658246391",
"size": "360422730",
"download": "142586288"
},
"tuebortestbuild": {
"gid": "5828144169658246391",
"size": "360422730",
"download": "142586288"
}
}
},
"521334": {
"config": {
"oslist": "linux"
},
"manifests": {
"public": {
"gid": "6567931962592845982",
"size": "14620546427",
"download": "3550561472"
},
"tuebortestbuild": {
"gid": "6567931962592845982",
"size": "14620546427",
"download": "3550561472"
}
}
},
"baselanguages": "english",
"branches": {
"public": {
"buildid": "6035158",
"timeupdated": "1609727247",
"timebuildupdated": "1609727247"
},
"tuebortestbuild": {
"buildid": "5864141",
"description": "Test Server",
"timeupdated": "1605985372",
"timebuildupdated": "1605985372"
}
}
}
}