Captain Kaon is a retro twin-stick gravity shooter inspired by 1980s classics such as Thrust and Gravitar. Captain Kaon pairs vibrant Amiga-style pixel art with a tight twin-stick control mechanic. Relive this forgotten shmup sub-genre!
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Regional prices
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:24 UTC
$6.99
$6.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
2393725
2017-12-22 18:45 UTC
beta
2393725
Beta test branch
2017-12-22 17:48 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
527381
windows
73.49 MB
44.38 MB
7638552114048114077
branches: beta
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
2393725
public
2017-12-22 18:45 UTC
40 minutes ago
2393725
beta
2017-12-22 17:48 UTC
40 minutes ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:24 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-12-22 19:06 UTC · Community Announcements · Azimoth
Hey Peeps. So....I've been working on this update for a little while. I'm going to patch in a couple of fixes here and there over the next couple of weeks, but otherwise this is the end. I had been hoping to add a few more things, but unfortunately, like so many other games on Steam nowadays, Captain Kaon didn't really sell and I've run out of money. It's been arewarding few years making this game, and I'm really proud of what I've accomplished. In this new version the main changes are: New Gunships I've change the sprites to better communicate the gameplay. The old ones looked a bit too 'top
2017-12-22 19:06 UTC · Community Announcements · Azimoth
Hey Peeps. So....I've been working on this update for a little while. I'm going to patch in a couple of fixes here and there over the next couple of weeks, but otherwise this is the end. I had been hoping to add a few more things, but unfortunately, like so many other games on Steam nowadays, Captain Kaon didn't really sell and I've run out of money. It's been arewarding few years making this game, and I'm really proud of what I've accomplished. In this new version the main changes are: New Gunships I've change the sprites to better communicate the gameplay. The old ones looked a bit too 'top
2017-10-30 17:43 UTC · Community Announcements · Azimoth
Hey Peeps, I've been working on a new video series about Captain Kaon, it's a postmortem of the project where I talk about how things went. I start with an intro video where I explain a little about who I am and what a postmortem is, you can check it out here. Postmortem Intro In the first episode of the postmortem I talk about the concept stage of Captain Kaon and why getting your concept right is important. You can check it out here. Captain Kaon Postmortem - Concept I have six videos planned so far, and I hope to be doing more. I'll be publishing them once a week, so head over to Youtube an
2017-10-30 17:43 UTC · Community Announcements · Azimoth
Hey Peeps, I've been working on a new video series about Captain Kaon, it's a postmortem of the project where I talk about how things went. I start with an intro video where I explain a little about who I am and what a postmortem is, you can check it out here. Postmortem Intro In the first episode of the postmortem I talk about the concept stage of Captain Kaon and why getting your concept right is important. You can check it out here. Captain Kaon Postmortem - Concept I have six videos planned so far, and I hope to be doing more. I'll be publishing them once a week, so head over to Youtube an
2017-07-04 23:28 UTC · Community Announcements · Azimoth
Hey Peeps, Sooo, I slightly broke the frontend so it thought there weren't any save games and wouldn't let you contiune. Or at least it would only let you if you had a save game in the last slot. Unfortunately I compounded my mistake by not testing a fresh install before uploading the build which, for someone who spent so long in QA, is just embarassing. You have my humble apoligies and it's all working now.
2017-07-04 23:28 UTC · Community Announcements · Azimoth
Hey Peeps, Sooo, I slightly broke the frontend so it thought there weren't any save games and wouldn't let you contiune. Or at least it would only let you if you had a save game in the last slot. Unfortunately I compounded my mistake by not testing a fresh install before uploading the build which, for someone who spent so long in QA, is just embarassing. You have my humble apoligies and it's all working now.
2017-06-27 20:00 UTC · Community Announcements · Azimoth
Hey Peeps, Here's the latest bunch of fixes and tweaks. - I've fixed the 'fullscreen is black' issue. It seems the Windows 10 Creator update causes problems with Java based games. - I've gone through all the levels and closed all the little holes where you can get you ship stuck. - I've added some new sounds and changed some others. The most obvious are the bullet impact sounds. - I've added little icons to the campaign to indicate which regions unlock weaposna dn ships. - I've added a little improvement to performance. It seems that Gamemaker will still call the Draw event on objects that are
2017-06-27 20:00 UTC · Community Announcements · Azimoth
Hey Peeps, Here's the latest bunch of fixes and tweaks. - I've fixed the 'fullscreen is black' issue. It seems the Windows 10 Creator update causes problems with Java based games. - I've gone through all the levels and closed all the little holes where you can get you ship stuck. - I've added some new sounds and changed some others. The most obvious are the bullet impact sounds. - I've added little icons to the campaign to indicate which regions unlock weaposna dn ships. - I've added a little improvement to performance. It seems that Gamemaker will still call the Draw event on objects that are
2017-05-31 15:16 UTC · Community Announcements · Azimoth
Hey Peeps, I've mostly just been making little bug fixes and tweaks here and there. I'm currently working on an XBOX One version, which is all fun and games :-/ - It now runs at a silky smooth 60 fps. - I've rebalanced the ships, some of them were too slow. - I've changed a couple of the music tracks and added a missing one.
2017-05-31 15:16 UTC · Community Announcements · Azimoth
Hey Peeps, I've mostly just been making little bug fixes and tweaks here and there. I'm currently working on an XBOX One version, which is all fun and games :-/ - It now runs at a silky smooth 60 fps. - I've rebalanced the ships, some of them were too slow. - I've changed a couple of the music tracks and added a missing one.
2017-04-25 11:05 UTC · Community Announcements · Azimoth
Hey Peeps, I recently sat down and had a chat with the guys over at Lave Radio, the Elite Dangerous Podcast. Check out the Podcast here. We talked about how I made Captain Kaon, my time working on Total War, and the 5 games I would take with me to a desert island. Enjoy.
2017-04-25 11:05 UTC · Community Announcements · Azimoth
Hey Peeps, I recently sat down and had a chat with the guys over at Lave Radio, the Elite Dangerous Podcast. Check out the Podcast here. We talked about how I made Captain Kaon, my time working on Total War, and the 5 games I would take with me to a desert island. Enjoy.
2017-04-18 18:42 UTC · Community Announcements · Azimoth
Hey Peeps, Mostly I've been fixing little bugs and making little tweaks to things. But I've also tried to make changes to help people who find the game to challenging. - There are now two levels of difficulty Normal/Hardcore. The previous difficulty is Hardcore, and now there is a 'Normal' difficulty. This has a bunch of tweaks to take the challenge out of the game such as an increase in health for your gunship and you don't take impact damage from the environment. - I've also implemented a 'flight assist' which can be turned on/off in the Main Menu > Options. It gives a little bit of help to
2017-04-18 18:42 UTC · Community Announcements · Azimoth
Hey Peeps, Mostly I've been fixing little bugs and making little tweaks to things. But I've also tried to make changes to help people who find the game to challenging. - There are now two levels of difficulty Normal/Hardcore. The previous difficulty is Hardcore, and now there is a 'Normal' difficulty. This has a bunch of tweaks to take the challenge out of the game such as an increase in health for your gunship and you don't take impact damage from the environment. - I've also implemented a 'flight assist' which can be turned on/off in the Main Menu > Options. It gives a little bit of help to
2017-04-11 20:11 UTC · Community Announcements · Azimoth
Hey Peeps, So, there's a frame rate issue in the game that currently has me pulling my hair out. I thought I'd fixed it, but it seems to have come back. Sometimes the game gets stuck at 24 fps and it jerks around and stutters. There's a short term work around, closing and reopening the game sometimes corrects it. This is not ideal and I'm really sorry. I've been working hard to find a solution and have reached out to Yoyo for help. I'll keep you updated and hope to have it sorted out once and for all soon. In the meantime I've updated the game with some bug fixes, including making the text eas
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/527380/raw.