Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:18 UTC.
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2025-08-03 20:12 UTC · Community Announcements · Bender
From the dusty edges of K'Tharsis – a dispatch from the team behind the frontier...Howdy, space cowboys!It’s been a while since our last major update — and if you’ve been wondering what’s going on behind the scenes, let me reassure you: the silence isn’t a bad sign. In fact, it’s quite the opposite.We've been riding hard, heads down, working on bringing our game closer to the finish line. The good news? We’ve recently crossed a major internal milestone. Most of the core content is now in its final stage, and we’re shifting gears into polishing, balancing, and rigorous testing.Why It Takes Time
2025-04-19 20:25 UTC · Community Announcements · LEDsky
{STEAM_CLAN_IMAGE}/27028179/6e2b841e1745433255452170b9621adb0a6050b3.gif We’re currently working on major content upgrades, like updated quest lines, but progress isn’t ready to share yet. As a result, Build 75 is primarily a maintenance update. In this patch, we’ve improved sound design, polished new areas, added fresh assets, and enhanced NPC daily routines and AI. These changes lay the groundwork for new and updated quests coming in future builds. As always, our scripting team has tackled a ton of work, fixing numerous bugs and quest/game logic issues—many thanks to your feedback! {STEAM_CL
2024-07-25 18:50 UTC · Community Announcements · Bender
Hi all! This is a small update with the fixes of the issues that were identified as most annoying for players over the recent weeks. And fixable quickly! Meanwhile, we are already working on the next big update, which will include some exciting improvements! Bug Fixes and Improvements Fix module sub-icons not clearing from inventory slots. Fix items in gifting not triggering item info on hover. Add travel menu controller navigation. Add a waiting UI to the travel time skip. Previously, fast forward was initiated for the travel time depending on the distance, and the acceleration could continue
2024-07-06 03:05 UTC · Community Announcements · Bender
We are excited to announce the release of Hotfix 0.74.1.0, which includes several improvements and critical fixes based on recent feedback to enhance your gaming experience. Here’s a detailed list of what has been addressed in this update: Bug Fixes and Improvements Fixed camera direction affecting dodge velocity Improved animal basic melee animation interruption Fixed delimiter buttons repeating actions indefinitely Corrected max delimiter count when removing items from gifting Fixed characters without stagger animations collapsing Moved holster to RB hold for controller, fixing its hold acti
2024-07-02 15:49 UTC · Community Announcements · Bender
Greetings, space cowboys! It's been some time, and we're thrilled to bring you news about the latest Exoplanet: First Contact update. This update is all about enhancing gameplay features, level design, and optimization, with less focus on the narrative. Additionally, we've included a much-anticipated feature—gamepad support! Let's get started. {STEAM_CLAN_IMAGE}/27028179/70cb14f805754a4882e95f45b8f5a697fea4beaf.png For those still playing Build 0.73: With the release of 0.74, all saves from 0.73 will no longer be compatible. To accommodate players who want to continue using their existing save
2024-03-07 18:24 UTC · Community Announcements · Bender
{STEAM_CLAN_IMAGE}/27028179/72424016633f243d48e397a770f43a8c62e81f5b.png Hello everyone! First off, we want to share a big thank you for your feedback on our recent update. We've been truly inspired by your positive comments and we're buzzing with excitement to tackle the new issues you've helped us uncover. They're opportunities for us to make the game even better. We're always amazed at the many nuances and unique ways to play the game. Even with our small team, we're giving our all to cover as many scenarios as possible. To keep the development ball rolling while ensuring a constant rise in
2024-02-02 17:16 UTC · Community Announcements · Nessie
{STEAM_CLAN_IMAGE}/27028179/a6e9a434690b34173b619bf076449d7d4c619d12.png Hello, space cowboys! We are excited to tell you that update 0.73 is ready! We have put in a ton of work and made numerous changes to make your gaming experience even better. As usual, we're eager to hear your thoughts in the comments and on Discord. Now let's take a look at the changes awaiting you in the game. GAMEPLAY We've already told you about the changes in the combat system, the introduction of new opponents with updated sounds, and improvements in daily routines. But, of course, we have more to share besides the
2023-11-10 15:30 UTC · Community Announcements · Nessie
{STEAM_CLAN_IMAGE}/27028179/a14d25add5f71c436b10017cb572d4e87f26bd2e.png Hello folks! We continue to tell you more about the world of the game and now we’d like to pay more attention to the planet K’Tharsis. In the previous post dedicated to the setting we deepened a bit into the history of the planet, and this time we want to share how exactly it was discovered and why it has such a motley population. https://i.imgur.com/WcR3iQJ.gif A bit of history K’Tharsis would remain a wild planet forever but for captain Brennigan who had to make an emergency landing on an unfriendly looking planet. A pr
2023-10-22 17:33 UTC · Community Announcements · Nessie
https://i.imgur.com/PeBx1Xp.jpg Hello, space cowboys! Today, we'll talk about one of our most vibrant storytelling elements — cutscenes. We'll also discuss what guides us in creating them, the tools we use, and the challenges we face. When designing cutscenes for the game, we adhered to several principles, with the first being the principle of necessity. The primary goal is to simplify the player's understanding of what's happening — conveying information without lengthy dialogues, helping to assess the situation, or finding a secret passage. https://i.imgur.com/HO1LCXd.gif Secondly, it's ofte
2023-09-15 15:08 UTC · Community Announcements · Nessie
{STEAM_CLAN_IMAGE}/27028179/1216754d03ad07c3904933d9d437c5c6265d591b.jpg Hello, friends! Previously, we focused on gameplay, level design, and quests, but now we're redirecting more efforts towards exploring the game's setting, which is planned for upcoming updates. So, we would like to tell you more about the world of Exoplanet, the planet Jack finds himself on, and the laws that govern it. What does the planet K'Tharsis look like? Exoplanet is a game set in a space western setting, where the action takes place on an abandoned planet ravaged by corporations. Here, you can find both high techn
2023-08-19 17:03 UTC · Community Announcements · Nessie
https://i.imgur.com/8nc76ov.png Hello friends! While the final touches are being made in update 0.73, we would like to introduce you to two new enemies! Previously, we filled the desert and the Edge with the few mobs that were completed. Due to this, the uniqueness of the species might not have been as apparent. However, now that we have more models, we can distribute them according to habitat zones, making the fauna of K'Tarsis look much more logical. Here's what we can tell you about the behaviors and characteristics of the two new animals. WILD DOG https://i.imgur.com/EQcQkLM.jpg You can en
2023-07-22 16:00 UTC · Community Announcements · Nessie
Hey friends! Today we would like to explore another complex topic that significantly enriches the world of Exoplanet — NPC daily routines. We were inspired to give characters daily activities by Gothic, one of the first games to create a world where many characters have minor daily tasks. These tasks correspond to the roles of NPCs on The Edge — guards secure their locations, patrols monitor the territory, and traders scavenge for scraps. At first glance, it may seem simple, but in reality, there are many nuances in designing daily activities that we will discuss further. {STEAM_CLAN_IMAGE}/27
2023-06-23 16:37 UTC · Community Announcements · Nessie
{STEAM_CLAN_IMAGE}/27028179/06d105a589d31b532f6f66ed229804c04b6accb1.jpg Greetings, space cowboys! Today, we’d like to talk to you about one of the most essential aspects of space western — the combat system. It's quite an extensive and complex topic, but we're steadily approaching the final version. Today we'll tell you how we've improved the impact effects for both melee and ranged and share our plans on diversifying fights with a new system of perks. Character reactions https://i.imgur.com/1UwLRTU.gif We want to make character reactions to damage visually impressive and appealing. Therefore
2023-05-19 17:03 UTC · Community Announcements · Nessie
{STEAM_CLAN_IMAGE}/27028179/f48c733bbb8afee7f2cbab2b6065ca90ccd44494.jpg Hello friends! You have asked us if there would be an option to create your own character. In this article we’d like to explain why we can’t give such an option to the players and why we made such decisions. Of course, it's great to be able to create a character based entirely on your own preferences - to define his appearance parameters, like in Skyrim, or even choose a backstory, like in Mass Effect. And many players will feel a strong attachment to such a custom character.However, fully predefined characters also have
2023-05-05 16:16 UTC · Community Announcements · Nessie
{STEAM_CLAN_IMAGE}/27028179/16a83af39cb736f4dbb7d44dae05e2022a2aea81.jpg Hello friends! As you know we work hard for our game to become as convincing as possible, that’s why we’ve put a lot of effort into adding one of the most important features — total mortality. This mechanic is a real challenge for us because if any character can die, there will be so many scenarios that it will be impossible to control them! Besides, in our game there are quite a number of spectacular cutscenes. If a character dies and then appears in one of the videos, the logic of the narrative will be broken. It put ev
Full appinfo as delivered by Steam PICS, changenumber 38581789. Also at /api/app/531660/raw.
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