Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:19 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-04-12 15:12 UTC · Community Announcements · UndeadScout
Dear Community, in the recent days, we’ve been a little bit quiet, but it doesn’t mean that we don’t have quite a few surprises for you, the horror fans! Patch For the last weeks, we have been fixing the game in a team of just three people, working around the clock, during our spare time. We wanted to do everything we could to polish the game further. You provided us with unparalleled support from the beginning, and we would like to thank you deeply from our hearts. We’ve managed to deliver a number of fixes. Hopefully, they are going to make a difference for you - check them out! Area after t
2017-04-12 15:12 UTC · Community Announcements · UndeadScout
Dear Community, in the recent days, we’ve been a little bit quiet, but it doesn’t mean that we don’t have quite a few surprises for you, the horror fans! Patch For the last weeks, we have been fixing the game in a team of just three people, working around the clock, during our spare time. We wanted to do everything we could to polish the game further. You provided us with unparalleled support from the beginning, and we would like to thank you deeply from our hearts. We’ve managed to deliver a number of fixes. Hopefully, they are going to make a difference for you - check them out! Area after t
2017-02-19 10:04 UTC · Community Announcements · UndeadScout
Dear Horror Lovers, It is time for our fourth update which brings some goodies - you will like this one! So, without further ado, here are the improvements: Achievements are here - see what's unlocked and what you need to complete! Melee combat changes - blows now stun monsters and every new stun lasts shorter, monsters have cooldown between attacks, Added new attack animations, player's death and damage animations, Various sound fixes, Level streaming fixes. Of course, this is not the end. We continue working on Husk as hard as ever. We're currently waiting for Steam's approval for the game's
2017-02-19 10:04 UTC · Community Announcements · UndeadScout
Dear Horror Lovers, It is time for our fourth update which brings some goodies - you will like this one! So, without further ado, here are the improvements: Achievements are here - see what's unlocked and what you need to complete! Melee combat changes - blows now stun monsters and every new stun lasts shorter, monsters have cooldown between attacks, Added new attack animations, player's death and damage animations, Various sound fixes, Level streaming fixes. Of course, this is not the end. We continue working on Husk as hard as ever. We're currently waiting for Steam's approval for the game's
2017-02-15 20:33 UTC · Community Announcements · UndeadScout
Good Evening Community! Today, we bring a special gift to all the fans of stirring music straight from the horror genre. The start wasn't all peaches and cream for Husk but you supported us with your comments and feedback. As a way of expressing our gratitude, the UndeadScout and IMGN.PRO teams want to share the soundtrack from our game composed by Arkadiusz Reikowski with all of you and... completely for free. We heard many of you loved music from Husk so we want you to be able to listen to it anytime you want. Every owner of the game on Steam can get the original soundtrack for free in a for
2017-02-15 20:33 UTC · Community Announcements · UndeadScout
Good Evening Community! Today, we bring a special gift to all the fans of stirring music straight from the horror genre. The start wasn't all peaches and cream for Husk but you supported us with your comments and feedback. As a way of expressing our gratitude, the UndeadScout and IMGN.PRO teams want to share the soundtrack from our game composed by Arkadiusz Reikowski with all of you and... completely for free. We heard many of you loved music from Husk so we want you to be able to listen to it anytime you want. Every owner of the game on Steam can get the original soundtrack for free in a for
2017-02-11 19:13 UTC · Community Announcements · UndeadScout
Dear Community, As promised, we are working as hard as we can to give you the best possible experience with our game Husk. This time another batch of improvements has been implemented. If you are interested to see what these are - please take a look below: new types of scripts in Act VI; the third type of enemy (call him Mr. Slow) has been reworked and now has an additional range attack; fixes for waking up script – it should work properly with rebound keys; fixes for keys rebinding – if a certain key is already taken, it gets deactivated from the previous bind; additional optimisation tweaks;
2017-02-11 19:13 UTC · Community Announcements · UndeadScout
Dear Community, As promised, we are working as hard as we can to give you the best possible experience with our game Husk. This time another batch of improvements has been implemented. If you are interested to see what these are - please take a look below: new types of scripts in Act VI; the third type of enemy (call him Mr. Slow) has been reworked and now has an additional range attack; fixes for waking up script – it should work properly with rebound keys; fixes for keys rebinding – if a certain key is already taken, it gets deactivated from the previous bind; additional optimisation tweaks;
2017-02-08 10:50 UTC · Community Announcements · UndeadScout
Dear Players, We continue our hard work on improving Husk. Now it's time for another update that will make our game a better experience. Expect a few more updates in the near future as we continue polishing the game. In the meantime check the list for the full details about this one: Features: added new types of scripts in Act V, added an invert option to the game menu. Optimization: direction-light shadows are now disabled when using medium graphic settings, dynamic Depth of Field is now disabled when using medium graphic settings (or lower). Fixes: fixed problems with collisions in Act VII,
2017-02-08 10:50 UTC · Community Announcements · UndeadScout
Dear Players, We continue our hard work on improving Husk. Now it's time for another update that will make our game a better experience. Expect a few more updates in the near future as we continue polishing the game. In the meantime check the list for the full details about this one: Features: added new types of scripts in Act V, added an invert option to the game menu. Optimization: direction-light shadows are now disabled when using medium graphic settings, dynamic Depth of Field is now disabled when using medium graphic settings (or lower). Fixes: fixed problems with collisions in Act VII,
2017-02-05 00:53 UTC · Community Announcements · UndeadScout
Dear players, As promised, we are starting a series of updates that are going to make Husk a better and fuller experience for you. After having spent over 13 hours straight in our 3-men team today, we managed to roll out the first set of fixes for you. That's the list: using melee weapon now damages enemies instead of stunning them, you can't leave the police station without acquiring the gun anymore, workaround: added the gun pickup before the gate in the forest for those of you who missed the gun at the police station - that means you don't need to go back anymore, simply move forward and yo
2017-02-05 00:53 UTC · Community Announcements · UndeadScout
Dear players, As promised, we are starting a series of updates that are going to make Husk a better and fuller experience for you. After having spent over 13 hours straight in our 3-men team today, we managed to roll out the first set of fixes for you. That's the list: using melee weapon now damages enemies instead of stunning them, you can't leave the police station without acquiring the gun anymore, workaround: added the gun pickup before the gate in the forest for those of you who missed the gun at the police station - that means you don't need to go back anymore, simply move forward and yo
2017-02-04 16:25 UTC · Community Announcements · UndeadScout
Dear community, It has not been easy 2 days for us with so much publicity around Husk and so much feedback that we already got from the community to process and make use of. We are also perfectly aware of issues related to the game (both technical and gameplaywise) - the good news is that thanks to our partners at IMGN.PRO we are able to focus solely on improving Husk and making it a better experience for every single one of you. We created two subforums on Steam where you can leave your bug reports as well as ideas/suggestions for future updates. You can also write to us at support@undeadscou
2017-02-04 16:25 UTC · Community Announcements · UndeadScout
Dear community, It has not been easy 2 days for us with so much publicity around Husk and so much feedback that we already got from the community to process and make use of. We are also perfectly aware of issues related to the game (both technical and gameplaywise) - the good news is that thanks to our partners at IMGN.PRO we are able to focus solely on improving Husk and making it a better experience for every single one of you. We created two subforums on Steam where you can leave your bug reports as well as ideas/suggestions for future updates. You can also write to us at support@undeadscou
2017-01-10 19:36 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Brendan Caldwell)
As survival-horror town names go, Shivercliff is really skirting the edges of self-parody. But that s what the creators of Husk have gone with. It s a first-person psychological horror game that they re describing as a tribute to classics like Silent Hill. Set in the dreadyear of 1995, you ve been in a train crash outside the mysterious town but there s no sign of your daughter and wife. You ll be navigating the abandoned settlement, shining a torch at things and looking for your loved ones. Is that them, up ahead? No. That is a twisted and monstrous manifestation of all your emotionally repre
Full appinfo as delivered by Steam PICS, changenumber 37712728. Also at /api/app/553960/raw.
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