Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:51 UTC.
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2024-08-31 19:10 UTC · Community Announcements · LNDFRR
Hello. Got some strange negative reviews lately mentioned what turned out to be nonexistent issues regarding control customization; but since I was doing some INX spring cleaning, took the opportunity to review some persistent audio complaints I got (game is like eight years old and the title theme could not be muted till now, would you look at that). Either way, getting nonsense reviews is part of having an authoral free game on steam. Onwards to Mostly Negative I guess!
2023-10-20 00:05 UTC · Community Announcements · LNDFRR
Achievements should be fixed now, but game developing means whenever something is fix something else breaks so let me know any issue. Sorry for taking like 2 years to fix that but that was surprisingly tricky to solve. I started developing this beautiful mess of a game literally 10 years ago so the codebase is a eldritch nightmare at this point. Anyway.
2022-11-18 16:13 UTC · Community Announcements · LNDFRR
After what seemed like a million billion years we actually got news? Oh yeah! I've been collaborating with QUByte Interactive in order to bring the INX experience for consoles; since this version would need some more bells and whistles, we've added some extra features and called it the DX version (but fear not, the Steam and itch versions will stays free and intact). So, if you're a veteran INXer since 2016, our joined our cult in the free released two years back, you can now purchase it on the walled gardens of the Nintendo Switch, Xbox and Playstation triumvirate. See you on the metaphorical
2021-03-30 20:47 UTC · Community Announcements · LNDFRR
Hello everyone! I just released my new game, Things That Bounce and Explode on Steam today. It is similar to In Extremis in the sense that it certainly has a shoot'em up DNA, but with the gameplay of a brick-breaker (users of Aegis of Faith please apply!), but with a heavy emphasis on build customization and experimentation. The game also has some very subtle gameplay and narrative nods to the end(s) of INX that the 3 or 4 of you who got to the Epilogue might enjoy. You can find it on the link here: https://store.steampowered.com/app/1165960/Things_That_Bounce_and_Explode/
2020-09-11 22:11 UTC · Community Announcements · LNDFRR
Hello everyone, hope you guys are doing well. I come today with some big news. First, INX finally reached it's 1.1 version, with hundred of fixes, big and small, most notably the end of the dreaded slowdown that plagued the game since its launched, as well as several other improvements, new achievements, leaderboards, and visual adjustments. As for the other big news, I took the decision to make the game free, no strings attached, both here on Steam and also in itch.io, where you can also make a donation. Making this game free was always an intention, and a year before launch I seriously consi
2020-08-27 21:12 UTC · Community Announcements · LNDFRR
Hello everyone. It's been a while, haven't it? Almost three years since the last large update, it seems. Some players faced some game breaking bugs in the game, which pushed me to do some spring cleaning in the game code, and fix some long-suffering issues. Let's get to it, shall we? Bugs -removed several game objects that were not properly deleted when leaving the screen which caused severe slowdown for some players. -fixed a bug that got players stuck in the final tug-of-war against the last boss. -fixed a issues that created an extra character in the Epilogue Gameplay -bullets blinking can
2017-09-19 18:24 UTC · Community Announcements · helpleo
Hello everyone, INX is on a sale this week, so I also took the opportunities to implement some long-delayed fixes. Also, we made a leaderboard cleanup in the Steam Leaderboards, due to the fact that numerous tweaks in the game scoring systems (and resulting bugs and exploits) made impossibly high scores appear on those. In a couple of months we're having the one-year launch anniversary, and with it, possibly the game final content patch, so if you have any suggestion be sure to get in touch. Gameplay -alterations were made to the Final Results screen, with further bonuses for tallying the fina
2017-09-19 18:24 UTC · Community Announcements · helpleo
Hello everyone, INX is on a sale this week, so I also took the opportunities to implement some long-delayed fixes. Also, we made a leaderboard cleanup in the Steam Leaderboards, due to the fact that numerous tweaks in the game scoring systems (and resulting bugs and exploits) made impossibly high scores appear on those. In a couple of months we're having the one-year launch anniversary, and with it, possibly the game final content patch, so if you have any suggestion be sure to get in touch. Gameplay -alterations were made to the Final Results screen, with further bonuses for tallying the fina
2017-07-07 22:25 UTC · Community Announcements · helpleo
Hello everyone! This Summer Sale has brought a lot of new players, and with them, a lot a new feedback for improving the game, so we updated In Extremis with a fairly large patch, including some much demanded functions, such as Autofire commands. But before getting into that, just a head's up: the past updates made some alterations to scoring, causing a lot of unbalance to the game; because of that, some players got larger-than-possible scores. So, in the next update (that will also bring an in-game scoring system), we will be clearing the current Steam Leaderboards, in order to give everyone
2017-07-07 22:25 UTC · Community Announcements · helpleo
Hello everyone! This Summer Sale has brought a lot of new players, and with them, a lot a new feedback for improving the game, so we updated In Extremis with a fairly large patch, including some much demanded functions, such as Autofire commands. But before getting into that, just a head's up: the past updates made some alterations to scoring, causing a lot of unbalance to the game; because of that, some players got larger-than-possible scores. So, in the next update (that will also bring an in-game scoring system), we will be clearing the current Steam Leaderboards, in order to give everyone
2017-01-14 22:13 UTC · Community Announcements · helpleo
Hello everyone! After the Winter Sale, we received a ton of feedback related to the game, so we spent two weeks hard at work in making our biggest patch so far! But first, to adress one thing: we planned Mac & Linux versions back in december, but due to hardware difficulties, those ports are going to take a bit more time than we initially anticipated. Those versions are probably coming in our next patch, v1.1. Onto the notes: Performance Issues -we received several complaints about slowdown in specific stages and also while playing the game though several sessions; we adressed those specific p
2017-01-14 22:13 UTC · Community Announcements · helpleo
Hello everyone! After the Winter Sale, we received a ton of feedback related to the game, so we spent two weeks hard at work in making our biggest patch so far! But first, to adress one thing: we planned Mac & Linux versions back in december, but due to hardware difficulties, those ports are going to take a bit more time than we initially anticipated. Those versions are probably coming in our next patch, v1.1. Onto the notes: Performance Issues -we received several complaints about slowdown in specific stages and also while playing the game though several sessions; we adressed those specific p
2016-12-19 19:41 UTC · Community Announcements · helpleo
Hello everyone! Just rolled a new patch with some minor, but eagerly demanded fixes to In Extremis; here are the updates: -The Other encounters are now more frequent and easier -The Op Art enemies in Ewige Blumenkraft now have borders to aid visibility and collision prediction -Further reinforcement on how to unlock new aspects was added on several moments of the gameplay experience; the terminology "Threshold" was also removed to avoid confusion -Several minor adjustments to aspect damage outputs and enemy positioning in stages
2016-12-19 19:41 UTC · Community Announcements · helpleo
Hello everyone! Just rolled a new patch with some minor, but eagerly demanded fixes to In Extremis; here are the updates: -The Other encounters are now more frequent and easier -The Op Art enemies in Ewige Blumenkraft now have borders to aid visibility and collision prediction -Further reinforcement on how to unlock new aspects was added on several moments of the gameplay experience; the terminology "Threshold" was also removed to avoid confusion -Several minor adjustments to aspect damage outputs and enemy positioning in stages
2016-11-29 20:51 UTC · Community Announcements · helpleo
Heya folks! In Extremis has been updated today, with an emphasis on giving more choices and fairness regarding difficulty. -All aspects were given a slight damage boost in comparison to their previous damage outputs -The Other had a design revision to its health system make the fight more doable -Extend levels were revised, and a new tier was added; now, extend options are at the 300000,600000,1000000, and 2000000 point levels -Fixed a bug that caused audio distortion in A Cycle of Blood landmines -Fixed an issue that caused Retrobot battle music to keep playing after beating him -Added a "Res
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