Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:05 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-01-13 18:57 UTC · Community Announcements · Fate-Dragon Studio
Add "back to checkpoint" option in pause menu. Add "invert vertical/horizontal look" in option menu. Optimize smoother character movements. Optimize the dodge. Remove jumping start animation and recovery time when landing. Shortening the recovery time of partial attack animations. Now will reset Greer's position and action when he got squeezed out of the border during combat. O_O"
2018-01-13 18:57 UTC · Community Announcements · Fate-Dragon Studio
Add "back to checkpoint" option in pause menu. Add "invert vertical/horizontal look" in option menu. Optimize smoother character movements. Optimize the dodge. Remove jumping start animation and recovery time when landing. Shortening the recovery time of partial attack animations. Now will reset Greer's position and action when he got squeezed out of the border during combat. O_O"
2018-01-07 13:39 UTC · Community Announcements · Fate-Dragon Studio
Optimize model texture. Optimize the drop frames on Mission 0 & 2. Change the position of some objects, in oder to let the gameplay more smoothly. Greer's Hurt-Animation is faster. Add a new camera change of locking on enemys when you stick to the wall in Mission 1 & 2. But you can still change back to the old one in the setting. The current game performance optimization will be to come to an end. Then will begin to adjust character control related issues. And... you can try choose a lower screen resolution ( 1600x900, 1280x720 ) or quality setting when fps is too low! ( Temporarily solve this
2018-01-07 13:39 UTC · Community Announcements · Fate-Dragon Studio
Optimize model texture. Optimize the drop frames on Mission 0 & 2. Change the position of some objects, in oder to let the gameplay more smoothly. Greer's Hurt-Animation is faster. Add a new camera change of locking on enemys when you stick to the wall in Mission 1 & 2. But you can still change back to the old one in the setting. The current game performance optimization will be to come to an end. Then will begin to adjust character control related issues. And... you can try choose a lower screen resolution ( 1600x900, 1280x720 ) or quality setting when fps is too low! ( Temporarily solve this
2018-01-02 13:43 UTC · Community Announcements · Fate-Dragon Studio
Optimize game performance for scene. Optimize loading time. Add Dark-Dragon UI color animation. Delete the delay when Greer turned around too much. Increase dodge non damage time and distance again. Bodyer's tail will disapper when injured! Try fixing the problem of locking position. We will continue to improve. Thanks everyone!!
2018-01-02 13:43 UTC · Community Announcements · Fate-Dragon Studio
Optimize game performance for scene. Optimize loading time. Add Dark-Dragon UI color animation. Delete the delay when Greer turned around too much. Increase dodge non damage time and distance again. Bodyer's tail will disapper when injured! Try fixing the problem of locking position. We will continue to improve. Thanks everyone!!
2017-12-25 18:13 UTC · Community Announcements · Fate-Dragon Studio
Add control horizontal and vertical speed. Adjust Greer's HP, DP and damage calculate. Adjust the game difficulty of the final chapter. Increase dodge non damage time, and add the effect. Thanks for feedback. However, there are still some issues that have not yet been resolved. We will try out fix the known bug.
2017-12-25 18:13 UTC · Community Announcements · Fate-Dragon Studio
Add control horizontal and vertical speed. Adjust Greer's HP, DP and damage calculate. Adjust the game difficulty of the final chapter. Increase dodge non damage time, and add the effect. Thanks for feedback. However, there are still some issues that have not yet been resolved. We will try out fix the known bug.
2017-12-21 14:27 UTC · Community Announcements · Fate-Dragon Studio
This game was produced by our team members in our college years. ( 2016 ) ( we've all graduated now. ) We still have many ideas, story lines, and plots, lack of time and resources kept us from including them all in this game. However, we will continue to do our best in the world of game developing. Thank you so much for trying out our game, and we hope that you will continue to support us in the future. (´・ω・`)
2017-12-21 14:27 UTC · Community Announcements · Fate-Dragon Studio
This game was produced by our team members in our college years. ( 2016 ) ( we've all graduated now. ) We still have many ideas, story lines, and plots, lack of time and resources kept us from including them all in this game. However, we will continue to do our best in the world of game developing. Thank you so much for trying out our game, and we hope that you will continue to support us in the future. (´・ω・`)
Full appinfo as delivered by Steam PICS, changenumber 37435436. Also at /api/app/534220/raw.
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