Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:01 UTC.
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2022-02-21 18:03 UTC · Community Announcements · Artifact 5
VR Fixes: Fixes throughout all levels for all locomotion modes No longer possible to use "No Cursor" locomotion with "Step" step-style Fixed credit scene crash in VR Some QOL regression with Vive Wands were re-introduced for overall stability Lowest VR Quality Setting will correctly show far-away assets Other QOL adjustments and bug fixes VR Known Issues: Using "Cursor" locomotion has problems traveling through the door-threshold portals in two specific instances that are similar in setup. Bringing the cursor right at the edge of the portal will carry the player over Bug that can occur during
2018-08-21 19:15 UTC · Community Announcements · Phedre
Hi! We heard your feedback after launch and have been working hard over the past three weeks to update Anamorphine, especially in VR. Vive is now working great, and Oculus and Vive controls have received an update. Here are some other notes about what we've fixed: Here's what we've fixed and what we're working on: Fixed bugs: - All Menus now appear in Vive as they did with Oculus. - VR can now be toggled if you're using the Vive - Full support for VR motion controllers (cursor/no cusor, step/smooth) throughout game - Fixed gamepad issues in VR - Fixed a portal issue that caused double vision i
2018-08-17 18:39 UTC · Community Announcements · Phedre
Hello folks! It's taken a little longer than expected, but our big VR and PC patch is out now! Here's what we fixed, and a couple of things that we know about that will be fixed soon. If you run into more problems, please let us know here or at suppport@artifact5.com! Fixed bugs: - All Menus now appear in Vive as they did with Oculus. - VR can now be toggled if you're using the Vive - Full support for VR motion controllers (cursor/no cusor, step/smooth) throughout game - Fixed gamepad issues in VR - Fixed a portal issue that caused double vision in VR - Fixed issues where quick movements would
2018-07-31 14:23 UTC · Community Announcements · Phedre
Hey folks! We went live at 9am EST today, July 31. We're so excited for you all to play Anamorphine! That said, we know there are a few issues with the game, mostly in VR. We'd like to let you know we're working on them, and our next two planned updates: Patch 1 (now out, update your game to receive it): - Main Menu bugs for VR - When Switching on VR mode, game instantly crashes. Patch 2: - Once VR is enabled in the main menu, it can't be disabled without exiting the game - If you quit from the game to the main menu in VR, you'll drop out of VR - If you're playing in VR with motion controllers
2018-07-25 22:26 UTC · PC Gamer
Anamorphine, a "surreal adventure of rendered emotions" that follows the struggles of a young couple grappling with post-traumatic denial and depression, was originally supposed to be released in January. A last-minute delay pushed it into "late winter/early spring," but that ultimately evolved into mid-summer, as developer Artifact 5 announced today that its ambitious project will finally go live on July 31.  It sounds like troubles with the PlayStation 4 version of the game were responsible for the postponement. "Last week we went Gold on PS4, a milestone we
2018-07-25 16:58 UTC · Community Announcements · Phedre
We are so excited to announce that Anamorphine and its Official Soundtrack will be coming out on July 31, supporting PC, HTC Vive*, Oculus Rift*, and PS4. You’ll be able to buy it on the PS4 store (heart it!), Steam (wishlist it!), the Humble Store, Green Man Gaming, and if you’re in South America, Nuuvem - it’s good to have options! We’ve spent countless hours in Unity. Traveled across North America, Europe and the Middle East to show it at festivals. Been included in research projects! Basically, we’ve learned more than we could have possibly imagined. We can’t wait for you to play Anamorphi
2018-04-02 18:18 UTC · Community Announcements · Phedre
Hey folks! About time we started using this Group! Here's a little about what we're up to: Launch was postponed from January 16 to "Coming Soon" - and we'll be announcing a new date soon! There's not long to wait now, and we appreciate everyones' patience as we finish up the game. We made it into the Indie Megabooth for PAX East! This is a dream, and will expose Anamorphine to more people in-person than ever before. You can visit us at booth #13081 from April 5-8, where our co-founders Ramy and Mo will be showing the game. Even better, you’ll be able to play on PC and in VR! You’re in for a gr
2018-04-02 18:18 UTC · Community Announcements · Phedre
Hey folks! About time we started using this Group! Here's a little about what we're up to: Launch was postponed from January 16 to "Coming Soon" - and we'll be announcing a new date soon! There's not long to wait now, and we appreciate everyones' patience as we finish up the game. We made it into the Indie Megabooth for PAX East! This is a dream, and will expose Anamorphine to more people in-person than ever before. You can visit us at booth #13081 from April 5-8, where our co-founders Ramy and Mo will be showing the game. Even better, you’ll be able to play on PC and in VR! You’re in for a gr
2018-01-12 18:50 UTC · PC Gamer
Developer Artifact 5 has taken on a heavy challenge with Anamorphine, which the studio calls a "surreal first-person exploration game of rendered emotions." Protagonist Tyler falls into post-traumatic denial as his wife Elena sinks into depression after an accident "that robs her of her livelihood and emotional outlet."  Elena is, or at least was, a cellist, which lies at the heart of Anamorphine's dialogue-free narrative and frequently comes up in its audio-visual motif, all hideously coiled strings and shattered bridges. Its Steam page boasts of "combat-fre
Full appinfo as delivered by Steam PICS, changenumber 37436216. Also at /api/app/545620/raw.
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