2026-04-30 00:56 UTC · Community Announcements · IBOL17
Approaching Infinity released 1 year ago!Thanks to everyone who helped make it such a success. And for those who haven't started their journey yet, I offer you 25% off for two weeks. I've long considered this game to be my life's work.My Star Wars, my Stellaris.I don't want to leave the universe I've created.And now I don't have to.The story continues:Approaching Infinity Survivors will tell the next part of the story. The Bankers were defeated, the Firax transcended, and the Unifiers have gone back to sleep. There's a power vacuum that everyone's scrambling to fill.But no one is waiting for y
2026-03-07 17:40 UTC · Community Announcements · IBOL17
Largest post-launch update yet!The game has been stable for months and I've put that time to good use:New ShipsWhen the Shipyards DLC launched, I announced a contest to see who could come up with the best new ship idea. Entries were submitted using the build-sharing option and it ended December 31st. It's time to announce the winner:"XT" for the Smuggler!And honorable mention:"Roaringburn" for the (Bounty) Hunter!I altered both designs slightly and gave them unique artwork, but I believe they have the special spark their designers intended. I've contacted both Steam users to award them with ke
2026-02-12 22:15 UTC · Community Announcements · IBOL17
Greetings Captains, Admiral IBOL here.I spent the holidays (and a lot of sick time) playing so many console games that I finally plugged a controller into my computer and, well, one thing led to another, I started detecting inputs and mapping control schemes, I printed out the command list and I, well you see... I GAVE APPROACHING INFINITYPARTIAL CONTROLLER SUPPORT!It's only in the beta branch for now, and it's only ever going to be "partial" in Steam's eyes, but you can do everything with a controller now, except enter text.There might be some edge cases to be found, like "the B button doesn'
2025-12-19 18:00 UTC · Community Announcements · IBOL17
Approaching Infinity is 25% off for the Steam Winter Sale. Explore an infinite procedural universe full of danger, aliens, loot, and lore. Play a min-maxing game of tactical supremacy or casually investigate space, planets, caves, shipwrecks, and temples. Pursue any of 10 different paths to game-ending victory or level up forever and break the game with your limitless skills. Trade, craft, mine, quest, rescue animals, host sight-seeing tours, or see what's on the other side of a black hole. Find a dead alien landing party and tell their people what happened. Kill pirates. Arrest pirates. Becom
2025-11-17 18:06 UTC · Community Announcements · IBOL17
In preparation for the launch of the new Shipyards DLC, I bring you fixes, changes, and new features. Please update to version 2.1.0b today!Shipyards DLCDesign your own starting ship! Spend points to assign stats like hull, speed, and cargo. Then assign weapons and devices from everything in the game. Start with 2 singularity launchers, a warp breach, and a quantum constrictor, or any crazy combo you can think of!All space stations will have 4 ships for sale instead of just one, and you can tow 5-deck shipwrecks in exchange for shipyard tokens that increase the number of points you have to spe
2025-11-05 16:07 UTC · Community Announcements · IBOL17
The Shipyards DLC is coming Nov. 17th:And you can test one of its major features right now:Design Your Own Starting Ship!Spend points to assign stats. Extra hull or super speed? 3 weapons, long-range sensors, or an extra million credits? There's no charisma, so what's *your* dump-stat? Oh wait, there's "Rep Boost"... Then choose from 34 new ship pictures, and assign any combination of weapons and devices you want!This is a limited-time beta with some special conditions: You have to start a new game.It won't affect your existing saves.The games won't be playable once this beta test ends.It also
2025-10-11 13:39 UTC · Community Announcements · IBOL17
Greetings space captains. Today version 2.0.20c1 is released for all players. I hope it will be the stable standard while I plan out the next few months of continued development.So what do you get in 2.0.20c1?Builds & Creature CagesI talked about these at length in the last beta update but they apply to everyone now. Suffice to say you can take creatures from cages on shipwrecks and sell them to stations or release them into the wild. And you have new options for managing your ship components, devices, and away team load-outs. New Game Start Options ("Mods")"Cheats" are out, "Mods" are in!When
2025-09-29 17:01 UTC · Community Announcements · IBOL17
It's time, Captain. The infinite galaxy awaits!But what is your mission?Planetary exploration?Bounty hunting?Asteroid mining?Trading?Salvaging shipwrecks?Recovering powerful alien artifacts?Destroying the galaxy?!Avenging your ancestors?Tourism??Animal rescue?Cure diseases?Help aliens?Become a master craftsman?Solve ancient mysteries?Kill lots of aliens?Choose any or none* or just make up your own goals. *Note: killing aliens isn't really optional... **OK, maybe, MAYBE, with the right set of skills you could retire without ever killing a single alien, but I doubt it...If you grew up with Kirk,
2025-09-27 12:34 UTC · Community Announcements · IBOL17
Beta 2.0.19F+3Everything you're about to see is in the "betafromnowon" branch, but should reach all players within a week, as long as everything checks out. Anyone can play the beta branch, and it won't break your saves.BuildsLast week, someone here on Steam mentioned have switchable device load-outs. I had tried that over a year ago and ran into problems, but my mind was in the right place now: I came up with a new approach, worked 8 hours straight, and got it. I spent the rest of the week testing it. It's in beta now.Builds are permanently unlocked once you reach sector 10+ in your current g
2025-09-19 21:33 UTC · Community Announcements · IBOL17
Greetings space captains! Development continues, 12 years and counting.PLAYABLE!Approaching Infinity has been found to be "playable" on the Steam Deck.You may have already known that, since there are thousands of deck player-hours... But do you know there's a "Big Text" option (options => Text/buttons => Big Text) that makes text bigger? Mostly for the deck players but anyone can use it ;)The Steam Team has given me a list of requirements needed to get it up to "Verified", but I honestly doubt that AGK is up to the task of fulfilling all of them.New QuestsS.O.S. beacons can now give "rare plan
2025-08-29 17:51 UTC · Community Announcements · IBOL17
Hail space captains!Work continues, and it's equal parts bug fixes, player suggestions, and crazy developer tangents...One of the biggest complaints of the past few months is diseases. They're supposed to be terrible, but it turns out they're UN-FUN, and that's not cool. They make some players feel like they just had to wait hundreds of turns for symptoms to show up or get better. So I've made some changes.Disease CuresThe virologist skill (science officer) has always existed, and it does work to cure your diseases over time. But there has never been any indication of when that would happen (a
2025-08-15 20:41 UTC · Community Announcements · IBOL17
FreezingCryo weapons now have a base 25% chance to freeze enemies! Anything that resists cryo is immune to this effect, and so are all creatures on frozen planets. The Transmutor skill "Elemental Trigger" adds 33% chance per level. Hitting frozen enemies with smashing/blunt , sonic, or explosive does double damage ;)Have fun with this one!InjuriesWe're not waiting for the end of away missions anymore...There are a lot of changes for this:Injuries immediately disable passive skills.Injury over 25 disables active (cyber) skills too.Minor injuries heal 1 per turn (or more with skills/powers/devic
2025-08-01 19:32 UTC · Community Announcements · IBOL17
Things have been great since the official launch back in April, the game hit "overwhelmingly positive" and I've enjoyed having a stable build up for the past month. But it's time for some updates! Everything here is released for all players today in version 2.0.16c (now 'd', see below).The Cryo-ChamberWhen there are 14 different officer classes (including the new alien officers) to choose from, and only 6 officer slots, it can be hard to decide who to have on your team. In the past, you had to dismiss an officer to hire someone new. That changes now with...The Cryo-Chamber!It needs to be unloc
2025-07-02 21:14 UTC · Community Announcements · IBOL17
After a week at the beach, and before 4th of July, I addressed some issues, added some features, and tweaked some numbers. This is released for everyone, version 2.0.14a:Fixes:I fixed a lot of issues with mutated diseases. Sorry about all that!I fixed a bug where scanning or boarding certain syndicate shipwrecks caused a hang / crash.I put in more checks to auto-complete the quest in sector 7.I fixed a visual bug in classic UI mode when exiting stations.Changes:The captain's log no longer auto-formats your messages with capitals and lowercase letters.Bandit machines (slot machines) now payout
2025-06-20 22:37 UTC · Community Announcements · IBOL17
Now that there are 14 officer classes but only room for 6 at a time, I'm finally experimenting with a long-time player request: a place to "drop off" your officers so you can hire someone with a certain set of skills...The Cryo-Chamber!For now, it will have no cost. In the future there will be quests to obtain it and freeze/thaw costs in essences every time you use it (ice to freeze and heat to thaw).If you want to play around with the cryo-chamber, make sure you have the latest version (2.0.13e) and enter the code "Cryo-Chamber". It unlocks on a per-run basis. Remember: it's free right now fo
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