2025-08-21 04:40 UTC · Community Announcements · fopdmz
Hi, everyone. 10 years ago, on 20th of August 2015, I published a full version of Castle of no Escape 1 on itch.io, GameJolt and IndieDB. Today I make Castle of no Escape 1, 2, and the original+arranged soundtrack free, to commemorate this anniversary, and to put a period on the series. As a D. E. X. Team, we've tried to make Castle of no Escape 3 for 6 years and failed. None of the prototypes were good enough for us to make them into a full game. Perhaps we were aiming too high, or we've lost the team spirit that we had back in ConE2 times. For history, I've uploaded these prototypes to https
2022-12-30 02:24 UTC · Community Announcements · fopdmz
We've accidentally left an important checkbox unticked in the game engine (twice), now that's fixed (again).
2022-01-20 22:53 UTC · Community Announcements · TheDreik
Fixed a bug that does not allow to get achievements in the game. We apologize for the fact that it took so long to resolve. ːcone_traderː
2020-09-05 14:18 UTC · Community Announcements · Xitilon
What's up, people! Castle of no Escape 2 is approaching its 4th anniversary, so we're thinking - does it make sense to get some official merchandise produced if there's anyone out there wishing for it? We're not talking about T-Shirts - everyone can do that. It's more like figurines and/or custom NES cartridge replica tier things. But... Due to the lockdowns and stuff, we're not able to get anything manufactured nor shipped. This will just have to wait until the 5th anniversary, I guess? XD ːcone_mageː
2019-10-21 13:41 UTC · Community Announcements · Xitilon
Hi everyone, we've recently updated the Serbian locale for Castle of no Escape 2, after a good deal of proofreading from Marko Josifovic and Rados Milicev! Also, after a recent fullscreen patch, language select screen was a bit off, this patch (1.702) fixes this issue as well.
2017-10-26 21:55 UTC · Community Announcements · Xitilon
Starting from version 1.685, you can encounter a new enemy at certain dates around the Halloween - a skeleton from ConE1! Also, I've finally finished integrating chinese translation, though I think I will use better font in another update. More little updates under the hood: 20 new enemy formations (patterns) and 20 new room tile formations (terrains) added to the level generation system. Instead of loading a game without any language if you pressed Esc at language selection (or if the language file is missing), English language is loaded from internal backup. Now enemies also move crates. Pre
2017-10-26 21:55 UTC · Community Announcements · Xitilon
Starting from version 1.685, you can encounter a new enemy at certain dates around the Halloween - a skeleton from ConE1! Also, I've finally finished integrating chinese translation, though I think I will use better font in another update. More little updates under the hood: 20 new enemy formations (patterns) and 20 new room tile formations (terrains) added to the level generation system. Instead of loading a game without any language if you pressed Esc at language selection (or if the language file is missing), English language is loaded from internal backup. Now enemies also move crates. Pre
2017-06-22 11:39 UTC · Community Announcements · Xitilon
In the last days of Greenlight, the prequel made its way through! http://store.steampowered.com/app/635060/Castle_of_no_Escape/ Also, I know we have a lot of locales waiting to be implemented. http://steamcommunity.com/app/542350/discussions/0/142261027577392827/ I will make sure to get this done in nearest time! ːcone_guardianː
2017-06-22 11:39 UTC · Community Announcements · Xitilon
In the last days of Greenlight, the prequel made its way through! http://store.steampowered.com/app/635060/Castle_of_no_Escape/ Also, I know we have a lot of locales waiting to be implemented. http://steamcommunity.com/app/542350/discussions/0/142261027577392827/ I will make sure to get this done in nearest time! :cone_guardian:
2017-02-23 12:39 UTC · Community Announcements · Xitilon
You can create and edit: 1) Patterns - enemy formations and traps 2) Terrains - room tiles like lava, ice, etc. Good luck with making your own rooms of no escape! ːcone_guardianː
2017-02-23 12:39 UTC · Community Announcements · Xitilon
You can create and edit: 1) Patterns - enemy formations and traps 2) Terrains - room tiles like lava, ice, etc. Good luck with making your own rooms of no escape! :cone_guardian:
Full appinfo as delivered by Steam PICS, changenumber 37435436. Also at /api/app/542350/raw.
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