Design, build and command your fleet of spaceships! Navalia allows you to freely design ships for your fleet, lead them in battle against formidable foes and gradually conquer the galaxy. Unleash your creativity with the innovative Navalia ship editor and bring your creations into battle!
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Price history, US store (USD)
Date
Price
Regular
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2026-09-11 22:09 UTC
$12.99
$12.99
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Branches
Branch
Build ID
Description
Updated
Password
public
2286580
2017-11-15 13:54 UTC
legacy
2264797
2017-11-11 17:42 UTC
Depots
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228983
windows
from app 228980 · shared install
228984
windows
from app 228980 · shared install
551631
windows
298.16 MB
82.51 MB
3350399174358875450
branches: legacy
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
2286580
public
2017-11-15 13:54 UTC
2 hours ago
2264797
legacy
2017-11-11 17:42 UTC
2 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-11-07 19:58 UTC · Community Announcements · luotsi
New update again! This time a little bit smaller than the two previous, but still some preatty big changes. CHANGES: - Agressive behaviour for Attack Queens. Now some of the Attack Queens will behave agressively and instead of attacking the planet they will target your closest ship. So now you need to think more carefully about your ship placement at the start of the battle. - New limitless option in Sandbox mode! I added an option to remove queen count, enemy count and part count limits from Sandbox. This may cause instability. But this feature was requested and I agreed that it would be cool
2017-11-07 19:58 UTC · Community Announcements · luotsi
New update again! This time a little bit smaller than the two previous, but still some preatty big changes. CHANGES: - Agressive behaviour for Attack Queens. Now some of the Attack Queens will behave agressively and instead of attacking the planet they will target your closest ship. So now you need to think more carefully about your ship placement at the start of the battle. - New limitless option in Sandbox mode! I added an option to remove queen count, enemy count and part count limits from Sandbox. This may cause instability. But this feature was requested and I agreed that it would be cool
2017-10-26 20:31 UTC · Community Announcements · luotsi
New major update! From the feedback I have gotten I decided to make some MAJOR changes to Navalia. Especially to the battles. There are now many more Queens in one battle (up to 12 when it was 5 earlier). Two new queen types added to the game! Also, big changes to enemy behavior. Enemy ships now act more like an insect swarm and AI is handled by a separate thread that allows for more enemies in a battle. DETAILS: - Two new queen types! Killer queens that can disable your ships shields and target your mothership instead of the planet. Healer queen that decreases the damage your weapons do to sh
2017-10-26 20:31 UTC · Community Announcements · luotsi
New major update! From the feedback I have gotten I decided to make some MAJOR changes to Navalia. Especially to the battles. There are now many more Queens in one battle (up to 12 when it was 5 earlier). Two new queen types added to the game! Also, big changes to enemy behavior. Enemy ships now act more like an insect swarm and AI is handled by a separate thread that allows for more enemies in a battle. DETAILS: - Two new queen types! Killer queens that can disable your ships shields and target your mothership instead of the planet. Healer queen that decreases the damage your weapons do to sh
2017-08-26 17:32 UTC · Community Announcements · luotsi
Hi, Sorry for the long delay between updates. I have spent the last month on making some BIG changes to Navalia for version 1.2. Survival game mode is remade and now it's called Conquest! The game objective has been changed so that collecting enough resources is only your first objective. Your final objective is to conquer Queen Hive system. This was something that was asked for in the discussion forums, that there should be some sort of "end game" for the campaign. So now there is final (hard) battle you have to make your fleet ready for! Also big changes to the fortifications. You can now bu
2017-08-26 17:32 UTC · Community Announcements · luotsi
Hi, Sorry for the long delay between updates. I have spent the last month on making some BIG changes to Navalia for version 1.2. Survival game mode is remade and now it's called Conquest! The game objective has been changed so that collecting enough resources is only your first objective. Your final objective is to conquer Queen Hive system. This was something that was asked for in the discussion forums, that there should be some sort of "end game" for the campaign. So now there is final (hard) battle you have to make your fleet ready for! Also big changes to the fortifications. You can now bu
2017-07-27 16:20 UTC · Community Announcements · luotsi
Hi, Again I uploaded a new version. Some balance adjustmenest and bug fixes. - Fixed issue where enemy fleet sizes might not increase as the game progresses - Increased cost of research by 2X -Antti
2017-07-27 16:20 UTC · Community Announcements · luotsi
Hi, Again I uploaded a new version. Some balance adjustmenest and bug fixes. - Fixed issue where enemy fleet sizes might not increase as the game progresses - Increased cost of research by 2X -Antti
2017-07-27 00:02 UTC · Community Announcements · luotsi
Hi, I just uploaded 1.13 update! I already uploaded 1.11 and 1.12 couple of days a ago but didn't make a post about them as they were so minor and mostly about debug logging. - Fixed issue where your ship saving would sometimes not work correctly if you had more than 4 large turrets in your mothership. - Also made large changes to the cost of large turrets and their power use. They were still too cheap considering their power in the game. Now they are 4-5x more expensive and consume ~30% more power. For the price/power changes to affect your gameplay you need to start a new game! As the game o
2017-07-27 00:02 UTC · Community Announcements · luotsi
Hi, I just uploaded 1.13 update! I already uploaded 1.11 and 1.12 couple of days a ago but didn't make a post about them as they were so minor and mostly about debug logging. - Fixed issue where your ship saving would sometimes not work correctly if you had more than 4 large turrets in your mothership. - Also made large changes to the cost of large turrets and their power use. They were still too cheap considering their power in the game. Now they are 4-5x more expensive and consume ~30% more power. For the price/power changes to affect your gameplay you need to start a new game! As the game o
2017-07-22 16:45 UTC · Community Announcements · luotsi
Hi, I have been busy working on the 1.1 version for the past month. My main objective was to balance/variate the battles. I got feedback that too often the best strategy was to just directly attack the queens with motherships main weapons. So I tried to come up with ideas to counter this. Here are some of the changes I have made: -Queens separated to two different classes: Supply and Attack. Supply queens don't move. They only spawn supply ships that repair and resupply Attack queens. -Queen health/strength/shield logic is completely rewritten. Queens have single "strength" value that includes
2017-07-22 16:45 UTC · Community Announcements · luotsi
Hi, I have been busy working on the 1.1 version for the past month. My main objective was to balance/variate the battles. I got feedback that too often the best strategy was to just directly attack the queens with motherships main weapons. So I tried to come up with ideas to counter this. Here are some of the changes I have made: -Queens separated to two different classes: Supply and Attack. Supply queens don't move. They only spawn supply ships that repair and resupply Attack queens. -Queen health/strength/shield logic is completely rewritten. Queens have single "strength" value that includes
2017-06-10 15:58 UTC · Community Announcements · luotsi
Hi, I just uploaded the fourth update CHANGE LOG: - Further improvements to the GPU memory usage - Fixed issue when drone count upgrades did not always save (Thanks to Azihar for notifying me about this bug!) - Other minor issues - Antti
2017-06-10 15:58 UTC · Community Announcements · luotsi
Hi, I just uploaded the fourth update CHANGE LOG: - Further improvements to the GPU memory usage - Fixed issue when drone count upgrades did not always save (Thanks to Azihar for notifying me about this bug!) - Other minor issues - Antti
2017-06-08 16:05 UTC · Community Announcements · luotsi
Hi, I just uploaded the third update. Took me a little bit more than 1-2 days as I initially expected. CHANGELOG: - Fixed GPU memory leaks. Also made changes to the texture batching and it now consumes less GPU memory. - A player requested this feature in the discussion forums. I added an “Endless” option when you complete a Survival games resource target. The game now lets you continue as long as you have turns or there are queens still alive on the galaxy map. - New log-system. I created a new log system that doesn’t affect performance. This helps me fix bugs more quickly. - Other minor bugs
Full appinfo as delivered by Steam PICS, changenumber 36643043. Also at /api/app/551630/raw.