Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:24 UTC.
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2018-06-29 13:38 UTC · Community Announcements · FasterTimeGames
A 2 level demo for Keep Defending is now available for those who would like to try the game without parting with hard-earned cash! The levels included in the demo include scene 1 in the main game called "Homestead", which acts as an introduction to Keep Defending's gameplay mechanics. Once you've learnt the basics, have a go at scene 4 called "Highguard" where you have Wizards, Crossbows, and Knights to place in your defenses and help you try to repel the enemy over two stages (day and night). You can also select between 4 difficulty levels which increase the number of enemies as you progress
2018-01-17 16:16 UTC · Community Announcements · FasterTimeGames
Keep Defending now includes support for Windows Mixed Reality headsets with the latest v1.11 update! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26949444/0967130b3f624b37703941ee9447b01e9838f70d.png If playing in Roomscale then the game works similarly to using a HTC Vive. However, if playing in Standing mode, then I recommend following these official Microsoft instructions for Enabling controller thumbstick turning in any SteamVR application. Thanks for reading and of course supporting and playing Keep Defending! http://cloud-3.steamusercontent.com/ugc/1129847887236
2018-01-17 16:16 UTC · Community Announcements · FasterTimeGames
Keep Defending now includes support for Windows Mixed Reality headsets with the latest v1.11 update! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26949444/0967130b3f624b37703941ee9447b01e9838f70d.png If playing in Roomscale then the game works similarly to using a HTC Vive. However, if playing in Standing mode, then I recommend following these official Microsoft instructions for Enabling controller thumbstick turning in any SteamVR application. Thanks for reading and of course supporting and playing Keep Defending! http://cloud-3.steamusercontent.com/ugc/1129847887236
2017-08-30 15:55 UTC · Community Announcements · FasterTimeGames
The v1.10 update for Keep Defending contains some refinements to the game that improve the integration of Steam leaderboards on the level selection scene, as well as improvements to the hint/tutorial messages that are displayed in the game. There's also a "Call to Arms" note at the bottom of this announcment (please read): Leaderboard stability fixes There are occasions when loading the level selection scene (usually when the game is first started) that the level leaderboards fail to load correctly or completely. I've made some changes to the logic handling this in the background and this shou
2017-08-30 15:55 UTC · Community Announcements · FasterTimeGames
The v1.10 update for Keep Defending contains some refinements to the game that improve the integration of Steam leaderboards on the level selection scene, as well as improvements to the hint/tutorial messages that are displayed in the game. There's also a "Call to Arms" note at the bottom of this announcment (please read): Leaderboard stability fixes There are occasions when loading the level selection scene (usually when the game is first started) that the level leaderboards fail to load correctly or completely. I've made some changes to the logic handling this in the background and this shou
2017-07-14 12:56 UTC · Community Announcements · FasterTimeGames
This v1.09 update for Keep Defending includes some changes to Eagle Heights to make this level easier for newcomers. There are also some extra optimizations that will make a difference to owners of both lower powered VR configurations (minimum spec) and higher powered configs (recommended spec+). Eagle Heights Changes After watching a number of playthroughs where players are trying to get to grips with Eagle Heights I've made a couple of small changes which I hope improves the level's accessibility for all: 1) The player now starts with 50 gold on this level which means they can immediately af
2017-07-14 12:56 UTC · Community Announcements · FasterTimeGames
This v1.09 update for Keep Defending includes some changes to Eagle Heights to make this level easier for newcomers. There are also some extra optimizations that will make a difference to owners of both lower powered VR configurations (minimum spec) and higher powered configs (recommended spec+). Eagle Heights Changes After watching a number of playthroughs where players are trying to get to grips with Eagle Heights I've made a couple of small changes which I hope improves the level's accessibility for all: 1) The player now starts with 50 gold on this level which means they can immediately af
2017-06-30 15:43 UTC · Community Announcements · FasterTimeGames
The v1.08 update for Keep Defending features optimizations for the game as well as a new control option for rotating on the spot (Rift users only). The exploding sheep now have a limited lifespan following detonation so the level is no longer overrun by them (which unfortunately tends to slow down gameplay on the larger levels). Staying with the sheep, the explosion effects when they detonate are now much more efficient and no longer hitch/pause the gameplay briefly when multiple sheep (in close proximity) explode at once. The bonfires seen on Eagle Heights, The (Small) Wall, and King's Ending
2017-06-30 15:43 UTC · Community Announcements · FasterTimeGames
The v1.08 update for Keep Defending features optimizations for the game as well as a new control option for rotating on the spot (Rift users only). The exploding sheep now have a limited lifespan following detonation so the level is no longer overrun by them (which unfortunately tends to slow down gameplay on the larger levels). Staying with the sheep, the explosion effects when they detonate are now much more efficient and no longer hitch/pause the gameplay briefly when multiple sheep (in close proximity) explode at once. The bonfires seen on Eagle Heights, The (Small) Wall, and King's Ending
2017-06-28 15:45 UTC · Community Announcements · FasterTimeGames
This v1.07 update for Keep Defending changes the gameplay for the 1st level "Homestead". As this is the tutorial level for Keep Defending, and so the starting point for all new players, I've expanded its scope a little bit to introduce the management of ally units. To facilitate this I've implemented 2 additional portals (so there are now 4 overall including the player's position) and have enabled crossbow allies for this level. The hint messages displayed in Homestead have been tweaked to show when the player has (a) enough money to buy a teleport, and (b) enough money to buy an ally (crossbo
2017-06-28 15:45 UTC · Community Announcements · FasterTimeGames
This v1.07 update for Keep Defending changes the gameplay for the 1st level "Homestead". As this is the tutorial level for Keep Defending, and so the starting point for all new players, I've expanded its scope a little bit to introduce the management of ally units. To facilitate this I've implemented 2 additional portals (so there are now 4 overall including the player's position) and have enabled crossbow allies for this level. The hint messages displayed in Homestead have been tweaked to show when the player has (a) enough money to buy a teleport, and (b) enough money to buy an ally (crossbo
2017-06-26 23:29 UTC · Community Announcements · FasterTimeGames
The new v1.06 update for Keep Defending adds a new setting to the options menu that affects the button mappings for Vive users. The option is named "Restrict buttons to bow hand" which, when set, disables the Vive controller's app menu button and grip button on the hand you use to grab arrows. So the portal menu and the options menu can only be opened using buttons on the bow hand controller. This helps if you like to play the game with the "Use Quiver" option enabled so you must draw arrows from your shoulder. Unfortunately when you do this you run the risk of bashing the controller on your s
2017-06-26 23:29 UTC · Community Announcements · FasterTimeGames
The new v1.06 update for Keep Defending adds a new setting to the options menu that affects the button mappings for Vive users. The option is named "Restrict buttons to bow hand" which, when set, disables the Vive controller's app menu button and grip button on the hand you use to grab arrows. So the portal menu and the options menu can only be opened using buttons on the bow hand controller. This helps if you like to play the game with the "Use Quiver" option enabled so you must draw arrows from your shoulder. Unfortunately when you do this you run the risk of bashing the controller on your s
2017-06-21 20:14 UTC · Community Announcements · FasterTimeGames
This new update build (v1.05) for Keep Defending brings the following fixes/improvements: New: Gate damage state is now reflected on the actual gate. New: Added sound effect for the gate being repaired. Fix: Implemented additional colliders on the level selection / main menu scene to stop the player falling through the floor! General: Updates to the credits panel. Please report back any new bugs/problems you find in the group discussions (or comment on this post) and I'll sort them out as quickly as possible! Thanks for playing Keep Defending!
2017-06-21 20:14 UTC · Community Announcements · FasterTimeGames
This new update build (v1.05) for Keep Defending brings the following fixes/improvements: New: Gate damage state is now reflected on the actual gate. New: Added sound effect for the gate being repaired. Fix: Implemented additional colliders on the level selection / main menu scene to stop the player falling through the floor! General: Updates to the credits panel. Please report back any new bugs/problems you find in the group discussions (or comment on this post) and I'll sort them out as quickly as possible! Thanks for playing Keep Defending!
Full appinfo as delivered by Steam PICS, changenumber 35290197. Also at /api/app/527720/raw.
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