August Update - Cut Scene Sync
We've done a few audio updates since the game launched but one issue has continued to crop up for some players: off-sync audio during cut scenes. This latest update has a fix to address the problem.
The classic character platformer is back after 13 years and newly remastered! Help Vince run, jump and fight his way through cemeteries, swamps and an evil carnival as he seeks to save his creator Madam Charmaine from the clutches of Kosmo The Inscrutable.
| App ID | 545980 |
|---|---|
| App type | Game |
| Developer | Beep Games, Inc. |
| Publisher | Beep Games, Inc. |
| Homepage | https://www.beepgames.com/p/voodoo-vince-remastered.html |
| Release date | 2017-04-18 04:03 UTC |
| Original release | 2017-04-18 07:00 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/545980 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Vince.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:15 UTC | $14.99 | $14.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 2049258 | 2017-08-19 03:05 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228986 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 545981 | windows | 2.99 GB | 1.77 GB | 8564879552708014611 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 2049258 | public | 2017-08-19 03:05 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:15 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
We've done a few audio updates since the game launched but one issue has continued to crop up for some players: off-sync audio during cut scenes. This latest update has a fix to address the problem.
We've done a few audio updates since the game launched but one issue has continued to crop up for some players: off-sync audio during cut scenes. This latest update has a fix to address the problem.
We've posted another update for Voodoo Vince: Remastered today. There are a few important things in this one: - Completionists rejoice! A new trolley stop has been added to Inside The Kosmobot, which eliminates the "point of no return." You can now revisit any earlier level to mop up collectibles, even after the game is over to get those last few achievements if you missed them. This works with existing saved games, so you don't have to replay the whole game to enjoy it. - Water is now processed on a separate thread. This should improve performance in the Bayou levels and the Square in the Qua
We've posted another update for Voodoo Vince: Remastered today. There are a few important things in this one: - Completionists rejoice! A new trolley stop has been added to Inside The Kosmobot, which eliminates the "point of no return." You can now revisit any earlier level to mop up collectibles, even after the game is over to get those last few achievements if you missed them. This works with existing saved games, so you don't have to replay the whole game to enjoy it. - Water is now processed on a separate thread. This should improve performance in the Bayou levels and the Square in the Qua
Just a couple quick updates tonight: - Fixed occasional crash related to the pause screen. - Re-fixed annoying sound effect in Land o' Rides.
Just a couple quick updates tonight: - Fixed occasional crash related to the pause screen. - Re-fixed annoying sound effect in Land o' Rides.
Hi! We rolled out the latest patch for Voodoo Vince: Remastered. Here's what's new: - Fixed issues related to installing/playing from external (non-C:) drives. This should help some players who have reported issues with the game not starting. - Fixed level inventory pages on the pause menu. Some weren't showing up correctly. - Updated to more recent Steam .dll - Updated sound streaming to minimize stuttering issues. - More detailed dialogs for certain asserts at game launch to help with upcoming bug fixes. As always, let us know if you have any issues and/or just want to let us know if things
Hi! We rolled out the latest patch for Voodoo Vince: Remastered. Here's what's new: - Fixed issues related to installing/playing from external (non-C:) drives. This should help some players who have reported issues with the game not starting. - Fixed level inventory pages on the pause menu. Some weren't showing up correctly. - Updated to more recent Steam .dll - Updated sound streaming to minimize stuttering issues. - More detailed dialogs for certain asserts at game launch to help with upcoming bug fixes. As always, let us know if you have any issues and/or just want to let us know if things
Hello! We've posted an update to Voodoo Vince: Remastered. This has some changes we hope will help us track down the issues some players have reported with the following: - Stuttering and strange sync issues with cinematic sequences. Here's the deal: We've substituted regular stereo mixes for our usual 5.1 surround during the opening scene and the long scene where Vince first meets Kosmo's big green head. If you've had this issue, please start a New Game by moving over to Vince in the Voodoo Shop. Play the intro and the first level and let us know if you still experiencing problems. The rest o
Hello! We've posted an update to Voodoo Vince: Remastered. This has some changes we hope will help us track down the issues some players have reported with the following: - Stuttering and strange sync issues with cinematic sequences. Here's the deal: We've substituted regular stereo mixes for our usual 5.1 surround during the opening scene and the long scene where Vince first meets Kosmo's big green head. If you've had this issue, please start a New Game by moving over to Vince in the Voodoo Shop. Play the intro and the first level and let us know if you still experiencing problems. The rest o
Our bad. We left some surgical tools in the game during the last update and broke the Central Arena hub area in Roachfort. It should be all fixed now. Sorry for the inconvenience.
Our bad. We left some surgical tools in the game during the last update and broke the Central Arena hub area in Roachfort. It should be all fixed now. Sorry for the inconvenience.
The updates to VV:R continue. Tonight's offerings include: - Improved FOV consistency for minigame cameras. Some settings weren't saving consistently due to vehicles and mini-games having different camera settings. - Sound engine efficiency improvements. Part of our ongoing work to improve performance with game audio.
The updates to VV:R continue. Tonight's offerings include: - Improved FOV consistency for minigame cameras. Some settings weren't saving consistently due to vehicles and mini-games having different camera settings. - Sound engine efficiency improvements. Part of our ongoing work to improve performance with game audio.
We just rolled out our most recent update to Voodoo Vince: Remastered. This update goes a little deeper than usual to address the issue some players have reported with the game not starting or running. It turns out the issue was mostly due to an incompatibility with D3D feature level 10.1 on certain graphics cards. VV:R now supports D3D feature level 10.1 which is good news for anyone with one of these: • ATI Radeon HD 3000/4000 series; • Nvidia GT 205-240/GT 300 series; • Intel HD Graphics 3000/2000 (Sandy Bridge) If you're running one of these older cards and you're still encountering issues
Full appinfo as delivered by Steam PICS, changenumber 37436216. Also at /api/app/545980/raw.
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