Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:37 UTC.
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2018-04-08 11:49 UTC · Community Announcements · Beardserk
Mellow greetings Comrades, There has been a couple of weeks without updates, but we finally have some material to show. As you all know from previous updates, we are now focused in 2 main topics: The 1st chapter cutscene The UI refactoring Regarding the cutscene, we are going pretty fast. First we were composing the storyboard of what we mainly wanted to show in there, and having decided the composition, we started to set up the style for the different scenes: https://steamuserimages-a.akamaihd.net/ugc/919173236314177417/FDE33423F0246F08ABFF1E428F8D93C3304CA530/ Black/White tests https://steam
2018-04-08 11:49 UTC · Community Announcements · Beardserk
Mellow greetings Comrades, There has been a couple of weeks without updates, but we finally have some material to show. As you all know from previous updates, we are now focused in 2 main topics: The 1st chapter cutscene The UI refactoring Regarding the cutscene, we are going pretty fast. First we were composing the storyboard of what we mainly wanted to show in there, and having decided the composition, we started to set up the style for the different scenes: https://steamuserimages-a.akamaihd.net/ugc/919173236314177417/FDE33423F0246F08ABFF1E428F8D93C3304CA530/ Black/White tests https://steam
2018-03-18 23:26 UTC · Community Announcements · Beardserk
Mellow greetings Comrades, This week we would like to give a very warm welcome to Natalia, a very good and talented friend of us who is gonna be helping with graphics & design ːsteamhappyː. She is gonna be focused for now with the game cinematics and events, as well on any upcoming new game extras to disclosure. Thanks to her, we already have a reworked Kommissar Dossier "Extra" PDF included in the game, that will replace last week WIP version. We will as well be posting new concepts and graphics as we work on them so you can be giving us your feedback. On my side, beside the required "on boar
2018-03-18 23:26 UTC · Community Announcements · Beardserk
Mellow greetings Comrades, This week we would like to give a very warm welcome to Natalia, a very good and talented friend of us who is gonna be helping with graphics & design ːsteamhappyː. She is gonna be focused for now with the game cinematics and events, as well on any upcoming new game extras to disclosure. Thanks to her, we already have a reworked Kommissar Dossier "Extra" PDF included in the game, that will replace last week WIP version. We will as well be posting new concepts and graphics as we work on them so you can be giving us your feedback. On my side, beside the required "on boar
2018-03-11 14:56 UTC · Community Announcements · Beardserk
Mellow greetings Comrades, This week new build finally includes some of the corrected narratives as well as one of the first game goodies. You will be able to find the PDF game brochure in the "Extras" folder of the game. It is just a WIP version since has been a bit problematic to modify the original document layout, but i didn't want to let another week with excuses to no deliver content, and i decided to include at least the WIP version. When we manage to fix the layout problems again i will update it ;). Since next week looks like is still gonna be busy for the team, and i cant finish the
2018-03-11 14:56 UTC · Community Announcements · Beardserk
Mellow greetings Comrades, This week new build finally includes some of the corrected narratives as well as one of the first game goodies. You will be able to find the PDF game brochure in the "Extras" folder of the game. It is just a WIP version since has been a bit problematic to modify the original document layout, but i didn't want to let another week with excuses to no deliver content, and i decided to include at least the WIP version. When we manage to fix the layout problems again i will update it ;). Since next week looks like is still gonna be busy for the team, and i cant finish the
2018-03-06 17:42 UTC · Community Announcements · Beardserk
Mellow greetings Comrades, Sorry all for the delay on the weekly report, I'm having again some tough time at work, including the weekend, and I've not been able to implement any of the changes I had in mind for this week. I did get some support from our writing collaborator IndieLogic, who sent us some nice narrative corrections, music tracks and even an updated video for the trailer. Thanks a lot again mate, you have here your home if you ever have again some time or mood to help us out :) So I will try to pull some time here and there to have those changes on this weekend build. I will also
2018-03-06 17:42 UTC · Community Announcements · Beardserk
Mellow greetings Comrades, Sorry all for the delay on the weekly report, I'm having again some tough time at work, including the weekend, and I've not been able to implement any of the changes I had in mind for this week. I did get some support from our writing collaborator IndieLogic, who sent us some nice narrative corrections, music tracks and even an updated video for the trailer. Thanks a lot again mate, you have here your home if you ever have again some time or mood to help us out :) So I will try to pull some time here and there to have those changes on this weekend build. I will also
2018-02-25 22:08 UTC · Community Announcements · Beardserk
Mellow greetings Comrades, This week we have a pretty good news! A fellow from the community, IndieLogic, has offered us his help in writing and reviewing the game narratives. He is as passionate as us about the game and wants to make something really special for the Steam community too. We are very thankful for his offer and can´t wait to read his lines! Our English writing was clearly not good (apologies for that, that is on me) and it is a weak point in the game that most of you pointed out from the beginning, we think having his help is a really big step forward and we all are gonna see it
2018-02-25 22:08 UTC · Community Announcements · Beardserk
Mellow greetings Comrades, This week we have a pretty good news! A fellow from the community, IndieLogic, has offered us his help in writing and reviewing the game narratives. He is as passionate as us about the game and wants to make something really special for the Steam community too. We are very thankful for his offer and can´t wait to read his lines! Our English writing was clearly not good (apologies for that, that is on me) and it is a weak point in the game that most of you pointed out from the beginning, we think having his help is a really big step forward and we all are gonna see it
2018-02-18 21:22 UTC · Community Announcements · Beardserk
Mellow greetings Comrades, This week has been focused as planned on reviewing some of the last content lately included, incidents has been also added. I also found some rare cases where day 6 was not correctly finished and the game was being stuck there, now that should be fixed :) Only thing missing of Chapter 1 should be the cinematic event and the third narrative with the assistant. After that the plan would be focus some updates working a bit on some systems and UI, but we will get into detail once we finish this last things. As always, please feel free to share your issues, recommendation
2018-02-18 21:22 UTC · Community Announcements · Beardserk
Mellow greetings Comrades, This week has been focused as planned on reviewing some of the last content lately included, incidents has been also added. I also found some rare cases where day 6 was not correctly finished and the game was being stuck there, now that should be fixed :) Only thing missing of Chapter 1 should be the cinematic event and the third narrative with the assistant. After that the plan would be focus some updates working a bit on some systems and UI, but we will get into detail once we finish this last things. As always, please feel free to share your issues, recommendation
2018-02-11 17:21 UTC · Community Announcements · Beardserk
Mellow greetings Comrades, This week has been focused mainly in bug-fixing. There was not much advance in content because I literally couldn't pull more time together (had to be doing extra hours at work for the whole week). What we are still missing and needs to be done in Chapter 1 is: Add Narrative "ASSISTANT_REVIEW01" Review Case "Bank Heist" Review Case "Factory Fire" Add Cinematic "The Spark" Add & Balance missing map incidents We are also polishing a bit the screens navigation, since now feels all a bit off, and transitions between them are sort of jumping out. As soon as i start to hav
2018-02-11 17:21 UTC · Community Announcements · Beardserk
Mellow greetings Comrades, This week has been focused mainly in bug-fixing. There was not much advance in content because I literally couldn't pull more time together (had to be doing extra hours at work for the whole week). What we are still missing and needs to be done in Chapter 1 is: Add Narrative "ASSISTANT_REVIEW01" Review Case "Bank Heist" Review Case "Factory Fire" Add Cinematic "The Spark" Add & Balance missing map incidents We are also polishing a bit the screens navigation, since now feels all a bit off, and transitions between them are sort of jumping out. As soon as i start to hav
2018-02-05 02:19 UTC · Community Announcements · Beardserk
Mellow greetings Comrades, This week the development has been focused on including days 6 and 7 of the game, and of course some bug fixing. There is quite a bunch of new material, but please be aware that it might be pretty unstable since it is not yet finished. Plan is, as we mention on last week report, review and finish it during this and next week. As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair, the Beardserk team. ChangeLog: ADDED: Unlocked Day 6 and 7. ADDED: Case "BANK HEIST". ADDED: Ca
Full appinfo as delivered by Steam PICS, changenumber 37629667. Also at /api/app/540180/raw.
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