Dear Supa's
Trading cards are now ready and published! Enjoy!
surreal VR arcade
| App ID | 537920 |
|---|---|
| App type | Game |
| Developer | Tadej Fius |
| Publisher | MediaAtlas |
| Homepage | http://www.underverse.org/skmh |
| Release date | 2016-10-07 05:36 UTC · Early Access |
| Release state | released |
| Store page | store.steampowered.com/app/537920 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | smhk-labyrinth.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:19 UTC | $7.99 | $7.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 1583654 | 2017-01-22 00:18 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 537921 | windows · 64 | 929.80 MB | 363.55 MB | 8781267062070747598 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 1583654 | public | 2017-01-22 00:18 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:20 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Trading cards are now ready and published! Enjoy!
Trading cards are now ready and published! Enjoy!
minor change to how creatures react: shoot creature in a foot, if successful creature will start jumping on opposite leg, use this time to get behind and shoot it into back. (5x multiplier)
minor change to how creatures react: shoot creature in a foot, if successful creature will start jumping on opposite leg, use this time to get behind and shoot it into back. (5x multiplier)
Minor visual fixes * belt disabled on start * added option in settings to toggle belt * added light to magic * fixed few positions of chests and monster spawners known issues * if monster falls off higher ground it can get stuck in wall * mana not being reduced by projectile (will probably remove mana)
Minor visual fixes * belt disabled on start * added option in settings to toggle belt * added light to magic * fixed few positions of chests and monster spawners known issues * if monster falls off higher ground it can get stuck in wall * mana not being reduced by projectile (will probably remove mana)
Update 0.5577 Dear Supa's here is a "Tiny" update New features added belt for quick selection of available arsenal, look down to access it put masks on your face provides visual feedback of changing visual appearance bug fixes you can no longer connect invalid item with flame juggernauts and peakmasters now spawn with several different masks Options and settings added cheat option to display all parts needed for body construction known issues mana is not reduced (bug or a feature ?) maybe i should remove mana completely
Update 0.5577 Dear Supa's here is a "Tiny" update New features added belt for quick selection of available arsenal, look down to access it put masks on your face provides visual feedback of changing visual appearance bug fixes you can no longer connect invalid item with flame juggernauts and peakmasters now spawn with several different masks Options and settings added cheat option to display all parts needed for body construction known issues mana is not reduced (bug or a feature ?) maybe i should remove mana completely
January 1th 2017 Update 0.5426 Dear Supa's here is a "Santa Clause is forever young but late last year!" update Options and settings added movement option to choose between controller relative / head relative movement menu has been redesigned, made easier to manipulate and choose from options added graphics: "Ambient occlusion" toggle under graphics settings (realy useless, disabled by default) added graphics: "eye adaptation" toggle under graphics settings added graphics: "deferred render" togle to use deferred rendering path (slower but much more lights, don't use if you don't have at least
January 1th 2017 Update 0.5426 Dear Supa's here is a "Santa Clause is forever young but late last year!" update Options and settings added movement option to choose between controller relative / head relative movement menu has been redesigned, made easier to manipulate and choose from options added graphics: "Ambient occlusion" toggle under graphics settings (realy useless, disabled by default) added graphics: "eye adaptation" toggle under graphics settings added graphics: "deferred render" togle to use deferred rendering path (slower but much more lights, don't use if you don't have at least
Dear Supa's! Was hoping new build will be available tonight but it is not yet in form that satisfies me and would be proper for public preview. Was working hard to bring it to you with so many exciting features, improvements and changes coming. Lost lots of time with upgrade to new version of Unity, had to fix those issues first. Besides previous labyrinths that can be played as action/arcade, where you need to reach the centre, a completely new open world story is almost ready with several destinations to explore and conquer. I hope that new version will be ready for you before end of this ye
Dear Supa's! Was hoping new build will be available tonight but it is not yet in form that satisfies me and would be proper for public preview. Was working hard to bring it to you with so many exciting features, improvements and changes coming. Lost lots of time with upgrade to new version of Unity, had to fix those issues first. Besides previous labyrinths that can be played as action/arcade, where you need to reach the centre, a completely new open world story is almost ready with several destinations to explore and conquer. I hope that new version will be ready for you before end of this ye
November 25th 2016 Update 0.4653 Dear Supa's we are proud to announce something completely different: SKMH is now a single (VR) or two (VR/Desktop) player asymmetric coop game. upcoming update code named "2nd Sun, Moon and Utilities" Gameplay changes Opening inventory will slowdown time for 7 seconds. This perk has 30s cool-down (was 42 but i reduced it as you its fun). During cool-down inventory will be displayed but slowdown will not occur. player can now catch fire (immune), acid and electricity upon completion of labyrinth new level is automatically loaded different monsters are now immune
November 25th 2016 Update 0.4653 Dear Supa's we are proud to announce something completely different: SKMH is now a single (VR) or two (VR/Desktop) player asymmetric coop game. upcoming update code named "2nd Sun, Moon and Utilities" Gameplay changes Opening inventory will slowdown time for 7 seconds. This perk has 30s cool-down (was 42 but i reduced it as you its fun). During cool-down inventory will be displayed but slowdown will not occur. player can now catch fire (immune), acid and electricity upon completion of labyrinth new level is automatically loaded different monsters are now immune
During first stage of Early Access, we fixed many performance issues and bugs added lots of new projectile weapons, two bombs, time bomb 5 more magic spells (that you can mix) 8 playable levels 1 new secret area made monsters bit more interesting and bit smarter (they are still stupid, don't get me wrong) added 30+ animations for monsters 2 new monsters, Titan and Golem added options for difficulty, anti aliasing, volume, alternative teleporter, touch pad movement, cheats most of crashes were fixed (those that we know of) What we are cooking/working on: Minotaur: New NPC that will explain part
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/537920/raw.
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