Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:44 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-07-10 15:39 UTC · Community Announcements · garcia_1968
Hi all, I haven't been working on this game at all lately, instead trying to focus back on regular job, family and other things. I do check steam for messages to the board and apologize where I haven't been able to create fixes for VR or otherwise. This mainly relates to my limited testing setup with only the Vive setup, VR software updates I haven't been able to keep up with and not being able to reproduce the errors players might be getting with their setup. I am glad to hear where the game is working properly in 2D or VR to help know it is not broken for everyone or where people want to pos
2017-12-19 21:16 UTC · Community Announcements · garcia_1968
For this version, in 'climb' game mode, the jumping blocks will use the same random textures and lighting as found in 'glide' mode for more visual variety. If you want the old plain 'dirt' blocks, choose the 'fixed daytime' option in the menu and restart the level. For 'glide' mode, added some short tutorial notes and a video link for starting players. Levels also randomly place art prints with point score cubes beneath them. Added 1 new music track.
2017-12-19 21:16 UTC · Community Announcements · garcia_1968
For this version, in 'climb' game mode, the jumping blocks will use the same random textures and lighting as found in 'glide' mode for more visual variety. If you want the old plain 'dirt' blocks, choose the 'fixed daytime' option in the menu and restart the level. For 'glide' mode, added some short tutorial notes and a video link for starting players. Levels also randomly place art prints with point score cubes beneath them. Added 1 new music track.
2017-12-08 16:24 UTC · Community Announcements · garcia_1968
Added another music track and ability to set per game session the music level up or down using the keyboard numpad -/+ keys. Will add permanent audio level settings in later version.
2017-12-08 16:24 UTC · Community Announcements · garcia_1968
Added another music track and ability to set per game session the music level up or down using the keyboard numpad -/+ keys. Will add permanent audio level settings in later version.
2017-12-07 17:28 UTC · Community Announcements · garcia_1968
for Glide mode - boost pickups make flying upward easier for 2 seconds to regain altitude Music tracks available in glide - added 2 new synth-based songs for first 2 levels, more tracks to come
2017-12-07 17:28 UTC · Community Announcements · garcia_1968
for Glide mode - boost pickups make flying upward easier for 2 seconds to regain altitude Music tracks available in glide - added 2 new synth-based songs for first 2 levels, more tracks to come
2017-12-07 01:28 UTC · Community Announcements · garcia_1968
For 'glide' mode Added more top/side texture maps as well as geometry types for level building(more visual variety to the levels). Lighting/fog color is random between levels also, to get normal daylight, choose 'fixed daylight' from the pause menu. Added a 7 minute leaderboard for posting top score for 7 minutes of playing(same level or across levels). Added 'score'(gold) and 'boost'(blue) pickups. Added 'named' seed to get to a level by some entered name. From pause menu, the player chooses 'Name Seed' to activate the entry field, enters any string like 'bobcat' and then 'goto name' to go to
2017-12-07 01:28 UTC · Community Announcements · garcia_1968
For 'glide' mode Added more top/side texture maps as well as geometry types for level building(more visual variety to the levels). Lighting/fog color is random between levels also, to get normal daylight, choose 'fixed daylight' from the pause menu. Added a 7 minute leaderboard for posting top score for 7 minutes of playing(same level or across levels). Added 'score'(gold) and 'boost'(blue) pickups. Added 'named' seed to get to a level by some entered name. From pause menu, the player chooses 'Name Seed' to activate the entry field, enters any string like 'bobcat' and then 'goto name' to go to
2017-12-04 21:10 UTC · Community Announcements · garcia_1968
In 'glide' game mode, added the ability to fly through a 'portal'(looks like a large slow-spinning red ball) to the next random level. After flying through a portal, the player score will be sent to the 'GlideHigh_201712' leaderboard with scoring ending when the player crashes. So to set a score for one level, don't fly through any portals - to set a score across multiple levels, keep flying through portals. Also added a beginning basic 'choice' menu at the game start between 'Climb' and 'Glide' - the other modes(crystal hunt and explore) are available also, just from the same pause menu as ea
2017-12-04 21:10 UTC · Community Announcements · garcia_1968
In 'glide' game mode, added the ability to fly through a 'portal'(looks like a large slow-spinning red ball) to the next random level. After flying through a portal, the player score will be sent to the 'GlideHigh_201712' leaderboard with scoring ending when the player crashes. So to set a score for one level, don't fly through any portals - to set a score across multiple levels, keep flying through portals. Also added a beginning basic 'choice' menu at the game start between 'Climb' and 'Glide' - the other modes(crystal hunt and explore) are available also, just from the same pause menu as ea
2017-11-30 06:44 UTC · Community Announcements · garcia_1968
The game mode 'glide' (choose from the pause menu/F1/gamepad 'start' key) has been reworked with new flight mechanics and procedurally placed rocks(different for each level) for the player to glide as near as possible without crashing to score points on the way down. Close to the bottom of the level, the HUD will display 'Round Over' to indicate scoring has ended. The first 3 levels have glide scores submitted to steam leaderboards, greater levels than that are local best score. Gliding works in VR also and supports head free-look, have tested with Vive and gamepad. Remember to start the game
2017-11-30 06:44 UTC · Community Announcements · garcia_1968
The game mode 'glide' (choose from the pause menu/F1/gamepad 'start' key) has been reworked with new flight mechanics and procedurally placed rocks(different for each level) for the player to glide as near as possible without crashing to score points on the way down. Close to the bottom of the level, the HUD will display 'Round Over' to indicate scoring has ended. The first 3 levels have glide scores submitted to steam leaderboards, greater levels than that are local best score. Gliding works in VR also and supports head free-look, have tested with Vive and gamepad. Remember to start the game
2017-09-08 14:16 UTC · Community Announcements · garcia_1968
After testing the sales response over the steam summer sale, I've decided to return to making Climbtime freely available after this coming September 18(Valve requests a week notice before any price changes). I've considered adding additional level story and music content and a few new enemy types, but off-work/family time has been limited lately. Thanks to those who enjoy playing the game who provide helpful feedback and reviews. Thanks garcia_1968
2017-09-08 14:16 UTC · Community Announcements · garcia_1968
After testing the sales response over the steam summer sale, I've decided to return to making Climbtime freely available after this coming September 18(Valve requests a week notice before any price changes). I've considered adding additional level story and music content and a few new enemy types, but off-work/family time has been limited lately. Thanks to those who enjoy playing the game who provide helpful feedback and reviews. Thanks garcia_1968
Full appinfo as delivered by Steam PICS, changenumber 37435436. Also at /api/app/535170/raw.
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