2026-08-21 23:55 UTC · Community Announcements · Raan Ruuster
Hello.I'm Oswald.I have news. Since I’m the new guy, they made me deliver the corporate news. The news is this: GTTOD is finally leaving Early Access and the price is going up.Let's just get to it.The Price is Changing. When this game entered Early Access, it was $19.99. Also, the world was younger. I was younger. You were younger - or, perhaps not born. On Sunday the 23rd, the base price becomes $29.99.Why? Good question, Oswald. Because the 1.0 update isn't just a patch; it's practically a new game. Here is what is waiting for you:The 3rd Altitude: A 33% expansion of the game with an entirel
2026-08-19 18:27 UTC · Community Announcements · Raan Ruuster
Hey fellasYou probably know my story by now...-but, just in case, here's the CliffsNotes version:I started making games, and thus GTTOD, 10 years agoI was a D U M B teenager who had no idea what he was doing or where things were going - I just knew that I LOVED making video games and wanted to make the best possible game I could makeGTTOD started picking up an audience early, and after launching into Early Access, I finally saw my dream of becoming a game developer start to come into viewEventually, the attention GTTOD received started to wane as more and more games like it releasedIn fear of
2026-08-12 02:30 UTC · Community Announcements · Raan Ruuster
As promised, a new date for you:ABOUT THE OPEN BETAWe are really looking to polish up GTTOD's early game introduction, making sure it's free of bugs and not terrible to play. If you could give it a whirl and give us some feedback, we can then make any necessary adjustments and be better prepared for launch!The Open Beta will begin with Chapter 1 and Chapter 2 of the introduction with access to an endless arena for further gameplay testing.We will be updating the beta with MORE content as we progress through things, fixing bugs as we go.We have a testing chat and feedback forum in our Discord s
2026-08-10 23:01 UTC · Community Announcements · Raan Ruuster
H E YSo I was thinking: "You know what? Releasing a long-term project is just too easy, I'm gonna start the beta and release event for my game right next to GTA 6."Look out, Rockstar. I'm coming.ANYWAY OPEN BETA SIGN-UP BEGINS:TOMORROW, AUGUST 11TH NEW STUDIO REVEAL:AUGUST 14th OPEN BETA BEGINS:AUGUST 17THMORE REVEALS:If you take a look at the timeline above, you'll see a lot of redacted dates. For each event on the timeline we reach, the next will be updated with the proper dates revealed. We have a lot to share during The Final Stretch, so be sure to keep your eyes on our Discord Server or h
2026-03-14 18:39 UTC · Community Announcements · low_hanging_nuts
GTTOD Playtest - First 24 Hours Patch-NotesAdditions:The Chariot I and The Chariot II (III needs a rework)Added 0.5 seconds of auto vault time after wallrunningAdded a Quick-Swap Item Mode keyAdded a Quick-Inventory keyAdded a Quick-Melee keyAdded Num-Keys for instantly switching to favorited itemsStim increases Wallrun speedWalldash resets WallclimbAdded click-to-buy in the Shop and click-to-withdraw in the StashItems now display proper names and colors in favorites wheelAdded tutorials to Dead Man's Depot, Blessed Bunkers, and Cursed BunkersAdjustments:Increased Jump heightIncreased Double J
2026-03-12 14:41 UTC · Community Announcements · low_hanging_nuts
THE FIRST GTTOD PLAYTEST IS HEREThis has been a long time coming! For this playtest, we're just trying to feel out the community and see what they think of our progress! We have another Playtest following this one where we'll be implementing many of the requests and suggestions we get during this time, so be sure to join the Discord Server and let us know your thoughts! The Playtest will be continuously updated during its run, adding in new content for testing and feedback. Keep your eyes peeled on the Store or your email to know when the Playtest will go live!JOIN THE DISCORD
2026-03-09 20:33 UTC · Community Announcements · low_hanging_nuts
You may have recently noticed our new logo-or our new title-or our new steam art assets like icons and capsules-or the previous Steam post going over the major aspects of GTTOD that are changing in the final update-or a few of our posts on Twitter and YouTube showing some system tests leading up to a public Playtest-or some new branches, app IDs, concept arts, and other things that have gotten leaked over the last few weeksHmWell needless to say, there's a lot going on - and enough has come out about it that it's probably about time to, OFFICIALLY, declare that:BIG time.And not just GTTOD...Yo
2026-01-05 17:26 UTC · Community Announcements · low_hanging_nuts
When I first started making GTTTOD...I'm talkin' like 2015, I was 18 years old and literally like two weeks into the project - I remember telling my friend that I'd have this game done by March (which was in like 6 months at the time).130 months later, I'm starting to think I was a little off.Before I get into this, though...-JOIN THE DISCORD-Thanks, that's all.- In the last 7 months we have made absolutely staggering progress filling GTTOD with content and building out its world, story, characters, and personality. We're stringing together a chain of events in GTTOD that will be a center poin
2025-05-20 01:25 UTC · Community Announcements · low_hanging_nuts
{STEAM_CLAN_IMAGE}/28583292/27b753272fb9bffe1ecb3dc5ac365e31acecc8dd.gif So here's what 6 months of silence will get you lmao {STEAM_CLAN_IMAGE}/28583292/ef883254ae5f8db07aa6e53ea463d57b2c34cf1e.png First off- YO WHAT'S UP Long time no talk, yada yada. I figured I should warn you, this one is gonna be a VERY heavy-on-the-info content update because a LOT has changed in the process of evolving GTTOD into something we can be proud of releasing into 1.0 - and not just a little proud, but REALLY proud. I feel like I have something very unique and special here, and I hope you see that too. THAT BEI
2024-12-18 14:52 UTC · Community Announcements · low_hanging_nuts
{STEAM_CLAN_IMAGE}/28583292/1d5c9369b579ee98fe89db354f512c1dc64a90dd.gif {STEAM_CLAN_IMAGE}/28583292/9a89555c2b926856b3780d4a37d3c275fc11400d.png WELCOME BACK First off, that title is NOT inaccurate at all. I'm not gonna go on about it for long since I figured most people just wanna wait for it to come out, and that's valid - but I do want to say I'm really really happy with how things are progressing and the direction things are going in. I mean check this out: {STEAM_CLAN_IMAGE}/28583292/d2dbef5424444b7b4c1ce0068ca61dc0706cdde8.gif A lot of the criticism I've gotten on GTTOD has been about i
2024-10-26 00:06 UTC · Community Announcements · low_hanging_nuts
This is unrelated, I just figured you'd like it plus it makes for a great thumbnail. HEY THERE! So, I wanted to update you guys on some plans and progress for Wrath Of The World - mainly showcasing some of the things that I personally think need some SERIOUS work, and kinda giving you my ideas on how I can fix them. OBVIOUSLY we talked about this guy: {STEAM_CLAN_IMAGE}/28583292/6731c1f85d03cfbe2a1f9f389f83e9a00a4a59fd.gif -and my plans for enemies, but to give you a better look behind the scenes, I just wanna share directly with you what my documents say needs done. {STEAM_CLAN_IMAGE}/2858329
2024-10-13 16:11 UTC · Community Announcements · low_hanging_nuts
FIRST THING'S FIRST Hello everyone, how's it goin'? So, we are now two months out from the Past And Present Update. If you were following along, you know it was a kind of oddly received update. New players seem to like it, old players (from like 2020-ish through to bout 2022-ish) seem to not. There's some super valid criticism of the game, directionally. There's also a lot of confusion due to lack of tutorialization and proper explanations for mechanics. There's also more things than that, too, that led to the Past and Present Update - but one way or another, the NEXT update is going to be the
2024-06-27 15:46 UTC · Community Announcements · low_hanging_nuts
{STEAM_CLAN_IMAGE}/28583292/4697d7897061e1469bdcbc5ab6d60857d9add9d9.gif WELCOME BACK EVERYONE This is definitely one of the updates of all time. No but actually this update slaps so hard lmao I'm so happy with how this one turned out, it's by FAR my favorite of the...12 major updates GTTOD has had...ever. That's a bit embarrassing. I wish I was like The Forest Devs who pump and dump an update out on Steam every other month or so, BUT ALAS, you're stuck with me. At least I'm not Yandev. ANYWAY, this update brings a lot of improvements to the core loop of GTTOD without really changing anything
2024-03-03 19:19 UTC · Community Announcements · low_hanging_nuts
AY I figured a really good way to show the improvements made in GTTOD would be to show a full hour of unedited footage. This was recorded JUST after my last little bout of fever-induced wallrun / movement polish and things were feeling GOOD. Quality wise, this next update is really turning out to be something special. Take a peek and lemme know what'cha think unless it's gonna be some antagonistic comment about how I'm the worst or something. Maybe keep that one to your friends and family, I'm fragile. I don't know how to end Steam posts. (JOIN THE DISCORD)
2024-02-10 18:25 UTC · Community Announcements · low_hanging_nuts
{STEAM_CLAN_IMAGE}/28583292/793e3cc7c7639269bdc7e2be5195e541cf36ed3d.png Aaaaaaaaaaand welcome back This one won't be NEARLY as bad as the last one since I spent about 4 of these months as dead as Doorguy in the thumbnail, which was pretty cool if you're into being dead. For those of you not in-the-know (which I assume if anyone is reading this, is most of you), I try and do big sweeping "progress updates" where I cover all the important development progress that happened over the last 6 months. A lot of it you guys may already know about considering a bunch of it is already in game, BUUUUT fo
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