Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:22 UTC.
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2018-08-07 22:48 UTC · Community Announcements · Deaths Crowbar
We are happy to announce that we have a video series to talk about the development of Grave. We will be announcing a giveaway after the last video is released so stay tuned!! https://www.youtube.com/watch?v=tMDnlTpN3yk https://youtu.be/Aqm4za1Shhs
2018-07-12 20:19 UTC · Community Announcements · Deaths Crowbar
Hi guys, I’m Josh Turner aka Deaths Crowbar and I am the new Community Manager at Broken Window Studios. I was hired to help care for and inform our community. I know there hasn’t been a lot of management lately. We would like to apologize for this. We know many of you purchased the game and we did not support it properly. Unfortunately, as a small team on a budget, it has been hard for us to take care of everything and thus have had to focus on certain areas of development, thankfully though now that I have been hired I can help with the community. I hope I can help with this and alleviate so
2016-11-01 20:39 UTC · Community Announcements · Tristan Parrish
Hey all, we got a few bug reports and are going to be making a few fixes this week to account for them. Here's what we did this build: FIXES: -Fixed a bug in survival mode where some users started out in the wrong waves. -Added a 32 bit version of Grave VR We'll let you know as we make more updates but please let us know anything you have an issue with in the discussions and we'll get on it ASAP!
2016-11-01 20:39 UTC · Community Announcements · Tristan Parrish
Hey all, we got a few bug reports and are going to be making a few fixes this week to account for them. Here's what we did this build: FIXES: -Fixed a bug in survival mode where some users started out in the wrong waves. -Added a 32 bit version of Grave VR We'll let you know as we make more updates but please let us know anything you have an issue with in the discussions and we'll get on it ASAP!
2016-10-31 15:07 UTC · Community Announcements · Tristan Parrish
Hey all, we're still in a daze from launching the game and are really looking forward to seeing what you think. We had to crunch double-time to get the game ready in time for Halloween, but we have a fun set of new features planned for the coming days and weeks. We're going to be updating the game with additional, totally free levels for both Story Mode and Survival Mode, as well as additional features, compatibility and unlockables. There's a lot to play right now, but there will be even more coming soon! Thank you and we hope you enjoy playing Grave VR! HAPPY HALLOWEEN!
2016-10-31 15:07 UTC · Community Announcements · Tristan Parrish
Hey all, we're still in a daze from launching the game and are really looking forward to seeing what you think. We had to crunch double-time to get the game ready in time for Halloween, but we have a fun set of new features planned for the coming days and weeks. We're going to be updating the game with additional, totally free levels for both Story Mode and Survival Mode, as well as additional features, compatibility and unlockables. There's a lot to play right now, but there will be even more coming soon! Thank you and we hope you enjoy playing Grave VR! HAPPY HALLOWEEN!
2016-10-27 11:15 UTC · Community Announcements · Tristan Parrish
Hey all, we know that you're excited to play Grave VR, but after 2 weeks of all-nighters to get ready for our Halloween launch, we feel that the game needs a little bit more polish to provide the best value and truly be a great experience. We were originally slated for an October 25th release, but we don't want to keep saying "one more day" and being unable to hit the goal. We need to take a little bit more care and attention to detail and rushing it out the door wouldn't do it justice. We know that many of you want to play the game this Halloween. In light of these circumstances, we've decide
2016-10-27 11:15 UTC · Community Announcements · Tristan Parrish
Hey all, we know that you're excited to play Grave VR, but after 2 weeks of all-nighters to get ready for our Halloween launch, we feel that the game needs a little bit more polish to provide the best value and truly be a great experience. We were originally slated for an October 25th release, but we don't want to keep saying "one more day" and being unable to hit the goal. We need to take a little bit more care and attention to detail and rushing it out the door wouldn't do it justice. We know that many of you want to play the game this Halloween. In light of these circumstances, we've decide
2016-10-26 19:13 UTC · Community Announcements · Tristan Parrish
Hey all, we apologize to everyone who was eagerly awaiting the release of Grave VR that the game isn't out no the 'shelves' yet. At zero hour we had a PC failure that caused us a substantial setback on being able to properly test and complete the build in time for the 26th at 3am. We've since taken care of the hardware issue and just need to make sure the build is at top quality. To make sure we aren't cutting things too close, we're pushing the release one day to 6am on October 27th. Thank you very much for your patience! We are committed to getting the game ready for Halloween and can't wait
2016-10-25 04:22 UTC · Community Announcements · Tristan Parrish
Hey everyone! We needed a tiny bit more time to get Grave VR ready to go so we are slated to release Wednesday morning, October 26th at 3am on the west coast, the "Witching Hour!" We want to make sure the game has all the pieces together for launch and this gives us just a little extra time to make sure everything is polished off. When the game releases it will have a one-week introductory discount of 10% off, so make sure to give Grave VR a taste for Halloween! You won't regret it. We look forward to seeing you on the 26th!
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/527330/raw.
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