Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:09 UTC.
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2026-06-23 19:15 UTC · Community Announcements · FelixBlobDev
Hi everyone!It's been a while! I'd like to apologize for my lack of announcements here. Because even if Super Gear Quest is a complete game, I've still had more plans for it! I've just been hard at work on Kewtia Crystallite Hunt, my next game and the 3D platformer I talked about in my previous announcement... So as a solo developer, finding the time to return to Super Gear Quest is a challenge!And by the way, Kewtia has gotten a ton of progress and is going relatively well. You can still play the demo for it if you'd like (although I plan to update the demo again, as it's pretty outdated at t
2024-04-26 19:10 UTC · Community Announcements · FelixBlobDev
I released the demo for a different game I've been working on, Kewtia Crystallite Hunt, today! Kewtia Crystallite Hunt is a bit different from Super Gear Quest, but if you liked SGQ or you're a fan of 3D platformers, I totally recommend checking it out! Plus, there is Super Gear Quest characters and more in the game, that you may be familiar with! You can try out the demo and wishlist the game here, and watch the trailer below!
2023-02-11 17:56 UTC · Community Announcements · FelixBlobDev
Hi everyone! This is just a small patch that fixes a few things. nothing too major! Patch Notes Bug Fixes Fixed a bug where encountering Dimula in Boss Rush would reset its encounter in the main game Fixed an error where the new post-game boss wouldn't have music in Boss Rush, due to its unique location within Boss Rush (being after the endgame bosses, but before the final boss(es) Fixed some collision on the new Yeddy (snow monkey) enemies in the new Ice Cave area to hopefully make them unable to get caught on edges - Felix
2023-02-03 15:28 UTC · Community Announcements · FelixBlobDev
Hi everyone! Super Gear Quest's Winter Update is here! This will be the last update in a while, as I have to shift focus a little to my next game(s), but it's one of the bigger updates SGQ has gotten so far. This time there's a good bunch of new content, as well as a lot of changes and improvements. The game is also 50% off for the occasion! Anyways, patch notes below! Patch Notes New Stuff Added a new optional area in Mt. Mokula! Can be accessed as soon as you get there in the story, but it also has a section which can only be accessed in the post-game Added a new post-game side quest! You ca
2022-11-16 19:11 UTC · Community Announcements · FelixBlobDev
Hi everyone! Mostly just a small patch to fix a couple more issues! Patch Notes Bug Fixes Fixed Streal not appearing in Boss Rush Fixed the Mad Butler boss not resetting the pause description after being defeated Fixed a bug with the two new X bosses from last update where you had to beat one before the other (which also caused the other to not appear until you reloaded the Cellar area). Now it should work as intended - Felix
2022-11-11 15:35 UTC · Community Announcements · FelixBlobDev
Hi everyone! First post-Spooky Update patch. This one adds a few things that didn't make it into the original update, but also makes some fixes and other changes too! Patch Notes New Stuff Added X versions of the two new Spooky Update bosses! Added the two new Spooky Update bosses to Boss Rush! Added new background elements to Kewtia! Changes & Improvements Changed Kewtia's background almost entirely, fitting new lore better, but also looking more interesting and detailed Tweaked the hitboxes for the new Mother Arachno boss slightly, giving it a weak spot in return for taking slightly less dam
2022-10-24 23:11 UTC · Community Announcements · FelixBlobDev
Hi everyone! This update is a special one; the Spooky Update! The Haunted Chateau now has a new sub-area; the Haunted Chateau Cellar! And in there, you'll find two brand new bosses to fight... These two bosses were scrapped ones from before the game even released, but have finally been revived for this update! Now, with all that said: Super Gear Quest hasn't really received this kind of event update in the past (it's difficult to find the time as a solo developer as you can imagine), but I almost always want to make something for Halloween. Now don't get me wrong, it's not the biggest update e
2022-06-21 15:09 UTC · Community Announcements · FelixBlobDev
Hi everyone! This patch is a small one, but fixes an important issue that was reported recently. Patch Notes Bug Fixes Fixed a bug which made shield doors close instantly when using Starter's core, making certain puzzles not work as intended Fixed a bug where the Dimula boss would flip certain tiles when going to the left side of the boss room, making it possible to leave the room etc - Felix
2022-06-15 16:02 UTC · Community Announcements · FelixBlobDev
Hi everyone! Just a regular patch to fix some things up, mainly some stuff relating to Boss Rush (but also some outside of it). Patch notes below! Patch Notes Changes & Improvements Made the back door in the Wing Demon boss room open after defeating it in Boss Rush Made Rooted Entity unskippable in Boss Rush After defeating Dimula in Boss Rush, the spikes in the room will disappear Bug Fixes Fixed Brutal difficulty death counter being visible (and counting deaths) when playing Boss Rush mode Fixed Phantooris phase 2 intro music not playing correctly if you paused the game during the phase tran
2022-05-07 18:21 UTC · Community Announcements · FelixBlobDev
Hi everyone! This is a patch that should hopefully fix up a bunch of bugs from the newest update (as well as some long-standing ones). Particularly some annoying bugs should be fixed now, like a game-breaking bug in Boss Rush, Boss Rush not completing properly when beaten on certain save files, and so on. Anyways, patch notes below! Patch Notes New Stuff Added a Back button when selecting difficulty in Boss Rush Added empty button slots where Boss Rush and Credits show up later, just to visualize that something will appear there once unlocked Changes & Improvements The final phase of the norma
2022-05-05 19:09 UTC · Community Announcements · FelixBlobDev
Hi everyone! The Boss Rush update is out! It's not a massive update to the game overall, but features the brand new Boss Rush mode, an overhaul to a specific section of the story, and a few other things. Hope you like it! Patch Notes New Stuff Added Boss Rush mode! You can now fight all the bosses again after you've completed the game, through either normal Boss Rush or the True Boss Rush. Added a new section to Energy Zone! Should make this specific part of the game flow a bit better, as it was previously the only time in the story where an ability was given to Starter automatically. Now it s
2022-01-04 18:05 UTC · Community Announcements · FelixBlobDev
Hi everyone! Another patch, this time with probably even more fixes than the last one. A ton of stuff was fixed for this one. Also though, some minor stuff elsewhere and some small steps towards new content was made, too. There's nothing big quite yet, but there's a few new things you can see in the post-game if you've made it there. Enjoy! Patch Notes New Stuff Added some new tiles to post-game, updated some existing tiles, and added some new doors (you can't enter them just yet, though) Changes & Improvements Updated the "True Final Boss #2" music a little bit Bug Fixes Fixed a bug where the
2021-10-21 17:01 UTC · Community Announcements · FelixBlobDev
Hi everyone! This patch is mostly just a bunch of fixes, as some issues were reported. Hope you like it anyway! Patch Notes Bug Fixes Fixed a bug where the teleporter in the Factorium was missing Fixed a layering issue in the Mokula Lab scene, which caused some text when interacting with a bed to not be visible Fixed a bug where grabbing a rope/pole while airdashing caused some minor bugs Fixed a visual error where Starter would still look "different" during a late-game cutscene until the cutscene ended Fixed a minor issue where you could use Starter's core while carrying a big object Fixed so
2021-10-08 21:04 UTC · Community Announcements · FelixBlobDev
Hi everyone! First update in a little while. Fixes a bunch of things, adds a little bit of new content, and improves on quite a few things. While there isn't too much new content just yet, a bunch of these changes should hopefully still feel good. I'm currently trying to develop my next game as well (Solarblade), so I'll try to release some patches for Super Gear Quest occasionally. More stuff is planned, and thank you for your patience! Also, if you're interested in following the development of Solarblade, see what I do with Super Gear Quest earlier than you would here, and all the other thin
2021-05-05 18:35 UTC · Community Announcements · FelixBlobDev
Hi everyone! Super Gear Quest is now 1 year old. It feels like the game released just a few months ago, but it's been a whole year already... So time flies. I wanted to release an anniversary update for the game, but it's not quite ready yet. It will add Boss Rush among other things, which I've posted about over in our Discord and on Twitter. I want to take my time with it to make Boss Rush more complete on release and try to maybe pack in some other stuff as well, so releasing it today wouldn't feel right. I hope you guys don't mind. Either way, this update will be a little late, but it will
Full appinfo as delivered by Steam PICS, changenumber 38679955. Also at /api/app/545880/raw.
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