Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:32 UTC.
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2021-09-07 01:28 UTC · Community Announcements · Narlyteeth
{STEAM_CLAN_IMAGE}/31141637/460e1b812732e7aefb169c606e19fa9a8cf1be96.jpg Nelo has now using UE4 4.25 to take advantage of newer graphics hardware and DirectX 12. Nelo now runs in DirectX 12 out of the box which allows a much greater performance boost on newer graphics cards and faster load times. We are able to get an average framerate of 140-150 fps on a single RTX2070 at 1080p. We have been testing newer rendering features like raytracing with the game but we decided not to go that way and prioritize getting framerate boosts instead. -Hit frames are more exaggerated with well time shield blo
2020-06-28 20:13 UTC · Community Announcements · Narlyteeth
Major Features {STEAM_CLAN_IMAGE}/31141637/63bd656d44aa9669fd072492d061a41196a3fcb1.png Reworked Levels {STEAM_CLAN_IMAGE}/31141637/ad1ce7fc5451ce915dbc2fe9d635993279d14034.jpg Aurora and Plemniba have been reworked from the ground up and Moon and White Blazar have been heavily modified to have generally better pacing than before. Most levels are now more open and some objectives can be completed in any order the player chooses. Rally points are no longer used. Instead, we broke up chapters into smaller pieces. 3d map viewer {STEAM_CLAN_IMAGE}/31141637/515c643f1f2774efe498d3011b4bc45f2f6cc24c.
2020-01-24 19:13 UTC · Community Announcements · Narlyteeth
New level design approach, {STEAM_CLAN_IMAGE}/31141637/ad1ce7fc5451ce915dbc2fe9d635993279d14034.jpg One of the biggest changes to the game is we have redesigned several of the single player levels. Two of the levels from Act I have been completely redone and some of the Act II levels have been reworked as well. We wanted these levels to have better pacing and be more simplified and ‘Open’ than before. Originally these levels would take 1-2+ hours to get through grinding through room to room waves of enemies and platforming. The levels should now take 15-30 minutes to get through with more free
2019-08-20 20:23 UTC · Community Announcements · Narlyteeth
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31141637/8b457ef76cf976e35fe71f9fccb8f026fe515901.jpg Hello, a small patch is now available. Here are the patch notes. Patch 0.1.3.0 -Ai is less aggressive at close range -Ai no longer blocks or teleports as a defense -Technique penalties have become more linient and non-existant on Recruit -Light added on Nelo’s back for visual clarity -More health given to Nightsithe -Combo can be increased by inflicting damage as well as kills -Camera backs out when enemies are close behind player -Adjusted lighting on aurora -Added rain pos
2019-05-17 19:24 UTC · Community Announcements · Narlyteeth
Hello Everyone, and thank you again for your patience. We know we have been very quiet about progress lately but only because we have been very busy on developing the new content for act 2. If you have been following our most active social media pages ( https://twitter.com/NeloGame , https://www.facebook.com/NeloGame ). You may have seen some images we have been teasing for the new act 2 content including characters, levels, and enemies. We have also uploaded a few video updates in the past couple of months showing our progress. Video Updates: https://www.youtube.com/watch?v=s_NSGjZhhSI https:
2019-01-24 00:59 UTC · Community Announcements · Narlyteeth
Hello, a new patch is now available. Here are the patch notes. Patch 0.1.2.7 -fixed ui focus issues when playing splitscreen -fixed mislabled button prompts in campaign -fixed checkpoint and trigger gate issues on Chapter 2 Solace We will be adding more fixes soon. Please remember to report bugs on the Steam forum so we can eliminate them. The more detail you describe them with, the easier it is for us to hunt them down on our end. We also strongly advise you verify integrity of the files after the update is finished downloading. Thank you again,
2018-10-02 17:55 UTC · Community Announcements · Narlyteeth
Hello, a new patch is now available. Here are the patch notes https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31141637/d5908b6015c6129a4efe26008f1e3fe954bcaf7d.jpg Patch 0.1.2.6 -Ns teleport trail effect (Nightsithe enemies will make a tracer trail effect when they teleport displaying the direction they moved.) -Air dash release no longer cancels divedash -Auto Cam for hyperblitz added. -A hybrid Toggle/Hold feature for OmniFire is now the default setting for Omnitoggle. -Localization for Chinese,Japanese,Russian,French,Spanish, and German have been added. The translations a
2018-08-08 23:16 UTC · Community Announcements · Narlyteeth
Hello, a new hotfix patch is now available. Here are the patch notes Patch 0.1.2.5 -Fixed UI not focusing when loading Training Mode. -Fixed Bug where occasionally, loading new chapter will load last save instead. -Fixed Heavy Ranged Melee Attacks (Y-YY) self cancelling. -Fixed Delta Time issue with AutoMeleeCam. We will be adding more fixes soon. Please remember to report bugs on the Steam forum so we can eliminate them. The more detail you describe them with, the easier it is for us to hunt them down on our end. We also strongly advise you verify integrity of the files after the update is fi
2018-08-05 05:36 UTC · Community Announcements · Narlyteeth
Hello, a new hotfix patch is now available in response to the game breaking bug reports. Here are the patch notes Patch 0.1.2.4 -Fixed out of the box keybinding not being setup properly. -Moved Heatmap save data to its own save file called 'Heatmap'. -Fixed game breaking issue with players spawning in odd areas of a single player map. -Fixed initial UI mode not focusing on game only. We apologize for the major technical issues with the last build. We will be adding more fixes soon. Please remember to report bugs on the Steam forum so we can eliminate them. The more detail you describe them wit
2018-07-27 23:49 UTC · Community Announcements · Narlyteeth
Hello, a new patch is now available. Here are the patch notes. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31141637/8b457ef76cf976e35fe71f9fccb8f026fe515901.jpg Patch 0.1.2.3 https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31141637/4cb7044c12756311fceb02cd29a411710d209708.jpg -Added Keybindings feature. Players can now customize keybindings. please note that action prompts and tooltip popups will still display the default keybindings. This is still to be addressed. -Heatmap. The Heatmap highlights areas where players have already explored. This should
2018-06-14 18:32 UTC · Community Announcements · Narlyteeth
Hello, a small patch is now available. Here are the patch notes. Patch 0.1.2.2 -Fixed enemies' rotation update bug when they are lunging. -Disabled aerial knock-back to enemies from bullets (This was an experiment and It's just disabled, not removed.) -Disabled aerial knock-back to enemies from melee attacks. (Again this is experimental and might bring back when further refined) We will be adding more fixes soon. Please remember to report bugs on the Steam forum so we can eliminate them. The more detail you describe them with, the easier it is for us to hunt them down on our end. We also stron
2018-06-06 00:24 UTC · Community Announcements · Narlyteeth
Hello, a new patch is now available. Here are the patch notes. Patch 0.1.2.1 -Enemies AI will learn to predict repetitive attacks from players and will increase defensiveness when players don't mix up attacks. -Improved Zenith Thrash to bring nearby enemies to player altitude. -Air Melee Attacks will have knockback effect on enemies that are flying or falling. -Shooting falling enemies will also have a knockback effect. This will be further tweaked and refined in future builds. -Bullet impacts on enemies are now a contrasted blue color and are much brighter. -Refined impact frames to be more c
2018-05-31 20:57 UTC · Community Announcements · Narlyteeth
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31141637/8c23dd8be5a588ee734729db6b636ab3bcd243b8.jpg Hello! The second major update for Nelo’s Alpha is here! We’ve got lots of new things so let’s dig in! https://youtu.be/8EOAJz83ytY Build 0.1.2.0 Major Features Training Mode https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31141637/27db807259b1d697277e4ade61259c31ba1ff5ee.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31141637/2b447b2ee56d9d58fa4c9a55ebdc8c6fb82ae07a.jpg -Training Mode is a Consequence free environment where players
2018-03-01 03:26 UTC · Community Announcements · Narlyteeth
Hello, a new patch is now available. Here are the patch notes. Patch 0.1.1.3 http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31141637/81fabf8044c2470cf0e1751e9c5675fee8c395d8.jpg 'The Pie-like selection menu for items. The visuals are placeholder until further development' -Addressed Crashing issues involving Nightsithe Cherubs on Endurance Mode. (Not confirmed fixed without thorough testing) -Fixed Shock Mine not working. -Flashbang now behaves like a mini Stun Bomb. The Flashbang's radius and effectiveness isn't as big as the Stun Bombs earned through Zen rewards. -Spe
2018-03-01 03:26 UTC · Community Announcements · Narlyteeth
Hello, a new patch is now available. Here are the patch notes. Patch 0.1.1.3 http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31141637/81fabf8044c2470cf0e1751e9c5675fee8c395d8.jpg 'The Pie-like selection menu for items. The visuals are placeholder until further development' -Addressed Crashing issues involving Nightsithe Cherubs on Endurance Mode. (Not confirmed fixed without thorough testing) -Fixed Shock Mine not working. -Flashbang now behaves like a mini Stun Bomb. The Flashbang's radius and effectiveness isn't as big as the Stun Bombs earned through Zen rewards. -Spe
Full appinfo as delivered by Steam PICS, changenumber 36071687. Also at /api/app/537000/raw.
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