Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:15 UTC.
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2025-06-11 10:09 UTC · Community Announcements · CIDev
Check it out here!I'm excited to announce that the Meta Quest port of CI2 is now available!Aside from the lack of asymmetric co-op, CI2:Recon is the full experience that can now be played on the go. The graphical fidelity had to be downgraded somewhat and it mostly involves removing real time lights and a lot of the foliage. The game supports Meta Quest 2/3/3S/Pro.Thanks for playing!-CIDev
2024-08-26 20:03 UTC · Community Announcements · CIDev
I hope you have as much fun playing it as I had making it! I look forward to hearing your suggestions, ideas, and feedback! https://store.steampowered.com/app/3002560/Containment_Initiative_2/
2024-07-26 17:26 UTC · Community Announcements · CIDev
Containment Initiative 2 will be releasing into Early Access on August 26th for $9.99 USD(+ a launch discount of 10% off). Mark your calendars and invite your friends over for some good old co-op zombie shooting! Wishlist Now! {STEAM_CLAN_IMAGE}/26347107/5fdb70f00762d2a3168731ed5290482bbc98d202.gif State of the Game - I also want to use this announcement to discuss the current state of the game when Early Access begins. Currently, the game contains the following: 9 Unlockable Weapons Unlockable Weapon Attachments Unlockable Player Upgrades 6 total mission locations(4 exploration, 2 scanner def
2024-06-05 13:49 UTC · Community Announcements · CIDev
Today, I'm excited to announce the sequel to Containment Initiative. I've kicked this project around since 2019, but recently started over completely and am excited to finally be able to show it off. Containment Initiative 2 Store Page - Wishlist now! Features: Scavenging - Now the VR player will have to search for ammo and materials in order to keep up the fight. The VR player will now be able to craft equipment and items. Weapon Unlocks - Weapons will now be found through exploration during missions and the higher level weapons will be unlocked through the supply drop system. Supply Drops -
2024-02-15 14:30 UTC · Community Announcements · CIDev
Now that I'm finally done porting the game to Quest 2/Vive XR Elite, I'm circling back to improve a few minor issues that have bugged me. This is a smaller update with some quality of life improvements mainly centered around the PC player. The main feature is the ability for the PC player to look down their weapon sights when playing as Ground Support: {STEAM_CLAN_IMAGE}/26347107/b9e8d4f95d347f00adf5f20b5962756225fc0ae4.gif Features: Added the ability for the PC player to aim down sights while playing ground support A few people have requested this in the past. This definitely feels very nice,
2023-07-20 00:12 UTC · Community Announcements · CIDev
I'm happy to announce that work on the port of Containment Initiative to standalone headsets is finally complete! {STEAM_CLAN_IMAGE}/26347107/dda10f2da67931fe6d6558f59c9116ac27a8cccf.png Quest 2 Version Vive XR Elite Version I've been working on this project on and off for the past 8 months(Which is why there has been a lack of updates for this game. Sorry!) Optimizing the base game to run on standalone headsets took quite a lot of work. The biggest changes you'll notice are more baked lighting and less real time lighting in maps. There is also much more aggressive occlusion culling that happe
2022-09-24 17:17 UTC · Community Announcements · admin
-Checkpoint and factory performance optimizations -Boundary break fixes in sewers -Grenade launcher falling through floor when holstering fix
2022-08-23 15:30 UTC · Community Announcements · CIDev
It's been way too long since I've released a major update for the game, but today, the 1.9 update is finally ready to be released. Features New Map: Sewers This map features all new mechanics that include doors that need a certain item/keycard to unlock and a nasty surprise that will make the area more challenging until you disable it. You will also need to do some searching in previous maps in order to unlock all of the secrets in the area. {STEAM_CLAN_IMAGE}/26347107/76209d8af69e195bb24d2f4ec6e5a368564ecbbe.gif New Zombies New poison variant zombies also appear in this map. When you kill the
2022-01-01 20:47 UTC · Community Announcements · admin
Holster/Vest Tracking system redesign This is probably one of the most requested improvements(Especially mentioned in negative reviews). The old body tracking for the holster vest was less than ideal. It would always follow the headset unless the player looked directly down. This led to confusion when placing guns/melee items in holster slots because sometimes you could break the threshold and the vest would snap away. This could cause a lot of frustration when you are being swamped by zombies. This new system takes into account the direction that both controllers are facing in order to make a
2021-12-22 21:20 UTC · Community Announcements · admin
-Fixed an issue that only affected controllers with joysticks(Mainly Oculus users) where sometimes the players position would drift slightly even if no input was currently being pressed.
2021-12-20 19:29 UTC · Community Announcements · admin
Small update that includes the following: -Added all new icons for each weapon in the main menu -Fixed an issue with Snap turn that could cause the user to break boundaries -Improved Snap turn for players using Vive Wands -Renamed weapons to have some made up identifiers instead of just (Example: .45 pistol has been renamed to CT-45) New weapon icons: {STEAM_CLAN_IMAGE}/26347107/8d5422a02cd4de9b1b7071e674a287bb89d4e97f.png I'm hoping to have time to put out another content update soon. Just wanted to fix a few smaller issues with this update.
2021-07-17 23:39 UTC · Community Announcements · admin
Just a quick update that will aid in grabbing/putting away weapons without difficulty -Added a highlight around the holster objects to make them more visible.
2021-07-14 14:31 UTC · Community Announcements · admin
Today, I have released the Explosives Update for Containment Initiative. This update includes a few fun new toys to play with and some great improvements for the game overall. Features: Grenade Launcher This weapon has been a blast(no pun intended) to create. It's a single shot M79 Grenade Launcher that uses a break barrel mechanism for reloading. When zombies bunch up, you can create absolute carnage with just a single blast from it. You can damage and kill yourself and your teammate if you get to close to the blast, so be careful! The weapon is available as a sidearm, so you can dual wield t
2021-03-01 20:01 UTC · Community Announcements · admin
-Replaced button images in menu(Replaced the solid black color with a much nicer looking image) -Simplified map selection panels -Added additional text to tutorial to inform player that they get money for each zombie killed -Font changed in a lot of places to improve readability -Fixed bug where player could get stuck in Factory -Fixed small room issue on Bridge
2020-12-25 02:55 UTC · Community Announcements · CIDev
Tonight I have pushed the 1.8 update for Containment Initiative. This update includes some major graphical overhauls on two maps(Defense: Bridge, City), a new Challenge mode, as well as a new side arm: the Sawed-Off Shotgun. Features: Sawed-off Shotgun The new sidearm is the first to allow you to dual wield guns in the game. I have to say I had a blast creating it and playing around with it. Loading shells and then flicking your wrist to close the barrel feels superb. You can obtain this weapon by completing the new Challenge Mode. {STEAM_CLAN_IMAGE}/26347107/399fb5c0cd70edfccd4c0b9d7798df9970
Full appinfo as delivered by Steam PICS, changenumber 37435436. Also at /api/app/527700/raw.
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