Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:53 UTC.
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2021-06-24 18:21 UTC · Community Announcements · Leena94
_init Price Override Protocol… Success _init Summer Mood Capacitators… Success _calibr Sunburn Module… *sigh*... Success _run Steamy Summer Sale.wav/melting(Robot voice)... standby No place is too cool for PositronX this summer 😎🥵 Ain’t no rest from the tropical heat waves engulfing this Summer Sale. Good thing that in PositronX you will always be in the shades while mowing through endless waves of machines. We don’t know if they have been driven mad by the scorching temperature, but just to make sure everyone can get in the fun we slashed the price by 50%. With no danger of overheating or s
2021-02-11 18:00 UTC · Community Announcements · Leena94
🏮Happy Lunar New Year, Positrons🏮 We are welcoming the Year of the Ox with a 20% discount for all the machine blasting enthusiast out there. It is believed that Oxen are the hard workers in the background, intelligent and reliable, but never demanding praise. We like to think that if our characters would have a specific creation year, Proton would be created in the Year of the Ox. Loyal to it's purpose and very sturdy, Proton is the character you can always count on to steadily push through countless waves of machines and still have enough resources to face the boss. Like all the other oxen
2020-12-22 18:00 UTC · Community Announcements · Leena94
_init Price Override Protocol… Success _init Holiday Mood Capacitators… Success _calibr Ugly Sweater Module… *sigh*... Success _run Happy Holiday Wishes.w/creepy(Robot voice)... standby Happy Holidays, Positrons! https://media1.tenor.com/images/29b9456973ced74d7af6df0433e6f4ab/tenor.gif?itemid=19338398 It seems you have almost completed one of the toughest roguelite stages in recent history - the year 2020. It’s hard to say what 2020 DIDN’T have: a raging pandemic, suffocatingly tense elections, more online flame wars than we could’ve ever expected and much, much more. 2020 has been a tough co
2020-11-25 18:01 UTC · Community Announcements · Leena94
We have always had a special place in our hearts for games that encouraged creative problem solving but also made you feel like a badass, so we knew from the start that PositronX will be a game about tight gameplay above all else. The first person perspective opens up an entire array of gameplay possibilities but we wanted it to be a game that is both challenging while also giving a sense of freedom when it comes to how a player can approach a situation. This is how Positronx came to be a futuristic rogue-lite fps featuring fast-paced combat, creative movement, time control mechanics and breat
2020-10-29 13:48 UTC · Community Announcements · Leena94
It all started when... 4 years ago we set on this journey to create the game that encompasses the core mechanics we loved and wished for in our favorite games. 4 years ago we longed for “the good ol’ days”. We wanted gunplay, we wanted tight gameplay, we wanted to control time, to control space, to blast trough some enemies with big guns but to sneak behind others, to feel the rush of a gaming session that will never be the same twice. 2 years ago we noticed we weren't the only ones, so we launched our game into early access, eager to listen to other gamers around the world who longed for the
2020-09-02 10:13 UTC · Community Announcements · Leena94
{STEAM_CLAN_IMAGE}/32123945/2e32d49189049b4a99a1081a95edcf23940486f6.png Hello Positrons! Let me start by thanking everyone for the fast and helpful feedback you have offered us since the last update! Here’s what’s been fixed in version 0.9.3: fixed hidden room infinite reward glitch - reward terminal now grants only one reward per hidden room fixed the interact prompt bug that would block a player progressing into the next room or from interacting with objects - the interact prompt will now show the correct key assigned to the command Happy robot hunting, The Scorpius crew
2020-08-27 11:41 UTC · Community Announcements · Leena94
More than 2 years ago we set off on an exciting path of creating our own game, the game we would like to play, a game fueled by all of our childhood and teens nostalgia. We remember “the good ol’ days” as a time when games were about tight gameplay above all else, when games encouraged creative problem solving but also made you feel like a badass. Combine this with our love for roguelite games and well… ...this is where PositronX steps in. PositronX is our love letter to our nostalgia and to the roguelites we look up to. We wanted it to be a game that is both challenging while also giving a se
2020-02-22 01:02 UTC · Community Announcements · Scorpius@Eugen
Hello friends! An long overdue update is online on Steam now and includes aside smaller fixes, 2 main issues (we believe these are the 2 main issues that were still not addressed with the game). - Initial loading time has been addressed (it should be way shorter) - Weapon switching issue has been fixed (please let us know if anyone encounters it still, it appears no more in all our tests here). {STEAM_CLAN_IMAGE}/32123945/291a00b6c46cfd2522ff8eeec5f0bfc3eb02c4c0.jpg There is great news about PositronX awaiting to be released soon. Stay tight and thanks for sticking to the game so far. Scorpius
2019-08-05 22:52 UTC · Community Announcements · Scorpius@Eugen
Hello Dear Players, We are happy to announce that PositronX is expanding. A big update just hit our Early Access version! Here is what's new: - Number of weapons is now 15! Two more weapons are Disk Gun and Cannon Gun. We are very proud that we've been able to reach this number of guns in the game (since all our weapons support 2 shooting modes, 2 modifiers and tons of upgrades). We still have a few more to go but 15 is a nice selection, don't you think? https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32123945/80f6382ab34fe96b44a1b1576656035d77010745.jpg - Aiming and hitting
2019-07-12 07:41 UTC · Community Announcements · Scorpius@Eugen
FOV or field of view is a very important feature in FPS games, especially for PC gamers. Its history goes back to the Quake games where a larger field of view was used in multiplayer games as an advantage, allowing you to see more of the surroundings and spot enemies around you. Since this project started on the PC, we’ve always designed the game with options such as FOV in mind for maximum comfort. PositronX by default is set to 90 degrees field of view as it’s common for PC shooter games and it feels alright. In many ways, you could say, it’s optimal. This is how PositronX looks with the def
2019-06-04 05:44 UTC · Community Announcements · Scorpius@Eugen
Today we have something very exciting to share with you. Below you will find our official roadmap for year 2019. Do keep in mind that some things may change over the course of the development, but at the same time you can look at this schedule as a sort of indicator of where we’re going with the game. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32123945/caaa93f37fd815abf4d9ebe5902e57b30fecd1cd.png http://www.scorpiusstudios.com/uploads/games_media/3cd6d-forecast.png We started off with our recent Spring update that brought with it 4 enemy types and brand new stage to fig
2019-05-20 21:29 UTC · Community Announcements · Scorpius@Eugen
Hello, Machine Warriors! It's been some time since the release of the previous update and believe us when we say that it was time well spent! This time we've got something extremally exciting for you - a new playable stage in the form of machine factory drowned in smoke and heat. There are also four new enemies joining the roster for you to disintegrate! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32123945/756eb92782dadf81d26f97fd62318e03a4d32316.jpg Additionally, the Machine Factory Update will bring a lot of improvements to optimization, almost every system in the game
2019-01-09 15:59 UTC · Community Announcements · Scorpius@Eugen
Version 0.7.9 is out now. This release focuses on optimizations as well as expanding the options and fine tuning characters. The speed of playable characters increased by 20% for an even more dynamic gameplay, new weapon added : Nail Gun and set as the starting weapon for our newest character, Atom. We also spent quite a while on optimizing the rendering performance in maps with outside environment as well as resource loading while completely revamping the Enforcer and Heavy Enforcer characters and Soliders animations. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32123945
2018-11-08 21:18 UTC · Community Announcements · Scorpius@Eugen
Version 0.7.8 is out! This has been a wild ride but we took our time to improve the game in almost every aspect. Open area outside graphics theme, more and extended maps, Stage1 graphics and lighting greatly improved, new Implants and one new playable Character : Atom. Our focus has been to heighten the initial impression with the game but also to make everything more interesting and fun for people already playing the game. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32123945/08f6f528f4ef28afe9e676e6e9da439d24736ec8.jpg Key points in this release are: - New open area the
2018-09-11 21:35 UTC · Community Announcements · Scorpius@Eugen
Version 0.7.7 is out now. Not too long overdue, 0.7.6 wasn't worthy of release as it was, so we took a little longer to make sure everything that has been added in is solid and fun. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32123945/a6d835511a9ef65990e86a82233a9c6eb42d9d3a.jpg Key points in this release are (a bit spoilery): - Hidden Levels - Weapon Pickups and Bonuses - Timed Rewards - Special Stage Rewards - Player Permanent Bonuses Lots of other adjustments and fixes have made their way into this build, enjoy! For a detailed change log please read https://steamcommu
Full appinfo as delivered by Steam PICS, changenumber 34833300. Also at /api/app/529970/raw.
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