Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:03 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-08-30 20:34 UTC · Community Announcements · HippoGriff
(If you don't want to wait for your game to update naturally, right-click on the game in your library, go to Properties, go to Local Files, and then click Verify Integrity of Game Files to force the update.) This is a big one--some might even say it's a 'table flip'. Development of Guild Quest has been very game-jam-style, in retrospect. We move really fast getting features in with very quick timelines, which is great, but it also means we never get a chance to think over what we already have and address larger issues. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/2669
2017-08-30 20:34 UTC · Community Announcements · HippoGriff
(If you don't want to wait for your game to update naturally, right-click on the game in your library, go to Properties, go to Local Files, and then click Verify Integrity of Game Files to force the update.) This is a big one--some might even say it's a 'table flip'. Development of Guild Quest has been very game-jam-style, in retrospect. We move really fast getting features in with very quick timelines, which is great, but it also means we never get a chance to think over what we already have and address larger issues. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/2669
2017-08-10 19:06 UTC · Community Announcements · HippoGriff
UPDATEAugust 24th! Still working on the update, I'm afraid. Apologies, y'all, but this is turning out to be a lot larger than we had originally anticipated! There's turning out to be a lot of knock-on effects that we need to fix before we can release. Basically it started as a "Hey our data is showing that the majority of people are going to the wrong/hard islands first, getting stuck, and leaving the game forever" so we wanted to address the way the map works and your route through the world. And that's basically turned into a reballance of every area, and changing how prestige works. It's du
2017-08-10 19:06 UTC · Community Announcements · HippoGriff
UPDATEAugust 24th! Still working on the update, I'm afraid. Apologies, y'all, but this is turning out to be a lot larger than we had originally anticipated! There's turning out to be a lot of knock-on effects that we need to fix before we can release. Basically it started as a "Hey our data is showing that the majority of people are going to the wrong/hard islands first, getting stuck, and leaving the game forever" so we wanted to address the way the map works and your route through the world. And that's basically turned into a reballance of every area, and changing how prestige works. It's du
2017-08-03 21:40 UTC · Community Announcements · HippoGriff
Not a huge update this week, but mostly because we've spent a lot of our time fixing issues from last week. Card Fixes (Some of these happened during the week) Fixes for various cards that wouldn't change stats after you ugpraded. Fix for quest 12/13 XP cards that would tell you you didn't own it (even if you did), or didn't even exist in the first place. When switching categories, a sub-category auto-selects so you're not left with the wrong card inventory. So when you click the "Quest Card" tab, you'll be actually in the Quest Card inventory instead of also needing to click an island first.
2017-08-03 21:40 UTC · Community Announcements · HippoGriff
Not a huge update this week, but mostly because we've spent a lot of our time fixing issues from last week. Card Fixes (Some of these happened during the week) Fixes for various cards that wouldn't change stats after you ugpraded. Fix for quest 12/13 XP cards that would tell you you didn't own it (even if you did), or didn't even exist in the first place. When switching categories, a sub-category auto-selects so you're not left with the wrong card inventory. So when you click the "Quest Card" tab, you'll be actually in the Quest Card inventory instead of also needing to click an island first.
2017-07-25 23:03 UTC · Community Announcements · HippoGriff
Hoooo doggy. This is potentially the biggest update we've worked on since launching. And it turns out this is actually the first idea we had for how we wanted to handle cards, but decided that was going to take too long to build so we didn't do it. (But we sure ended up regretting that decision. Game development!) We've found one of the big issues with our cards is that there's too many of them, and too many of them are useless, which leads to a lot of knock-on issues (a largely useless collection of cards and chests are boring to open since it's just more useless cards). This wasn't an update
2017-07-25 23:03 UTC · Community Announcements · HippoGriff
Hoooo doggy. This is potentially the biggest update we've worked on since launching. And it turns out this is actually the first idea we had for how we wanted to handle cards, but decided that was going to take too long to build so we didn't do it. (But we sure ended up regretting that decision. Game development!) We've found one of the big issues with our cards is that there's too many of them, and too many of them are useless, which leads to a lot of knock-on issues (a largely useless collection of cards and chests are boring to open since it's just more useless cards). This wasn't an update
2017-07-20 21:50 UTC · Community Announcements · HippoGriff
Finally! A week without an event island. We're still largely heads-down working on the big Card Upgrades system, so there's not much in this update, but we're setting up the roll-out for the Card Upgrades next week. Some balance changes on early islands The first four islands got some tweaks to hopefully smooth out the early game. More money generating in Bunny Island, Emerald Island, Westacre, and Ashfield. Some minor UI art tweaks Changing some of the art used in a few different screens like in the Skill Points screen and the store and a few other places. Bards back in the store! Bards and T
2017-07-20 21:50 UTC · Community Announcements · HippoGriff
Finally! A week without an event island. We're still largely heads-down working on the big Card Upgrades system, so there's not much in this update, but we're setting up the roll-out for the Card Upgrades next week. Some balance changes on early islands The first four islands got some tweaks to hopefully smooth out the early game. More money generating in Bunny Island, Emerald Island, Westacre, and Ashfield. Some minor UI art tweaks Changing some of the art used in a few different screens like in the Skill Points screen and the store and a few other places. Bards back in the store! Bards and T
2017-07-13 18:06 UTC · Community Announcements · HippoGriff
Back-to-back-to-back Challenge Islands aren't quite what we wanted, but the timing kind of worked out that way. But we would feel bad if we came back after a week off and didn't put up a new island. New Challenge Island Now featuring a boss with recharging health (if no guilidans are on the quest). The shared quests also feature recharging health. And there's a quest or two in there that will cancel out all guildian special effects. And there's also another fancy chest to earn if you can complete the island on Supreme difficulty. Check your guildians from the map! http://cdn.edgecast.steamstat
2017-07-13 18:06 UTC · Community Announcements · HippoGriff
Back-to-back-to-back Challenge Islands aren't quite what we wanted, but the timing kind of worked out that way. But we would feel bad if we came back after a week off and didn't put up a new island. New Challenge Island Now featuring a boss with recharging health (if no guilidans are on the quest). The shared quests also feature recharging health. And there's a quest or two in there that will cancel out all guildian special effects. And there's also another fancy chest to earn if you can complete the island on Supreme difficulty. Check your guildians from the map! http://cdn.edgecast.steamstat
2017-06-29 20:43 UTC · Community Announcements · HippoGriff
We're all taking next week off (it's been a while for us!). And that arrived at an awkward time with our one week up one week down for Challenge Islands, and we didn't want to have NOTHING happening in the game for two weeks. So I know you just had an island, but here's another one, and this'll last 2 weeks just in case. New Challenge It's the longest island ever at 34 quests! 2 cities with 4 guildhalls each. Finishing the island on Supreme difficulty your first time will earn you a fancy new Challenge Chest filled with goodies. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/cl
2017-06-29 20:43 UTC · Community Announcements · HippoGriff
We're all taking next week off (it's been a while for us!). And that arrived at an awkward time with our one week up one week down for Challenge Islands, and we didn't want to have NOTHING happening in the game for two weeks. So I know you just had an island, but here's another one, and this'll last 2 weeks just in case. New Challenge It's the longest island ever at 34 quests! 2 cities with 4 guildhalls each. Finishing the island on Supreme difficulty your first time will earn you a fancy new Challenge Chest filled with goodies. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/cl
2017-06-22 18:16 UTC · Community Announcements · HippoGriff
New Challenge Island There's a new Challenge Island for the week! There are new card restrictions and new quest lines to tackle. That also means there's another batch of Star Points to earn. UI Tweaks We're a really fast team which means things can DRASTICALLY change very suddenly, and there's been a lot of back and forth with UI this last month that's probably given some whiplash. As much as I'm sorry we've upset so many people with the last UI pass, I'm glad that there were some people who gave us some good feedback on features we totally missed. We're trying to address some of those this we
Full appinfo as delivered by Steam PICS, changenumber 37436216. Also at /api/app/547680/raw.
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