2021-09-14 10:20 UTC · Community Announcements · Shrike
Our new story trailer is out, including some new gameplay footage, check it out above! On Wednesday a next Pre-Alpha round will start, keys will be distributed in Discord and a few in other places. Stay tuned! More keys will follow over the next weeks. Check out the Discord mini-news, twitter and the steam forums! We have also decided to move the release date to the 11th of November. This gives us a bit more time to work on a couple new features we wanted to add and needed extra time to polish the new dedicated server based online co-op. You can find the updated feature list below! New in SYNT
2021-05-27 16:59 UTC · Community Announcements · Shrike
Hey everyone! We are very happy to see you hyped for Synthetik 2, don't forget to check out the S2 FAQ where many of your questions have been answered! Today however is the time to get rid of the nasty memory leaks and we added some extras as well; -------------------------------------------------------------------------------------------------------------- Essential: Engine Update {STEAM_CLAN_IMAGE}/31930404/0a3a18f7b5cdcca6a839f93765988d91fb429b49.png We updated the engine to the new 2.3.2 version which according to QA and the beta testers fixes the nasty engine memory leaks (which are also
2021-04-13 10:35 UTC · Community Announcements · Shrike
{STEAM_CLAN_IMAGE}/31930404/9f86a4f2129bd8bc438b8f02a369b967ef07e762.png Hey everyone! SYNTHETIK 2 is on the way, and it’s coming to Steam Early Access first! We expect to release the Early Access version this summer, and work with all of you on its development. A brand new Tech Framework and Universe Ruleset allow for a world of new possibilities and a total Graphics Overhaul! The Machine Legion will show their mighty Factions, each with their own special Technologies and powerful Arsenals. As if that wasn’t enough, there will also be Online Coop for up to 4 Players and a new SYNTHETIK Univer
2021-02-12 19:24 UTC · Community Announcements · Shrike
{STEAM_CLAN_IMAGE}/31930404/76544b3046c25b7e8e4c37a957018bd8f894c7c9.png Many more fixes are now live! Things might still not be perfect but should be dramatically reduced with previous 26.05 (145 Fixes!) and now 26.06, we are still investigating on your further reports. For Ultimate we added a lot of things but also had to switch to an very early new version of the Engine, changing many fundamentals and causing a lot of trouble, we are sorry for inconveniences. - Shrike One time run codes Already used One Time Run codes are all reset and can all be used again! Special Run codes can be used on
2020-12-16 16:44 UTC · Community Announcements · Shrike
{STEAM_CLAN_IMAGE}/31930404/62d77498afe977119a16c8bdbf78192f70d2c6d0.png The ULTIMATE EDITION update is now live! This update includes a lot of new content, enhanced story features, improvements to core gameplay systems and balancing, and much more. Even if you’re played a whole lot already, the Balance changes alone, should shake things up considerably! ----------------------------------------------------------------------------------------------------------- We also finally launched on Switch and Xbox One! (Playstation is TBA) So grab your copy! XBOX ONE - SWITCH US - SWITCH UK Remember to b
2020-12-02 14:02 UTC · Community Announcements · Shrike
Hey everyone! A massive update will arrive in just 2 more weeks – Update 26: ULTIMATE! This is a major update to the game, with enhanced story, new rare enemy squads, new music, a new final room, and more! This will all go live together with the release of SYNTHETIK on Xbox One and Nintendo Switch. PlayStation 4 will be announced later. Pre-Orders for the console versions are also live! XBOX ONE - SWITCH US - SWITCH UK ------------------------------------------------------------------------------------------------------------- We’ll share a full set of patchnotes on release day, but here’s a r
2020-05-12 16:24 UTC · Community Announcements · Shrike
Hey everyone, And another small patch with more fixes, improvements and changes. {STEAM_CLAN_IMAGE}/31930404/1bd847faacc659984452365bae36a9b1f5cb68a4.png Added another measure to hopefully fight the coordinate corruption issue (=the coop issues) Temporarily removed Unstable Mass / Blob from Coop regardless of the above Varied fixes and crash fixes Loop movespeed clamped to 200 minimum Starter weapons no longer count as found weapons for shop calculation Heart cores no longer have a 33% chance to never spawn for a run Heart cores now have a 40% chance to appear each room Enemy bonus armor from
2020-04-30 14:03 UTC · Community Announcements · Shrike
Hey everyone, Another small patch with some more fixes. (Keep in mind the version number did not update) {STEAM_CLAN_IMAGE}/31930404/bd4fd1a6324c61b55e094685e412ea7f6d5f23e6.png Changes: Improved Performance of Particle systems (of of the largest performance drains) Unidentified potion has a higher chance to gain regeneration and shields over poison and slow Sour DMR damage from 1.45x to 1.75x of 8.8mm ammo Scar Laser Socom damage from 1.0 to 1.1x Laser ammo Heavy gunner bounces reduced to 10% chance due to friendly fire Fixes: Fixed explosive barrels switching sprites incorrectly Fixed death
2020-03-25 19:28 UTC · Community Announcements · Shrike
Updated - 14.04.2020 - Varied fixes and stability improvements - let us know which issues persist! - NEW CODE for 10 double exp tokens: /EXPBOOST - Enter in chat! {STEAM_CLAN_IMAGE}/31930404/d5e0ecb083272bb3ba73aed0366d3bd393682291.png Original Post: Hey everone! Things have been pretty busy with the virus going around and we did not get as much time as we wanted to work on some of the new bugs caused by the large update 25. Here are a good bunch of fixes already and the engine runtime used should also be more stable. {STEAM_CLAN_IMAGE}/31930404/12857666abb64e8ed7c9fc71467e93a2d85bd8a1.png Imp
2020-03-11 18:26 UTC · Community Announcements · Shrike
{STEAM_CLAN_IMAGE}/31930404/2728087f9f28431b093e59f4064510e75ae298f8.png Hey everyone! Update 25 is here! Initially there was no update at this point planned until "Ultimate" but with the new influx of players we wanted to get something nice out in between the longer downtime. With new hype come a lot of extra changes and improvements so here we go: ------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------- KEY FEATURES: - Weapon Varia
2020-01-25 19:34 UTC · Community Announcements · Shrike
{STEAM_CLAN_IMAGE}/31930404/3a26029239f23a7937eec8dd708135da1fef8778.png Hey everyone! A small update has just been deployed, adding Traditional Chinese and Japanese language support! Some minor fixes should be included, and we reworked the twin stick behaviour on Controllers, making the aiming assist and aiming more logical and smoother, but just give it a try and let us know what you think. Quick Headsup: We also welcome a new Team member, Moritz M, who will be working with us locally as 3D Artist from now on, making us now 3 in the office! The larger Update 25 will still be coming, an annou
2019-12-21 16:10 UTC · Community Announcements · Shrike
{STEAM_CLAN_IMAGE}/31930404/b0a39bc66091fb3cd6330107c92a8df8e49e8a09.png Hey everyone! For the end of the Year we have another smaller Update (before U25) celebrating the Launch in Asian regions, the Winter Sale and the Holidays! With the Launch in the Asian regions, we have added 3 thematically fitting weapons for everyone to enjoy. The best thing is that those are no rare weapons, spicing up the normal loot tables! {STEAM_CLAN_IMAGE}/31930404/b62ccd567e18e32f70e5cc024adabd0d183d9a40.png - NEW Common Weapon: TYPE-89 ‘TOKKO’ The Type 89, kitted for law enforcement, is the first semi automatic
2019-11-14 17:02 UTC · Community Announcements · Shrike
{STEAM_CLAN_IMAGE}/34021367/bf38df63adacb900322817c7dfd4d78eec8bd5cc.png Hey everyone! Update 24.2 is now live! Initially intended to be mostly about fixes, quite some new things have summed up, mostly based on community feedback or new impressions after the huge Update 24 from 2 weeks earlier. Don't forget to check out the full Update 24 Patchnotes below if you havent already! {STEAM_CLAN_IMAGE}/34021367/486e442c1295b3a8084dd4af6b71d7afc6160caf.png UI NEW - Item/Weapon Database tokens are now saved on class / subclass level no longer global NEW - Added button to reset current tokens to the me
2019-11-02 21:31 UTC · Community Announcements · Shrike
{STEAM_CLAN_IMAGE}/31930404/c8cb59825376aafef217aad2a97c59884d05d040.png Hey everyone! Although we planned doing one super large update for the console release, we did not want to keep new things away for so long. This update has a focus on balancing and health of the gameplay systems, many things have been buffed or changed! Here we go: TLDR: Overhauled Damage Types Ruleset (Check Weapon menus) Tons of Weapon Balance changes (Clear your preconceptions!) Enemy, Item, Class Balance (Demo rework, Raider Core) Random Module (Press RMB on a module) Improved Controller Support & Performance Improve
2019-03-13 14:58 UTC · Community Announcements · Shrike
Hey everyone! We just have added localization for the Chinese and Korean language. (Already since yesterday but there was a big issue with Chinese that is fixed as of today) Please let us know what you think of the quality of these translations and about any issues you encounter! Best - FF https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31930404/bd4fd1a6324c61b55e094685e412ea7f6d5f23e6.png
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