Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-12-15 11:46 UTC · Community Announcements · Tom
This is what I expect to be the final update for the game, version 2.5.It contains no gameplay changes, but some Quality of Life updates and improvements:updated engine/core codevisual improvements to volumetric lights, general graphics, building effectsremoved Unity Analytics and privacy screen.I am officially ending support for the game with this patch. If there are serious bugs I will of course fix those, but there will be no further updates aside from that.The game is complete and there is nothing on my wishlist that I would want to add.It has been an interesting journey, both in its highs
2025-12-06 17:00 UTC · Community Announcements · Tom
I've uploaded what I expect to be the final update for the game, version 2.5.It's on the preview branch for now, so I can fix any bugs that may have crept in (though there shouldn't be any).Changes:updated engine/core codevisual improvements to volumetric lights, general graphics, building effectsremoved Unity Analytics and privacy screen.
2025-10-05 11:42 UTC · Community Announcements · Tom
This is a small update containing a few internal updates, bugfixes and an important fix for a security issue in the Unity engine.
2025-02-25 13:28 UTC · Community Announcements · Tom
I have uploaded an update to improve a number of issues that crept in and make some all-around improvements. It is live on preview now, if there are no issues it will go live on the main branch in a few days. Here's the list of changes: Fixed the vegetation and ground texture on Kroburg, RefugeeCamp Fixed a rare mouse input issue on Windows Improved resolution of some textures (buildings, mostly) Improved anti-aliasing should remove or at least considerably reduce the shadow "shimmering" effect Improved positional sound effects Slightly improved loading times Slighly improved particle effects
2024-12-06 14:28 UTC · Community Announcements · Tom
Fixed the bandits quest in Children's Tales to no longer refer to the armoury. Fix for the trial in Darkest Nights. Fixed a naming issue that may in rare cases lead to the game pausing randomly. Improved vegetation and wind handling on Schramberg, Castle and Farmstead. This should speed up loading the levels and slightly improve performance. Let me know if you notice anything or something goes wrong. Added a bit of animation to the loading screen. Why not? Fixed several graphics issues Quest and dialog windows should now follow the UI scale you set in options Fixed a code error in the tutorial
2024-11-17 11:15 UTC · Community Announcements · Tom
This is a major behind-the-scenes update, it includes: New Spanish and Russian translations (incomplete, head to https://weblate.lemuria.org/engage/black-forest/ to contribute!) Visual refresh, giving the 3D scene more clarity and a hint of a stylized look Added ivy to a number of buildings for more visual variance and interest. Added sound effects to bear, orc, tree Gave the stone gate collision detection more tolerance so it's easier to find a spot across the path where it's possible to build it. Fixed the "hire mercenaries" part in the Children's Tales story. Fixed: Maypole should now be pr
2024-11-11 16:31 UTC · Community Announcements · Tom
I've uploaded a new build to the testing/beta branch. This is a major behind-the-scenes update, with a new engine major version and considerable code updates. It fixes a small number of bugs as well. Please test and let me know if you run into any problems. The sooner I get some feedback, the sooner I can send it live for everyone.
2024-10-24 11:31 UTC · Community Announcements · Tom
From time to time, players have asked if the game is available in their language. Until now, I always had to say sorry no. I speak English and German good enough. Other languages need a native or good speaker. I found one person to translate parts of the game to French, very happy about that. Now, you can all help translating the game into your language. Maybe just a few words, maybe a whole story block - as you wish. I've set up an online translation system here: https://weblate.lemuria.org/engage/black-forest/ Go there, select your language and start translating. The system has good document
2024-10-03 11:24 UTC · Community Announcements · Tom
Completed the "Darkest Nights" story (though it is now a bit shorter than I had hoped) Doubled the number of monster lairs that rangers will seek out before giving up for the day Night summary now shows temperature (to better understand when peasants need heating or die of frostbite) Made a number of changes to handle monster collision issues better A small number of additional translations Fixed a small pathfinding error Fixed a small error in construction assignment for walls Removed outdated code related to the map editor (code that might have caused false positive exception messages) Updat
2024-08-26 13:08 UTC · Community Announcements · Tom
Fixed: Storage display now updates correctly again Fixed: Eliminated peasant "follow ghosts" (by switching anti-aliasing from temporal to FXAA) Fixed two small script errors Added 3 ultra-wide (21:9) resolutions in the options menu
2024-08-20 11:23 UTC · Community Announcements · Tom
This update should fix all but one of the known bugs and includes a number of other improvements. I recommend that you install it as quickly as possible. Note: I have changed some parts of the save game files. The game should load old saves without any issues, but new saves made with this version will not be compatible with older versions of the game. Fixed: Market UI should be visible again Fixed: Market UI still listed weapons as tradeable (removed) Fixed: Death markers animation and disappearance Fixed: Camera Shake Fixed: A certain monster's kill text caused an error Fixed: Story mode dial
2024-08-09 20:24 UTC · Community Announcements · Tom
Hot on the heels of the previous update, here are two more bugfixes: Fixed: Market UI still listed weapons as tradeable Fixed: Camera Shake
2024-08-08 11:34 UTC · Community Announcements · Tom
ATTENTION - this is part 2 of the major walls update, this one is destructive. Old saves (by now 3 months or more old) may not work or not correctly restore any walls built. This update also fixes a number of bugs, adds French translation and more. Here's the full changelog: Removed old wall section prefabs French translation (partial, dialog texts still missing) Wayposts now create paths to connect to the nearest existing path Improved the interaction between game speed and monsters during the night (less chance for you to miss monster attacks due to high game speed) Increased the hitbox size
2024-06-27 17:30 UTC · Community Announcements · Tom
If you've been holding off, now is the perfect time to get the game into your collection. Black Forest will be on sale during the Steam Summer Sale. It's also a great time because the game just received a major update, and another (smaller) update is on the way. Go and defend these villagers, they'll be eaten without you !
2024-06-07 20:10 UTC · Community Announcements · Tom
I'm working on part 2 of the major update. This will have far fewer changes, but the important part is that I will be cleaning up old, no longer used things. So if you have any quite old saves (from before the last update), now is the time to finish those game. In the next update, I will be removing old walls and no longer used buildings. This might break old saves, meaning that those buildings won't exist anymore if you load a game where they were still present. In other news, the update will also include French localization. I know it's been asked a few times, it's finally coming.
Full appinfo as delivered by Steam PICS, changenumber 35524450. Also at /api/app/523070/raw.
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