Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
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2019-03-29 22:07 UTC · Community Announcements · Scapes
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28056153/d0f2739346b4a807ea814a5a579e1eac627e284b.jpg Warriors, the glorious day is upon us: Rend is leaving Early Access! We launched Rend into the Steam Early Access program on July 31, 2018 as a fully developed survival game that offered room for growth and our goal from the start was to continuously grow and improve the game by working directly with players to gather feedback every step of the way. https://store.steampowered.com/app/547860/Rend/ Rend has seen significant updates and improvements during the eight months of i
2019-03-29 20:23 UTC · Community Announcements · Scapes
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28056153/1016826c67279afd183e91b9af78db2d96f9d463.jpg Patch 9 introduces an interactive world map, a major update to Control Points, and dozens of important bug fixes to issues reported by you, our dedicated player community. This patch will deploy at 2:00 PM PDT (GMT-7) on Friday, March 29. Interactive World Map The initial design for Rend was to place iconic landmarks and clear pathways for a faction to use as common points of reference in relation to the central Yggdrasil tree which often defaulted as a generic “north” for e
2019-03-10 01:24 UTC · Community Announcements · Scapes
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28056153/949f7d9b065ab628b6230add091914f0fed2a33b.jpg This Early Access article highlights an upcoming feature that the Rend community has been asking for since the days of Alpha: an in-game world map. Player feedback has driven the interactive design of this feature, originally only available as a static image on external fansites. Read on for an overview of how the addition of this map is set to change how you play Rend when it arrives in our next major game update! FROM WORD OF MOUTH TO WORLD MAP The initial design for Rend
2019-03-07 20:28 UTC · Community Announcements · Scapes
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28056153/775a5cc3be421e1fa756e3f117860b29929c1e33.jpg Patch 9 introduces more than 250 gameplay improvements and bug fixes as well as redesigned Control Points and an all-new interactable world map. A overview of these new features and more can be found in the preliminary patch notes. With internal testing complete, we’re inviting players to participate in an early public test of Patch 9 on the Public Test Realm (PTR) server before it goes live. Here’s how to participate in the test: 1. Open Steam and click Library at the top.
2019-01-29 01:11 UTC · Community Announcements · Scapes
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28056153/327a171f5ff69b1275879c10d97c8ead9335bc1f.jpg Patch 8 introduces a major update to Bow combat, rebalanced and amended Ammunition and other crafting recipes, and dozens of important bug fixes to issues reported by you, our dedicated Early Access community. This patch will deploy at 8:00 AM PST (GMT-8) on Tuesday, January 29. Bow Combat Rework We’ve made a comprehensive update to how Bow combat works. As of this patch, you draw your Bow by clicking and holding the left mouse button and fire the arrow by releasing the butt
2019-01-14 20:28 UTC · Community Announcements · Scapes
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28056153/33f3879835c3764178c98654a6f5c0508df49ebf.jpg This Early Access roadmap article explores the newly optimized realm of Rend with specifics about the macro and micro adjustments to the map. Our earliest players will recall that this is not Rend’s first map change, however, it is the most significant in terms of scope. Read on for insights from the developers into how the game’s map has changed as of Patch 7 and why! REMAPPING REND One of the final steps of Rend’s Winter roadmap was to optimize the game world’s familiar tr
2018-12-27 20:21 UTC · Community Announcements · Scapes
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28056153/8e8843328f900aec0b6c4c5b526e97efc850ea0f.jpg This has been a year of milestones for Frostkeep Studios. We doubled in number of team members, progressed through our Alpha testing and content roadmap, were featured at a half-dozen major game industry events, reached the front page of Twitch with our partner program, and self-published Rend as an Early Access title on Steam just to name a few highlights. With 2018 coming to a close, let’s review some of the recent studio and game developments since our Fall Developer Lett
2018-12-20 20:53 UTC · Community Announcements · Scapes
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28056153/325baf6c16f249325a4c58007ea8de709198f4ec.jpg Winter has officially begun with today's launch of the annual Steam Winter Sale - and Rend is participating! Save big on Rend during the Steam Winter Sale: 66% off the normal Early Access price! We've also just introduced artifact weapons and armors as well as combat, crafting, and storage improvements making now the perfect time to gift Rend to the survival gamers in your life (or to finally buy it from your Steam wishlist). https://store.steampowered.com/app/547860 New to
2018-12-19 21:16 UTC · Community Announcements · Scapes
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28056153/e64d3ac9f0c2e84ec447682ea2191468ca1e35a4.jpg Our fifth Early Access roadmap article delves into artifacts, one of Rend’s most unique features. Inspired by the mythical treasures of the gods from ancient Norse myths, these mighty items can shift the balance of power in a saga. Read on for an introduction to how artifacts change the core Rend experience, examples of artifacts weapons and equipment, and most importantly how to claim them for yourself in-game! WIELD THE TREASURES OF THE GODS Survival is the essence of Rend
2018-12-19 02:34 UTC · Community Announcements · Scapes
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28056153/ceeba80674421f105531fd3cf4e18105cedf1477.jpg This interim patch fixes a number of minor yet important issues reported by the Rend community in Discord and on the official and Steam forums. It also changes how the Warehouse reflects its material capacity and Favor payout behavior. Thanks to our diligent players for their constructive feedback and bug reporting! General The Warehouse now displays the item count in white while you can gain Favor for depositing that item. The count changes to yellow when this value is exce
2018-12-14 00:42 UTC · Community Announcements · Scapes
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28056153/eb3d3212539fedb1785f9c3807618a87c423ae17.jpg Patch 7 introduces a number of gameplay and quality-of-life features that we’ve been working on in parallel with the Patch 6 series including the new faction storage system, a new map layout, and our first pass on artifacts and relics. We’ll have full feature articles published for these features but a brief overview can be found in the patch notes here. We'd also like to extend our thanks to the diligent and dedicated testers on the PTR server this week! General Warehouse a
2018-12-12 01:11 UTC · Community Announcements · Scapes
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28056153/630ee7878954b7750e8b220e30c56cadb33b7bf6.jpg Our fourth Early Access roadmap article dives into how we’re taking player insights to heart when it comes to designing a faction stronghold storage system that is both easy to use for new recruits while at the same time protects the team’s assets from internal sabotage. Read on for an overview of the changes we’ve made based on community feedback plus what’s ahead. SIMPLIFYING STORAGE From our own adventures in Rend, we know that making sure contributing teammates have acce
2018-12-11 02:12 UTC · Community Announcements · Scapes
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28056153/45691e00e566f0635942beaee7ed6d7f7fb6d956.jpg Patch 7 introduces a number of gameplay and quality-of-life features that we’ve been working on in parallel with the Patch 6 series including the Warehouse system, a dodging mechanic for players, a new map layout, and our first pass on artifacts and relics. We’ll have full feature articles published for these features but a brief overview can be found in the preliminary patch notes. With internal testing complete, we’re inviting players to participate in an early public test
2018-12-04 22:21 UTC · Community Announcements · Scapes
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28056153/7ad510153914102e8af5d305e4217e5f722dad11.jpg Crafting is necessary for survival in the brutal and unforgiving lands of Rend but that doesn’t mean it can't be fun too. Over the few short months since Early Access began, we’ve been listening to the community’s valuable feedback on this core game system to make crafting easier to use, faster to master, and altogether a more enjoyable experience. Here’s an overview of the changes we’ve made to Rend’s crafting gameplay as well as improvements to expect in the near future. R
2018-12-01 01:56 UTC · Community Announcements · Scapes
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28056153/843a44f6656356c8996ebd46da28343c2cb44ba4.jpg This interim patch introduces significant bomb damage rebalancing as well as fixing a number of missing or outdated recipes to resolve progression blockers. Also, the much-missed Stonefire Oven has made its return. Balance Reduced Wood Siege Bomb damage from 250 to 150. Reduced Bronze Siege Bomb damage from 750 to 300. Reduced Iron Siege Bomb damage from 2500 to 500. Reduced Divinite Siege Bomb damage from 5000 to 1250. Reduced the crafting time of Adhesives. Dramatically in
Full appinfo as delivered by Steam PICS, changenumber 37436216. Also at /api/app/547860/raw.
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