The PvE Survival Crafting Fest Sale is On!
Grab a copy for yourself or a friend at a great price! If you have any questions before purchasing, please join our friendly community on discord. LinksDiscordChangelogXFacebookYouTubeWebsiteMerch
Hardcore open-world survival where preparation is everything. Scavenge, craft, fortify during the day. When night falls, the infected hunt in numbers. Play solo or with friends in a brutal post-apocalyptic sandbox where survival is earned through smart decisions. How many Nights will you survive?
| App ID | 541300 |
|---|---|
| App type | Game |
| Developer | a2z Interactive |
| Publisher | a2z Interactive |
| Homepage | https://www.survivethenights.net |
| Release date | 2025-12-05 18:04 UTC |
| Release state | released |
| Controller support | full |
| Content descriptors | Frequent Violence or Gore, General Mature Content |
| Workshop | Visible |
| Store page | store.steampowered.com/app/541300 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | SurviveTheNights_Mac.app | macos | ||
| 1 | SurviveTheNights_Win.exe | windows | Executable rename Exp and Dev only |
| Playing now | 49 (41 minutes ago) |
|---|---|
| 24-hour peak | 73 |
| All-time peak (tracked) | 73 2026-09-11 21:10 UTC |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:09 UTC | $19.99 | $19.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 23895906 | 2026-06-25 14:28 UTC | ||
| experimental | 23895906 | Most up to date testing branch. In here things will be more broken than in the public branch. Expect more DB resets and a lot more bugs. Be in here if you're hunting for the newest issues. | 2026-06-25 14:26 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 541301 | macos · 64 | 0 B | 0 B | 9147263525803475405 | branches: experimental | |
| 541302 | windows · 64 | 10.41 GB | 8.93 GB | 4354569754451127516 | branches: experimental | |
| 541309 | macos · english |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 23895906 | public | 2026-06-25 14:28 UTC | 3 hours ago |
| 23895906 | experimental | 2026-06-25 14:26 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Grab a copy for yourself or a friend at a great price! If you have any questions before purchasing, please join our friendly community on discord. LinksDiscordChangelogXFacebookYouTubeWebsiteMerch
We’ve been cracking along with fixes and adding features. One of the biggest we’ve ever added will be introduced in 1.4. Traders along with Realms, these two new features totally change the way the game plays and we couldn’t be happier with the turn out. Below is a short showcase of the features going into 1.4. For a full look at what has gone in, check out our changelog! TradersTraders are something the community has asked for and 1.4 provides their initial integration. You can find 5 traders on the island currently. With this initial release they’re all the same but we’d like to hear from yo
We’re just doing a quick check in. It's been a while since we’ve spoken so we wanted to put out a quick little post to showcase some ideas and ask for some input. We’ve been busy working on fixes and introducing an economy into the game for 1.4. Thanks for all the feedback over the last bunch of weeks. We’ve got some tickets to work on including vehicle fixes and more.Traders1.4 will introduce traders. We’ll be rolling the traders out in waves and making improvements based on your feedback. The initial release will feature trader outposts replacing the current container forts. The current curr
We’re releasing a quick patch to make some improvements and fixes to issues you all found after the 1.2 release. We’ve made various tweaks and improvements to vehicles, melee, zombie behavior, menu and UI interactions and more. Below is just a small showcase of those changes please check the full changelog!Adding Content via ModdingJust a reminder, we've added the ability to add content to the game directly from the SDK. This new functionality has been added to the existing Modding SDK panel in the modding SDK unity project.Adding content is as simple as overriding however you now drag your ne
We’ve been busy with your feedback, improvements and additions. We’ve made some performance tweaks based on the recent influx of players. We’ve added a new fire station to replace the outdated one (one of our original models). We’ve also added a fire truck for fun! Jay has also made some great improvements to the mod system along with creating a Steam based modding guide. Below are just a couple of the highlights from the 1.2 update, please check the changelog for all changes.TrailersOh boy, oh boy! We’ve wanted to add vehicle trailers since the concept and 1.2 sees them through. We’ve introdu
As many of you have reported, a serious connection issue recently affected players. After investigating, we found that Steam maintenance on Tuesday the 10th caused some backend issues with our user stats. It seems Querying steam from the game server (how we've always done it) is now returning a 'fail' response. Nothing on our end has changed. The team jumped on this immediately and we’ve now released a hotfix patch that should resolve the issue.Steam SupportGetting reactive help from Steam is next to impossible. Tickets can sometimes take days to get an answer. We’ve had to do a major rework o
There's currently a connection issue that popped up overnight which is causing some players to be kicked from the game. This appears to be related to Tuesday's Steam maintenance cycle which has caused an issue with their backend. We’ve submitted a ticket to Steam and in the meantime we've prepared a workaround hotfix that is currently building and will be live soon. The in-game privacy notification currently being shown is incorrect so please ignore it. You can still play solo if you'd like (see image below) Thank you to everyone who submitted reports. We appreciate your patience while we get
We’ve kicked off a two week sale with a massive discount, so if you’ve been waiting for the perfect time to jump in, this is it! Over the weekend, we were featured in the Daily Deal and hit a huge milestone - the highest player count we’ve ever had. Seeing so many of you jump in at once has been incredible and we just can’t thank you enough for the support. If you missed the Daily Deal, don’t worry - the sale is still live for the next two weeks. There's plenty of time to grab a copy for yourself or a friend and come be part of our growing community. What’s Coming Next? Stay tuned for the next
Hello everyone. Time for 1.1 already!Sadly? We didn’t all fly off on holiday after dropping 1.0.0. Still loads to be done. 1.0 was never anything more than a milestone, and it’s gone exactly how we wanted. Our community knows what we’re building, and a bunch more of you have joined us along the way, which is awesome.This build is very much about tweaking. We’ve watched HOURS of streams and videos, and those observations have led to a lot of small changes that should noticeably improve how the game feels to play.We’ll mostly let the changelog do the talking, but I’ll cover some of the bigger bi
December 5th, 2025Well today marks a massive milestone for us. We’re releasing our 1.0 build and leaving of early access. It has been a long road and we’ve loved every minute of it. All the feed back, all the work has finally resulted in a real solid foundation for the future. 1.0 marks not only our release to what we hope is a much larger audience but the start of something special, a mod ready zombie sandbox experience, the kind we’ve all been waiting for.First things first - this isn’t the end of development. Not even close. It’s more of a turning point. Up to now, our focus has been on del
First things first - this isn’t the end of development. Not even close. It’s more of a turning point. Up to now, our focus has been on delivering the core concepts and all the crazy ideas that you - and we - dreamed up over the years.From 1.0 onward our focus shifts slightly:Maintenance and fixes to keep the core game tight.New content, heavily driven by community feedback.Modding support, tools, and access (more on this below).Version 1.0 (The Update)Frankly, it’s the biggest update we’ve ever done. There were a few long-standing annoyances we wanted to iron out, plus some major new additions
We’ve enabled the Halloween event so enjoy the tricks and treats from now until November 2nd. You’ll get a couple of new treats this year including the crossbow and arrows.Drive-In Night of the Living DeadWatch the full length movie right in the game. Find a film reel while trick or treating. You can take the reel to either of the drive-in theaters and play the movie via the projection room. Try and survive a couple of hordes while watching a classic film!A night at the drive-inTrick or TreatingYou'll find most of the structures in the game will currently have decorations around the doorstep a
Grab a copy for yourself or a friend at a great price! If you have any questions before purchasing, please join our friendly community on discord. LinksDiscordChangelogXFacebookYouTubeWebsiteMerch
We’re releasing a quick hotfix today to our default branch. Please check against the changelog below and report any issues directly to the team in game or via Discord. Patch Notes - HOTFIX 1.42.2Fix for container loot not always being able to be taken.Fix for XP not incrementing correctly while XP bar was visible.Fix for vehicle gravity not being consistent.Hunger sounds now only play when hunger is the most critical stat.Vehicle ownership should be correctly marked as soon as a part is added to a vehicle.New life message now correctly updates after having been in the tutorialLinks Discord Cha
We’ve been quite busy, making improvements, introducing new features and getting to work on even more of the fixes you’ve all suggested. This blog will focus on just some of the fixes and additions we’ve been developing. Be sure to check out the full changelog for a detailed break down and testing list. As always, if you find any issues please report them in game using the F1 reporter! Thanks again for all the support.Roaming HordesRoaming hordes have been a huge community request and 1.42 features their introduction. These hordes are crazy huge, scary and not something to mess around with so
Full appinfo as delivered by Steam PICS, changenumber 38790628. Also at /api/app/541300/raw.
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