Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:44 UTC.
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2019-11-24 21:50 UTC · Community Announcements · Valvagia
Hey All! So the latest build of the game is here: The main change in this build is the inclusion of various small spots around the map which will be gaining history and significance in future updates. For right now atleast they will add a bit more variety to the map. Expect to see more of these kinds of things in the future! :) {STEAM_CLAN_IMAGE}/34238558/c048b7a3344c2c37e6a002e5a247968262b7b8a1.png {STEAM_CLAN_IMAGE}/34238558/1c0030bc22c9761d3863ac10f8a0739f39c8a09b.png {STEAM_CLAN_IMAGE}/34238558/bfa58052e1f00777e7c3fdf81988f2efe1770c85.png I have also upgraded the game engine version so hop
2019-10-25 20:26 UTC · Community Announcements · Valvagia
Hey All, Just to let you know I hope to release another few minor updates by Monday which will be purely superficial, it will contain lots of pumpkins, skulls, grave changes and spooky trees. After all it will be Halloween soon! These will only appear in the game for a few weeks at which point everything will revert back to normal, well almost everything hehe. So the first update will be going live in a half hour and with this update the graveyards will change more visually as more people are buried there. The soil will change and the trees and roses will die. I personally rather like this one
2019-10-24 20:27 UTC · Community Announcements · Valvagia
Hey All! Another new update will be going live in a few minutes. This update contains a UI update for the graveyards. The graveyards are now clickable and they will bring up a UI showing a list of how many people are buried here and of what gender/age. In time this aspect will be built on more, but for now the next few updates will concentrate on other features in the game. Thanks again for playing! :)
2019-10-19 18:58 UTC · Community Announcements · Valvagia
Hey All! Sorry for the delay getting this latest update out to you but hopefully I can become more frequent with my updates going forward. Having started a new job with a daily commute, it took some getting used to. So what can you expect in this update? Updated to the latest version of Unity. There is a new graveyards tile associated with each location, it will grow in size as the game progresses and more people die at these locations. Another attempt at fixes the armies getting stuck. I rewrote a lot of code and hope this resolves the issue. Fixed a rare but potential crash when armies meet
2019-08-09 17:26 UTC · Community Announcements · Valvagia
Hello Everyone! So I just wanted to make you aware of what to expect with the next update for the game. In this I hope to do 2 things. Finish the new graveyards features. Fix the armies getting stuck issues. As I have recently learned the armies getting stuck issue is still present sadly, so I will try to address this in the next update. Thanks again everyone for trying out Tales of a Spymaster and hopefully in time with a lot of extra content and fixes it will become a great game 😊
2019-07-30 11:38 UTC · Community Announcements · Valvagia
Hey All, You will all be happy to hear I am releasing a new update in the coming hour which focuses purely on bug fixes and fixes for crashes which users have been encountering. Fixes Linux - Crashes when failing to call the Steam API or missing dll Crash when going to events and certain conditions are met Crash during startup of campaign when assigning faction Crash when failing to put camera over location Crash when the rain is starting Crash at end of turn and a certain combination of actions are queued up Crash when advising action to a dead king before new one is appointed Crash when king
2019-07-28 15:22 UTC · Community Announcements · Valvagia
Hey All! Been a bit since my last post but I have been busy with this latest update and hopefully it is an important one for a number of you. Features Added name tiles beside every location also saying the known population there. Added a new option to control the game audio level in the game options Updated to a newer version of Unity, hopefully resolving various issues. Added back support for the launch screen dialog, if the user holds alt. Bugs When someone become a traitor, their loyalty was not updating. I shall keep the update coming slowly but surely! :) Thanks again for trying the game
2019-07-10 14:25 UTC · Community Announcements · Valvagia
Hey All! I have got a lot of suggestions from players for features they would like to see. I am more than happy to try address all of these suggestions and with the next update I hope to address 2 in particular. Master volume control from main menu settings and in game options Tile identifiers for locations Now that second item may be something new to some of you but very important to others. The approach I am taking can be seen below: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34238558/299062e5c98f3df648991d6c3d541d8b29c00505.png I am thinking of adding these tiles to
2019-07-08 18:42 UTC · Community Announcements · Valvagia
Hey All! Hope you are all well and you will be happy to know the update I spoke of is now going live. Took me a while longer than I expected. Hopefully there will be no issues anyways. So what can you expect with this update? :) Features No launcher when you click play Ability to change quality settings from within options Ability to change resolution from within options Ability to make game fullscreen or not from within options Removal of some more unused elements from various scenes If you do encounter issues, please do post and let me know. All of these are based around the game startup mai
2019-07-05 14:09 UTC · Community Announcements · Valvagia
Hey All! So I am just finishing up on another update for a feature that has been requested by a number of you. Removal of the launcher and more controls in the options menu! :) So what shall you expect overall with this update? Features No launcher when you click play Ability to change quality settings from within options Ability to change resolution from within options Ability to make game fullscreen or not from within options Removal of some more unused elements from various scenes This update will hopefully release tomorrow to you all anyways! Make sure to keep those requests and bug report
2019-06-30 11:40 UTC · Community Announcements · Valvagia
Hey All! So another small update is going live there now which contains a few changes based around the camera, as per user feedback on the discussion pages. Features Remove navigate boundary limits, so users can now navigate into the darkness. When a user clicks close on a location, the camera returns to the previous position. The coat of arms on the minimap is a bit larger and more visible. Various minor UI alignment fixes Keep that feedback coming! Always happy to make changes for people :) Thanks again!
2019-06-29 10:57 UTC · Community Announcements · Valvagia
Hey All! Hope you are all well and you will be happy to hear another small update is going live now! :) I have spent most of the morning playing with Unity3d settings trying to remove unused components from the build and disable a lot of things that I and you do not care for. In turn, the install folder is slightly smaller, but more importantly, the game should run a tiny bit smoother as I have removed a lot of overhead telemetry that Unity is performing. On a side note, I aim to release another update tomorrow which will make some changes to the camera based upon user feedback. Thanks again f
2019-06-28 20:44 UTC · Community Announcements · Valvagia
Hey All! So another update has gone live there now. It may not look like much to see, but I have added extra support so there can be default ones, sharing a bit more of the world history. In a previous update, I added the clickable skeletons that are left after battles, well I have extended this to have skeletons dotted around the world map upon launch of the game. They are clickable too and this code can also be applied to ruins, which I will add in a future update. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34238558/a56e1e171d24adfeba41eb57bbbd86aff1a570c0.png Right n
2019-06-26 16:55 UTC · Community Announcements · Valvagia
Hey All! Just wanted to let you know, I have made a new update available in the past few minutes which contains some useful little features for all you Spymasters :) Features Shortcut to wedding events from notifications Shortcut to black market from notifications Shortcut to birth event from notifications Shortcut to hostages screen when a new hostage is taken Fixes Seeing the word Placeholder when you are meant to see plague information Issues with saving of wedding details Removed some useful logging statements I shall keep the updates coming as quick as I can and thank everyone who is repo
2019-06-24 14:52 UTC · Community Announcements · Valvagia
Hey All! So I will have another update going out in the next day or so. This related back to what is seen in previous updates, but to let you all know what to expect. Features Shortcut to open black market for plague/poison available notifications Shortcut to wedding event for upcoming weddings Shortcut to funeral event Shortcut to coronation event Shortcut to birth event for upcoming royal births Shortcut to volcano for the volcano eruption event Shortcut to hostages screen when a new hostage is taken Some of these shortcuts are proving rather slow to implement, so apologies for the time betw
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/530110/raw.
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