Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:27 UTC.
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2025-10-24 11:58 UTC · Community Announcements · Timeslip
Hi there!I hope you're doing well - I've managed to align the sales dates for all my games and they are all currently on sale for the next two weeks. They are also bundled for additional discounts if you pick up both turn based games (7%) or all three titles (10%). Below you'll find a little about each – if you have any comments, questions or suggestions, let me know – happy to chat! While development has proved more challenging than expected, I'm happily working away on Prometheus Wept. The last update, which added a gameplay affecting day/night & weather cycle, went out a week ago, and work
2022-09-07 08:53 UTC · Community Announcements · Timeslip
Hi there, I hope you're having a good day. It's taken longer than I'd hoped, but Act 1, Mission 4 of Prometheus Wept is complete. You can find out more about, and wishlist Prometheus Wept on its Steam Page. https://store.steampowered.com/app/1208110/Prometheus_Wept/ Here's the development video, and you'll find additional information below: Act 1 Mission 4: In Act 1 Mission4, you are charged with locating Dr. Kreisler, who has gone missing under unusual circumstances. You begin by visiting multiple locations in Sunny Pines, including Kriesler's house, to search for clues. https://i.imgur.com/8
2022-01-06 12:10 UTC · Community Announcements · Timeslip
Hi! I hope you had a fun and restful holiday and that 2022 is a great year for you! I got some work in, mainly writing, over the holiday and enjoyed some time off. Though the emphasis for Prometheus Wept is on writing and scripting the encounters, today I'm working on improving how lethal and non-lethal damage will work in Prometheus Wept. In case you missed the dev log for December, it's up on the Steam page. https://store.steampowered.com/app/1208110/Prometheus_Wept/ Finally, if you've ever wanted to experience a hero playthrough of Vigilantes, but don't like the idea of dealing with the pun
2021-12-22 13:58 UTC · Community Announcements · Timeslip
Hi- I'd like to wish you a merry Christmas, or whatever you happen to celebrate! I'm starting to wind down for the holiday at this stage, though sitting around all day doesn't really suit me, so I'll likely end up chipping away at Prometheus Wept's story in a leisurely way :) Monthly development logs for Prometheus Wept will be posted from here on in – the first will be out in the next week or so. If you'd like to get these updates, just head on over to its Steam page, wishlist and follow the game. Enjoy the holiday! Daithi https://store.steampowered.com/app/1208110/Prometheus_Wept
2021-11-11 22:53 UTC · Community Announcements · Timeslip
Prometheus Wept is almost at 80% on Kickstarter, thanks to the support of almost 270 backers. We're drawing closer to the finish line, but there's not a lot of time left, and the campaign is slowing down. To have a good chance of being funded, it will need to reach close to 90% before the last 2 days. If you'd like to help out, you can find the campaign here. I've made a couple more development videos to showcase the game. These videos show the first combat area of the game, the Drag, a dilapidated fishing village where the residents have inexplicably gone insane. Being effectively a tutorial
2021-11-03 21:41 UTC · Community Announcements · Timeslip
Hi, Over 180 people have backed Prometheus Wept's Kickstarter to date, bringing it to almost 50%. With just over two weeks to go, it looks like it's going to be down to the line, and we could really use your help. There are a number of great rewards available, including working with the developer (i.e. me) to add a personalised item or perk to the game. You can even digitally immortalise yourself by appearing in the game as an NPC or playable character :) A successful Kickstarter will make it much easier to bring Prometheus Wept to Steam Early Access next year. Thanks for reading / watching. I
2021-10-23 12:56 UTC · Community Announcements · Timeslip
Hi all, After over 2 years work, the Kickstarter campaign for Prometheus Wept is now live. If you'd like to check it out, it's the Kickstarter is here and the demo is here. Prometheus Wept is a party and action point turn based RPG set in a near-future Earth, in which most of our digital technology has been disabled by a virus. The game offers hardcore squad-level combat, with simultaneous battles between cyberspace and the physical world, meaningful choices, deep character progression and an advanced crafting system. Here's the pitch video: Thanks for reading - if you have any questions or fe
2021-06-12 13:38 UTC · Community Announcements · Timeslip
Hi again! I hope you're keeping safe and healthy. Previously, I've hinted at a big, unannounced feature of Prometheus Wept. Finally, enough progress has been made to talk about it. To begin, you may be aware that Prometheus Wept takes place in the aftermath of a cyber attack which corrupted most of our digital technology. The new feature allows the protagonist to digitise their consciousness and enter corrupted computer networks as an avatar. This means that two turn-based battles can occur simultaneously and the actions taken in one battle can affect the other. Typically, this will involve yo
2021-02-27 13:51 UTC · Community Announcements · Timeslip
Hi everyone, I hope you've been keeping well since the last update. The first demo area is very close to complete, with the exception of optimisation, balancing and testing. The more recent focus has been on: 1: Preparing the Hec8 Research Bunker Demo Area This is the second play area to feature in the upcoming demo. Here, you will have to overcome the bunker's mysterious guardian to gain access to the bunker's secrets. An as of yet unannounced feature of the game, which will distinguish it from other games in the genre, will be showcased here. I'll go into more detail on this in the near futu
2021-01-07 13:26 UTC · Community Announcements · Timeslip
Hi everybody, I'd like to wish you a happy new year. Last year was very difficult for a lot of people. I hope 2021 will be easier for you. Work towards a demo for Prometheus Wept is progressing well. The present focus is on balancing the first of two play areas which will feature in the demo, with the most likely release window being Q2 or Q3 2021. {STEAM_CLAN_IMAGE}/26941353/a53b2dbf6840e71066dbd4a874849e30c7dcae2e.jpg I'll keep you posted. Stay safe and healthy. Daithi https://store.steampowered.com/app/1208110/Prometheus_Wept/
2020-09-07 21:50 UTC · Community Announcements · Timeslip
Hi everyone, It's coming up on two years (yikes!) since the release of Vigilantes, so you probably weren't expecting another update, but here it is. The focus of the update is new content: perks, weapons, and equipment along with a few fixes. You can find more below: Death Wish: Increases damage when the character's health is below 60%. For each 10% less health than the threshold, all damage is increased by 8% Next: Gain 15% damage increase until the end of the next turn by incapacitating an enemy. Shrug it off: No negative debuffs when the character is wounded and debuffs for severely wounded
2020-07-29 13:43 UTC · Community Announcements · Timeslip
Hi everyone, The most recent dev log for Prometheus Wept is now available. The log covers the second half of the key ways in which Prometheus Wept will improve on Vigilantes. You can find the log/video here: https://store.steampowered.com/newshub/app/1208110/view/2749962854609277179 All the best, Daithi
2020-06-11 20:50 UTC · Community Announcements · Timeslip
Hi all, You can find the first dev log for Prometheus Wept linked below. The log, in video and text format, covers around half of the ways in which Prometheus Wept will improve on Vigilantes. https://steamcommunity.com/games/1208110/announcements/detail/2403181242984340539 All the best, Daithi
2020-04-30 06:51 UTC · Community Announcements · Timeslip
Hi everyone, I hope you're safe and healthy in these difficult times. As you may be aware, since wrapping up Vigilantes, I've been working on another turn based game. The good news is that enough progress has been made to announce the game, Prometheus Wept, and set up a Steam page with some early visuals and info. {STEAM_CLAN_IMAGE}/26941353/474f85dfe64f858a2a079123d0f7207298dd49b4.jpg https://store.steampowered.com/app/1208110/Prometheus_Wept If Prometheus Wept is of interest and you'd like further development updates, please consider adding it to your wishlist and signing up to the community
2019-12-18 18:43 UTC · Community Announcements · Timeslip
Hi everyone, I'd like to wish you a Happy Christmas, or whatever you happen to celebrate! Thanks for your support over the year and here's to a great 2020. You may be aware that I'm working on a new turn based RPG. The majority of the work to date has been on changes and improvements to game design and features, so not a lot to show just yet. Since it will be a few months before the game is announced and there's anything to see, I've set up a discussion here, for occasional, brief updates on what's being working on. Enjoy the holiday! Daithi
Full appinfo as delivered by Steam PICS, changenumber 38622503. Also at /api/app/545600/raw.
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