Enter the virtual reality sword fighting arena of Sword Master VR! Test your skills with the blade against smart and interactive AI enemies! Unlock new swords and game modes! Prove that you are the sword master!
No player history yet. This app is now tracked, so data will appear within about ten minutes.
Playing now
Not polled yet (never)
24-hour peak
All-time peak (tracked)
Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:33 UTC
$9.99
$9.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
1530145
2016-12-22 18:02 UTC
lowgraphics
1350875
2016-09-22 13:04 UTC
untested
1530145
2016-12-20 04:08 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
523711
windows
490.93 MB
231.03 MB
3843231083393802200
branches: lowgraphics, untested
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
1530145
public
2016-12-22 18:02 UTC
5 hours ago
1530145
untested
2016-12-20 04:08 UTC
5 hours ago
1350875
lowgraphics
2016-09-22 13:04 UTC
5 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2016-12-22 20:02 UTC · Community Announcements · MasterIndie
The biggest news: 10 new shields! Now every level you beat on expert, you will unlock a new shield. For those of you who have already beaten some levels on expert, you will have some new shields waiting for you in your inventory! Also, I've made some small adjustments to make the game more playable. The movement of the enemies is now more fast paced, and it should be slightly less frustrating to land a good hit on the enemy. Will multiple fast moving enemies, it can be hecktic to watch your back. Luck for you, shields are a powerful defensive tool. Use your shield to guard your blind spots, kn
2016-12-22 20:02 UTC · Community Announcements · MasterIndie
The biggest news: 10 new shields! Now every level you beat on expert, you will unlock a new shield. For those of you who have already beaten some levels on expert, you will have some new shields waiting for you in your inventory! Also, I've made some small adjustments to make the game more playable. The movement of the enemies is now more fast paced, and it should be slightly less frustrating to land a good hit on the enemy. Will multiple fast moving enemies, it can be hecktic to watch your back. Luck for you, shields are a powerful defensive tool. Use your shield to guard your blind spots, kn
2016-10-18 05:14 UTC · Community Announcements · MasterIndie
Changes & fixes v1.1: - Collision detection on the enemies arms and legs have been improved. Now you will always hit, but now when you hit the legs/arms twice in a row, every hit after that will do very low damage. -"light" poke to the torso has been added to improve collision detection. -Credits added to main menu -Increased the minimum distance enemies can get within your person space. This should make the enemies less "in your face". -Sword stat and difficulty balances
2016-10-18 05:14 UTC · Community Announcements · MasterIndie
Changes & fixes v1.1: - Collision detection on the enemies arms and legs have been improved. Now you will always hit, but now when you hit the legs/arms twice in a row, every hit after that will do very low damage. -"light" poke to the torso has been added to improve collision detection. -Credits added to main menu -Increased the minimum distance enemies can get within your person space. This should make the enemies less "in your face". -Sword stat and difficulty balances
2016-09-25 18:10 UTC · Community Announcements · MasterIndie
Thank you so much for an awesome launch everyone :D It's so amazing to hear so many people saying they have had the time of their life playing this game! Some have gone as far as to say it's the best sword game for the Vive! I I think that's saying a lot haha, but thank you! On the other hand, people have pointed out some points on the game that need some improvements. You're right, there are some bugs I need to fix that I didn't see before. Playtesting is really hard with Vive games. I did as much playtesting and beta testing as I could before launch, but the best test of all is really puttin
2016-09-25 18:10 UTC · Community Announcements · MasterIndie
Thank you so much for an awesome launch everyone :D It's so amazing to hear so many people saying they have had the time of their life playing this game! Some have gone as far as to say it's the best sword game for the Vive! I I think that's saying a lot haha, but thank you! On the other hand, people have pointed out some points on the game that need some improvements. You're right, there are some bugs I need to fix that I didn't see before. Playtesting is really hard with Vive games. I did as much playtesting and beta testing as I could before launch, but the best test of all is really puttin
2016-09-23 08:58 UTC · Community Announcements · MasterIndie
Sword Master VR is now officially available on Steam! It's been an awesome opportunity to be able to make a real virtual reality video game! It really is like we are living in the future! The best part is the VR community that has supported me and has given me feedback all along the way in making this game! Thank you so much everyone! I hope you enjoy fighting in the arena of Sword Master VR!
2016-09-23 08:58 UTC · Community Announcements · MasterIndie
Sword Master VR is now officially available on Steam! It's been an awesome opportunity to be able to make a real virtual reality video game! It really is like we are living in the future! The best part is the VR community that has supported me and has given me feedback all along the way in making this game! Thank you so much everyone! I hope you enjoy fighting in the arena of Sword Master VR!
2016-09-20 18:53 UTC · Community Announcements · MasterIndie
Launch Date: Friday, September 23rd 2016 With the launch of the game so soon, it's awesome to see the excitement in everyone looking forward to fighting in the virtual arena of Sword Master VR! Version 1.0 is now live for the beta players who have gotten keys, and will be live for everyone on Steam in 3 days! Check out the new gameplay videos! by the awesome youtubers who got to play the game early! Brometheus_Tv Tribal Instincts RowdyGuy ownedbytamater In side news, it's looking like Sword Master VR is such a workout that it makes every player eventually collapse on the floor in exhaustion, b
2016-09-20 18:53 UTC · Community Announcements · MasterIndie
Launch Date: Friday, September 23rd 2016 With the launch of the game so soon, it's awesome to see the excitement in everyone looking forward to fighting in the virtual arena of Sword Master VR! Version 1.0 is now live for the beta players who have gotten keys, and will be live for everyone on Steam in 3 days! Check out the new gameplay videos! by the awesome youtubers who got to play the game early! Brometheus_Tv Tribal Instincts RowdyGuy ownedbytamater In side news, it's looking like Sword Master VR is such a workout that it makes every player eventually collapse on the floor in exhaustion, b
2016-09-17 01:44 UTC · Community Announcements · MasterIndie
This is a HUGE update and the game hasn't even been released yet! I'd like to give a huge thank you to all the beta testers! You all helped me find all the little bugs and improvements that needed to be made. Here are the changes for Sword Master VR beta version 0.3: Major Updates: -The hilt of the sword now accurately blocks. -Sword stats have been expanded on and are more balanced now. -A description of what all the stats do is now in the sword select menu. -Stab bonus and Slash bonus have been added to sword stats to help with stabs being OP. -Rotation is now taken slightly into account whe
2016-09-17 01:44 UTC · Community Announcements · MasterIndie
This is a HUGE update and the game hasn't even been released yet! I'd like to give a huge thank you to all the beta testers! You all helped me find all the little bugs and improvements that needed to be made. Here are the changes for Sword Master VR beta version 0.3: Major Updates: -The hilt of the sword now accurately blocks. -Sword stats have been expanded on and are more balanced now. -A description of what all the stats do is now in the sword select menu. -Stab bonus and Slash bonus have been added to sword stats to help with stabs being OP. -Rotation is now taken slightly into account whe
Full appinfo as delivered by Steam PICS, changenumber 34833154. Also at /api/app/523710/raw.