Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:51 UTC.
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2018-07-13 15:25 UTC · Community Announcements · Fast Action Hero
After consolidating the engine in the last version, I spent the last 6 months optimizing and expanding the content. As a result the game is undergoing some very consequent changes. This is a crossroads for Fast Action Hero, so much has changed in the game I can barely make an exhaustive changelog. So be sure to try the tech demo and give me your feedback! Right click on the game -> properties -> betas and select "test". Here are the main features : - Improved Rift support - Trigger bullet time whenever you want - Defuse bombs or just watch them tear the pillars apart in slow motion! - Take som
2017-09-23 18:09 UTC · Community Announcements · gnarco
Long time no see, but we're back. We were very silent for personal reasons, sorry for that, but here a big release ! General gameplay * Intro / Tutorial * Outlined silhouettes indicating the best position in the cover * Cover animation for enemies * Redesigned bullet time * Enemies shooting precision adjusted * Difficulty adjustment * Different enemy looks * Revamped menu * Reduced trigger sensitivity New wepons * Shotgun SFX * Better physic * Spatial sounds * Enemy voices * Blood spatter * Bullet trail Mission mode * Reworked missions * 2 long missions in the mall * 1 long mission in the mote
2017-09-23 18:09 UTC · Community Announcements · gnarco
Long time no see, but we're back. We were very silent for personal reasons, sorry for that, but here a big release ! General gameplay * Intro / Tutorial * Outlined silhouettes indicating the best position in the cover * Cover animation for enemies * Redesigned bullet time * Enemies shooting precision adjusted * Difficulty adjustment * Different enemy looks * Revamped menu * Reduced trigger sensitivity New wepons * Shotgun SFX * Better physic * Spatial sounds * Enemy voices * Blood spatter * Bullet trail Mission mode * Reworked missions * 2 long missions in the mall * 1 long mission in the mote
2016-11-23 18:57 UTC · Community Announcements · gnarco
Hi everyone ! After tons of dev hours, we're very proud to announce you this big new release ! The main part is the introduction of the story mode ! There's 2 missions playable right now. The Mall and the Motel. You have to find your way through a lot of ennemies coming from everywhere and achieve your goal. We will polish missions and add new ones in the future, but we really want your feedbacks to improve eveything and provide you a great game play ! Complete list of changes Missions the first two missions of the story mode are here. Waypoints unlock as you clear waves of enemies. The motel
2016-11-23 18:57 UTC · Community Announcements · gnarco
Hi everyone ! After tons of dev hours, we're very proud to announce you this big new release ! The main part is the introduction of the story mode ! There's 2 missions playable right now. The Mall and the Motel. You have to find your way through a lot of ennemies coming from everywhere and achieve your goal. We will polish missions and add new ones in the future, but we really want your feedbacks to improve eveything and provide you a great game play ! Complete list of changes Missions the first two missions of the story mode are here. Waypoints unlock as you clear waves of enemies. The motel
2016-10-10 19:18 UTC · Community Announcements · Fast Action Hero
I have taken a few days break from the code to focus on your feedback and adjusting the existing roadmap. So here it is! Phase one : gameplay and structure This phase focuses on improving the experience and preparing everything to be able to unroll new content quickly. I tried to sort all your requests in a logical development workflow. Elements in bold are planned for the next patch (0.9.2). The end of this phase is planned for the end of october. Weapons : Stronger vibration when shooting shotgun,uzi, and moar guns in general Accuracy : add a slider for barrel angle in the options Sounds Com
2016-10-10 19:18 UTC · Community Announcements · Fast Action Hero
I have taken a few days break from the code to focus on your feedback and adjusting the existing roadmap. So here it is! Phase one : gameplay and structure This phase focuses on improving the experience and preparing everything to be able to unroll new content quickly. I tried to sort all your requests in a logical development workflow. Elements in bold are planned for the next patch (0.9.2). The end of this phase is planned for the end of october. Weapons : Stronger vibration when shooting shotgun,uzi, and moar guns in general Accuracy : add a slider for barrel angle in the options Sounds Com
2016-10-08 03:18 UTC · Community Announcements · Fast Action Hero
This patch improves performance and makes some bug fixes : -Navpoints are much more visible -Enemies now have a proper shotgun -Menus have been reworked -Loadout selection at startup -Music volume slider fixed, music range increased -Motel : added checkpoints -Mall: enemies spawn outside the mall and enter through doorways
2016-10-08 03:18 UTC · Community Announcements · Fast Action Hero
This patch improves performance and makes some bug fixes : -Navpoints are much more visible -Enemies now have a proper shotgun -Menus have been reworked -Loadout selection at startup -Music volume slider fixed, music range increased -Motel : added checkpoints -Mall: enemies spawn outside the mall and enter through doorways
2016-10-08 03:18 UTC · Community Announcements · Fast Action Hero
This patch improves performance and makes some bug fixes : -Navpoints are much more visible -Enemies now have a proper shotgun -Menus have been reworked -Loadout selection at startup -Music volume slider fixed, music range increased -Motel : added checkpoints -Mall: enemies spawn outside the mall and enter through doorways
2016-10-05 20:21 UTC · Community Announcements · Fast Action Hero
This patch corrects some of the bugs based on your feedback and videos. This is only a quickfix but it should improve the feeling : - blood effect is severely reduced; - trigger precision has been adjusted - reload animation doesnt get stuck anymore - navpoints colored in red to be more visible - added covers behind the rock andthe table in the motel - some trigger animations were missing - menu buttons are more reactive - enemies hitbox slightly adjusted - motel lights improved - more variety in early NPCs faces
2016-10-05 20:21 UTC · Community Announcements · Fast Action Hero
This patch corrects some of the bugs based on your feedback and videos. This is only a quickfix but it should improve the feeling : - blood effect is severely reduced; - trigger precision has been adjusted - reload animation doesnt get stuck anymore - navpoints colored in red to be more visible - added covers behind the rock andthe table in the motel - some trigger animations were missing - menu buttons are more reactive - enemies hitbox slightly adjusted - motel lights improved - more variety in early NPCs faces
2016-10-03 20:32 UTC · Community Announcements · gnarco
We are thrilled to announce the upcoming release of Fast Action Hero, as we are eagerly awaiting the end of the review process. You can expect to gear up in the coming days! Meanwhile, we'll be thikning of you between two hails of bullets =p Sami and Alex
2016-10-03 20:32 UTC · Community Announcements · gnarco
We are thrilled to announce the upcoming release of Fast Action Hero, as we are eagerly awaiting the end of the review process. You can expect to gear up in the coming days! Meanwhile, we'll be thikning of you between two hails of bullets =p Sami and Alex
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/534000/raw.
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