Polygod soon to be removed from sale!
We are no longer able to financially support Polygod and must close our business down. Because of this we will be removing Polygod from the Steam Store.
Polygod is a rogue-like, randomly generated, single & multiplayer FPS with a brutal difficulty curve.
| App ID | 531530 |
|---|---|
| App type | Game |
| Developer | Krafted Games |
| Publisher | Krafted Games |
| Homepage | http://kraftedgames.com/ |
| Release date | 2018-08-17 11:58 UTC |
| Release state | released |
| Controller support | partial |
| Store page | store.steampowered.com/app/531530 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | windows_content\Polygod.exe | windows | ||
| 1 | mac_content\Polygod.app | macos | ||
| 2 | linux_content\Polygod.x86 | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| No price changes recorded yet. Price tracking starts the first time SteamRaw sees an app. | |||
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 3040458 | 2018-08-17 10:01 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 531531 | 2.82 GB | 401.26 MB | 2753828072673538350 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 3040458 | public | 2018-08-17 10:01 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:19 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
We are no longer able to financially support Polygod and must close our business down. Because of this we will be removing Polygod from the Steam Store.
Polygod is live! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26475741/fd74873c812ccd33432965d629cfb02bdfe3e40e.jpg Early Access has finally come to an end. It has been an epic 2 year journey and we could not have done it without such a supportive community. We at Krafted Games thank you! :) Below is a list of all the polish that has been done in the days leading up to launch and includes all the bug fixes, balance changes and added content. Patch Notes Bug Fixes Fixed a bug where the snake boss was on fire when dropping into the first boss fight. Removed NPCs from Online
Polygod is a randomly-generated roguelike FPS about a Faceless One, a legendary assassin with one arm who must prove himself to the seven deities by fighting through their arenas and defeating their Holy Champions in order to ascend to godhood. It features a colorful, minimalist visual style and a "brutal difficulty curve," and after nearly two years on Steam Early Access it will go into full release tomorrow.  The Faceless One also only has one gun, but he can improve it (and himself) in numerous interesting ways with Blessings, more than 100 character and weapon upgrades that
Hello Polygod Community! We at Krafted Games wanted to give an update on where we disappeared to for the last few months. Fear not! We have not forgotten about you. Over the last few months we have had our heads down working on getting Polygod ready for the Xbox One and Nintendo Switch. This unfortunately led to our wonderful Steam build getting neglected. However, this does not mean that Polygod development has been standing still. The game has been continuously worked on in the interim with our team trying our utmost to get this game as balanced and polished as possible. Updates will be comi
Hey everyone! Today's update is a rather small one with just a few fixes and one new feature: a seed-saving system. You can now save seeds that you like through the pause menu in-game, and the death screen. Your saved seeds are accessible in the Saved Seeds menu which is in the New Game menu. We hope you find this addition useful. As always, any and all feedback is welcome! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26475741/ce0233d2ac33f44b99d2827b2e4e20f9586b50db.png http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26475741/c280dc6dfc21ad1222ed15
Hey everyone! Today’s update has something special in store for any player who’s ever been curious about the strange little folk in the Polyverse… That’s right, we’d added new NPC content! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26475741/c04ed3ecdf64ef4523f6d3ddc2b02f6f7acca3ef.jpg Dr Dando, everyone’s favourite nutty Zoologist, has some new information about the creatures in Polygod, and if you’re lucky, a tale about the origins of Faceless the First. It turns out he’s quite a chatty guy. Maya’s got some new musings, too, on her preferred topic of... you guessed i
Just a small patch with some bug fixes and one small addition. Patch Notes Bug Fixes Fixed a bug where using a controller in the Death Screen would not show what the player has selected. Fixed a bug where Blessed are the Meek would show up incorrectly in the pause menu. Fixed a bug where Simple Sinner would not show up in Levels 2 and beyond. Fixed a bug wheree Simple Sinner would not activate correctly in normal Boss Fights. Fixed a bug in Splitscreen where the Mouse Sensitivity would default to 0. Added Content All blessings now add a part to your gun when bought.
Polygod, a "minimalist rogue-like FPS," reminds me a lot of Lovely Planet, with two scoops of Heavy Bullets thrown in for good measure—and a lot more bullets flying around. The gameplay is fairly straightforward: Battle as far as you can through randomly generated levels, empower your avatar with various good/bad upgrades, die, and do it again. But I really like its bright, untextured visual style (the music is pretty great too), and while it starts off fairly slowly, the action becomes frantic in a real hurry.    There's a narrative element to it as well that I
Today's patch is quite a large one where we have fixed a few bugs, improved the balance of the game and added two special state blessings which cannot be bought and can only be achieved by meeting specific requirements. However we are very excited to introduce the new content and fixes to the community! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26475741/eaf06f7ecd4b3f74ab22e0e87627a6c58dd47f5d.jpg http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26475741/dd161e95d297edf68501c0ec0348134ee097d647.jpg http://cdn.akamai.steamstatic.com/steamcommunity/
Hello everyone, in today's patch we added a subtle outline to many of the objects to give the art style a more polished feel. This feature can be turned off in the main menu if you don't like it and prefer the previous look. We also added after images to the final boss fight in order to make predicting the teleportation patterns more readable. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26475741/fa7e2d3f348dff840c5634d790c9beed926e9590.png http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26475741/63260ef21f56d87ad6cefb4f29f87a1fd6d8b627.png http://c
Hello everyone I'm very excited to introduce level 7. We've been working very long and hard on it and are excited to get community input. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26475741/c3986aa6ad74e8b9954a14ea4d2081efa85986b3.jpg http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26475741/d8c44dbcf9381359667dfe716120d147cbc86e15.jpg We have also added the last 12 blessings to the game giving us a total of 100 in game blessings! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26475741/20ba9f1922eff14250863e9616c06bf1107
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26475741/d4574233877ed635c987ff965f0d96359c4e75cd.jpg Today's patch is mostly bug fixes with some typo corrections and some quality of life. We just wanted to fix some issues and get the build into a relatively stable condition before launching the seventh level and boss fight (which are almost ready). Patch Notes Bug Fixes Fixed a bug where the visual effect for Frozen Core was not appearing on the Jawbreaker and Submarine. Fixed a bug where the Grasschopper would not indicate when it was taking damage. Fixed a bug where t
Hello everyone, today's patch has a bunch of balance changes designed to make some of the blessings which are chosen less often more viable. We have also added a bunch of new visual effects to make the results of what a blessing does more clear. Patch Notes Bug Fixes Fixed a bug with Chaotic Corruption where only the original bullets get the damage increase. Fixed a bug with Ark's narrative where the player would not keep the reward going into the next level. Took away the steam particle effects in Level 3 as they were causing needless lag. Balance Changes The max attack speed for the player h
Hello everyone, todays update is mostly filled with bug fixes to the multiplayer system as well as some increased variance to the random generation algorithm. Patch Notes Bug Fixes Fixed a bug in Single-player where Exploding Core would instant kill enemies. Fixed a bug in Single-player where the Sphere O' would not agro the player if shot. Fixed a bug in Single-player where interacting with Bran in Level 3 would result in a GUI error. Fixed a bug in Single-player character selection where using a controller would only allow selection of the first 8 characters. Fixed a bug in Online Coop where
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26475741/8978c20955e720afc86fdafac335ad5bf9e83497.png Today I'm very excited to bring you our largest and longest in development update yet! This update is all about Jolly Co-operation as we've finally completed the much requested Co-Op multiplayer option while also improving and polishing our multiplayer versus mode and other multiplayer features. Co-operative Multiplayer http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26475741/e36ab79e941d2451901fe49b06fd6c2cdf648a60.jpg Players must work together t
Full appinfo as delivered by Steam PICS, changenumber 37435436. Also at /api/app/531530/raw.
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