Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:32 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-03-22 10:26 UTC · Community Announcements · andrey12345 v2.0
The game is moving to an updated operational phase system. 1x1 km cells will become a thing of the past, the seizure of territory will proceed node by node, with all the ensuing changes in the operational and tactical phases of the game. Such a significant change will result in the disappearance of signs of entrenchment, and other less significant changes in active operations. The principle of troop deployment before battle will also change; the areas in which deployment is available will be reduced and tied to the location of the battle group on the operational map. The algorithm for accounti
2023-08-07 18:13 UTC · Community Announcements · andrey12345 v2.0
1) The the movement of the Sdkfz232 armored vehicle has been changed. 2) Changed the effect of incendiary shells - it has become more localized. 3) Removed popup turrets. 4) The selection of the 2nd group in the squad has been adjusted - only soldiers who left the vehicle are selected. 5) Tactical information in 3D view is disabled when the camera height is low. 6) Added indication of completed operations. 7) Added the ability to synchronize one game profile via the Steam cloud. - The newly created profile is synchronized if there was no profile that was already synchronized. - Only the operat
2023-05-06 18:50 UTC · Community Announcements · andrey12345 v2.0
Updated the main operations of the game and the Sidi Bou Zid battlefield.
2023-04-21 14:58 UTC · Community Announcements · andrey12345 v2.0
1) Support for xaudio2_9 sound library. 2) Adjusted sound processing algorithm. 3) Fixed a bug that caused the game to crash or slow down with a large number of fire sources. 4) Added partial support for Steam Deck. 5) Fixed error with dark stripes on smoke and dust in binoculars mode. 6) Algorithm for determining the range using sights on vehicles without rangefinders is adjusted towards greater "humanity".
2022-10-22 11:06 UTC · Community Announcements · andrey12345 v2.0
1) Added indication of “non-working sights” under certain conditions. 2) The algorithm for returning the crew to the vehicle has been changed. 3) During the movement of vehicles through the forest, it slows down significantly and the crew does not climb out of the hatches. 4) Fixed a bug with not counting losses after the battle for BGs located on the edge of the battlefield.
2022-10-02 19:09 UTC · Community Announcements · andrey12345 v2.0
1) Changed the animation quantization algorithm with increasing distance to the camera. 2) Changed the algorithm for calculating the sight quality (for the UI). 3) Aiming accuracy parameters are directly calculated from the sights characteristics. 4) Minor fixes.
2022-07-30 13:40 UTC · Community Announcements · andrey12345 v2.0
1) Added pre-caching of sounds to remove pauses on first play (relevant when starting the game from the HDD). 2) Optimized the calculation of physics for soldiers located on/in vehicles at close distances from the camera. 3) Fixed a bug that made it impossible to install some mods and DLCs. 4) Minor changes and bugfixes. 5) Updated user manual.
2022-03-01 07:49 UTC · Community Announcements · andrey12345 v2.0
1) Added the mode of camera rotation around the unit in the absolute coordinate system (can be disabled in the settings). 2) Fixed camera zoom in for units in houses. 3) Added the influence of weather conditions on the dispersion of artillery shells. 4) The line of sight area is shown more accurately. 5) The algorithm of hand-to-hand combat has been changed. 6) Changed the appearance of the artillery cursor. 7) Added the ability to move barrage fire.
2021-12-21 18:48 UTC · Community Announcements · andrey12345 v2.0
1) Fixed years of appearance in Close Engagement mode for some German units. 2) Added assignment of a priority target by a single click on the unit icon. 3) Fixed the armor map of the Stuart M3A1 tank. 4) Added accounting for the distance and direction to the battery for offmap artillery. 5) Added a decrease in the intensity of fire over time for offmap artillery. 6) The process of zeroing has been removed during the planned firing for offmap artillery. 7) Correction when firing on the ground and for offmap artillery carried out according to the actual explosions. 8) Added indication of correc
2021-12-19 11:47 UTC · Community Announcements · andrey12345 v2.0
Please complete your tactical saves.
2021-12-03 16:18 UTC · Community Announcements · andrey12345 v2.0
1) Changed the algorithm for calculating the speed of armor fragments when not penetrating hit. 2) Added simulation of the defeat of internal organs when shrapnel and bullets hit the soldier. 3) The algorithm for capturing territory on the operational map has been changed from "filling" to control: squares that do not fall into the area of action of the troops return to a neutral state, supplies are carried out through neutral squares, the encirclement is considered only by the enemy squares. 4) Added 75 mm Geb.G.36 off-map artillery. 5) Added limitation of the position of the artillery cursor
2021-07-23 18:57 UTC · Community Announcements · andrey12345 v2.0
0) Redesigned the UI appearance in all parts of the game, added scaling and background options for the UI panels. The player can choose one of three UI display themes: dark, neutral or light, as well as change the contrast and the color scheme of the selected elements. As a bonus, the overall performance of the game in tactical combat has been increased. Additional changes: 1) Added indication of the total number of troops in the global statistics. 2) The score (in the new system) is correctly displayed in the global statistics. 3) Management of the unit behavior has been moved to the central
2021-07-20 12:07 UTC · Community Announcements · andrey12345 v2.0
Please complete your tactical saves.
2021-05-05 19:43 UTC · Community Announcements · andrey12345 v2.0
1) Soldiers bypass burning vehicles and fires. 2) A simulation of fire spread has been added. 3) Soldiers caught in the fire can catch fire. 4) Fixed a bug with a blinking order menu. 5) Changed the algorithm for playing music in the main menu. 6) Changed the algorithm of the action of the stops when the towed cannons are fired. 7) Changed the algorithm for MLRS indirect fire. 8) Changed the action of maneuver modifier in conjunction with the order cancellation modifier (user manual, page 33). 9) Added sniper rifles to command squads of German infantry and motorized infantry platoons. 10) Adde
2021-05-01 11:10 UTC · Community Announcements · andrey12345 v2.0
The big update will be coming soon. Please, release your tactical saves. The Operation Pugilist DLC also will be updated (battlefield & operation). Please finish this operation. ETA ~1 week.
Full appinfo as delivered by Steam PICS, changenumber 34833665. Also at /api/app/549080/raw.
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