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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:51 UTC
$4.99
$4.99
DLC
AppID
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Price
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Branches
Branch
Build ID
Description
Updated
Password
public
13767482
2024-03-17 16:40 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
538171
windows
3.91 GB
1.47 GB
6054389317936940635
538172
macos
3.93 GB
1.47 GB
3223446554637330289
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
13767482
public
2024-03-17 16:40 UTC
5 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:51 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-03-14 21:21 UTC · Community Announcements · Mad Vulture Games
Raging Titan is back! Now this is what I call an update. The game has been completely reworked and there’s nearly no area that hasn’t gotten some love in the last couple of days and weeks, and here is the final result! Have a look at the list of changes and give it a try! Rebalanced costs, damage, fire rates and ranges of all towers and their respective upgrade levels Reworked visuals and props in many levels Reworking lighting to be less demanding while still looking better than before Decreased volume of enemy portals, machine-gun tower and anti air gun Fixed issues with projectile movement
2017-06-04 17:50 UTC · Community Announcements · Mad Vulture Games
The Summer Update! It's been a while since the last update and so it is time to get you the latest fixes on the game. Here's the complete list: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26476405/5c34643d06242b0ad787d4f1dafa13aa61e0d379.jpg 4 new levels in the new level pack "Archipelago" Switch profiles for towers - either use a "balanced" profile which is the usual behavior, or trade damage for increased range! New Superweapon added! You may now emit a deadly blast from your HQ, vaporizing everything in range! It takes a while to reload, and the more often you use
2017-06-04 17:50 UTC · Community Announcements · Mad Vulture Games
The Summer Update! It's been a while since the last update and so it is time to get you the latest fixes on the game. Here's the complete list: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26476405/5c34643d06242b0ad787d4f1dafa13aa61e0d379.jpg 4 new levels in the new level pack "Archipelago" Switch profiles for towers - either use a "balanced" profile which is the usual behavior, or trade damage for increased range! New Superweapon added! You may now emit a deadly blast from your HQ, vaporizing everything in range! It takes a while to reload, and the more often you use
2016-11-05 21:14 UTC · Community Announcements · Mad Vulture Games
The last update was not published long ago, but here are some more additions to the game which are now available with the latest update. As you can see this update mainly focuses on giving you additional hotkey controls in menus. Also there are changing in how the air paths are displayed. Full change list here: Air paths can now be shown at will by toggling them with the corresponding button in the upper right corner in the game (or using the H key). Note: Blinking air paths will still be shown once airborne enemies have been spawned Air path default visibility can be set in the options menu U
2016-11-05 21:14 UTC · Community Announcements · Mad Vulture Games
The last update was not published long ago, but here are some more additions to the game which are now available with the latest update. As you can see this update mainly focuses on giving you additional hotkey controls in menus. Also there are changing in how the air paths are displayed. Full change list here: Air paths can now be shown at will by toggling them with the corresponding button in the upper right corner in the game (or using the H key). Note: Blinking air paths will still be shown once airborne enemies have been spawned Air path default visibility can be set in the options menu U
2016-11-01 17:25 UTC · Community Announcements · Mad Vulture Games
Finally it's about time for the next update, and this time it brings a lot of features, fixes and changes and also stuff you have been specifically asking for. Let's not talk to much and praise the gods of game development or similar - just have a look at the changelog! Hope you enjoy it! New & Improved Showing clear tower and enemy data in glossary instead of generic texts Upgrades of towers are visible in glossary as well now Showing tower data ingame when hovering over the build button with the mouse Showing tower upgrade data ingame when hovering over the upgrade button Also showing money
2016-11-01 17:25 UTC · Community Announcements · Mad Vulture Games
Finally it's about time for the next update, and this time it brings a lot of features, fixes and changes and also stuff you have been specifically asking for. Let's not talk to much and praise the gods of game development or similar - just have a look at the changelog! Hope you enjoy it! New & Improved Showing clear tower and enemy data in glossary instead of generic texts Upgrades of towers are visible in glossary as well now Showing tower data ingame when hovering over the build button with the mouse Showing tower upgrade data ingame when hovering over the upgrade button Also showing money
2016-10-27 20:51 UTC · Community Announcements · Mad Vulture Games
It's been quiet during the last couple of days, and there's a reason for that. Update time! The next update will be released soon and it is time to share an idea on what I have been working on: Expect new stats insights, enhanced tower detail display, reworked balancing, GUI improvements and some more enhancements and fixes! More details will follow soon, as well as the update itself. Stay tuned!
2016-10-27 20:51 UTC · Community Announcements · Mad Vulture Games
It's been quiet during the last couple of days, and there's a reason for that. Update time! The next update will be released soon and it is time to share an idea on what I have been working on: Expect new stats insights, enhanced tower detail display, reworked balancing, GUI improvements and some more enhancements and fixes! More details will follow soon, as well as the update itself. Stay tuned!
2016-10-19 19:17 UTC · Community Announcements · Mad Vulture Games
BIg thanks to all the players who have bought the game so far, and a especially big thank you to all of you who provided so constant feedback and proposals for improvements! This is so valuable, and of course you shall not be disappointed, so here it is, the first bigger update to the game (apart from a hotfix in the early day). Update 1 Improvements Moving the camera or zooming when the game has stopped (e.g. you won the level) is not possible anymore. This should help when scrolling through the leaderboards or using mouse and keyboard for various other reasons Scores for the selected level g
2016-10-19 19:17 UTC · Community Announcements · Mad Vulture Games
BIg thanks to all the players who have bought the game so far, and a especially big thank you to all of you who provided so constant feedback and proposals for improvements! This is so valuable, and of course you shall not be disappointed, so here it is, the first bigger update to the game (apart from a hotfix in the early day). Update 1 Improvements Moving the camera or zooming when the game has stopped (e.g. you won the level) is not possible anymore. This should help when scrolling through the leaderboards or using mouse and keyboard for various other reasons Scores for the selected level g
Full appinfo as delivered by Steam PICS, changenumber 34833433. Also at /api/app/538170/raw.