The little town of Shady Hollow is known for dark legends of centuries past. The most famous of these is the legend of the Witch of Shady Hollow, a phantom woman who haunts the descendants of those who wrongfully condemned her of being a witch.
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public
2329595
2017-11-30 17:14 UTC
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554551
windows
2.14 GB
894.39 MB
5505041445784635107
554552
windows
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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2329595
public
2017-11-30 17:14 UTC
2 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:01 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-04-27 12:04 UTC · Community Announcements · dhileman
Hello Everyone. Being a solo developer it is Important to know what features to focus on and which ones not to. The new update I have been working on adds a lot more VR functionality but creates a few issues when trying to switch from VR to Non-VR during gameplay. So I have a few questions and I hope you take the time to comment on them. 1. How many of you bought A Haunting to play in Non-VR mode? 2. Would going to the Main Menu rather than the Pause Menu to switch from VR to Non-VR mode be a turnoff? I want to make sure A Haunting is the best game it can be so I would greatly appreciate heari
2018-03-07 02:31 UTC · Community Announcements · dhileman
The last few weeks have been very productive. Two weeks ago I finished the 3D modeling for the new rooms for the first floor of the orphanage. Last week I got the new first floor imported into the game and this week I have begun set dressing the environment with items to interact with. It is all coming together nicely. Omce the set dressing and lighting is done, I’ll be posting some new screenshots. A new website is also coming soon for the game. Once done, it will have a lot of screenshots, videos, backstory and other info on A Haunting.
2018-03-07 02:31 UTC · Community Announcements · dhileman
The last few weeks have been very productive. Two weeks ago I finished the 3D modeling for the new rooms for the first floor of the orphanage. Last week I got the new first floor imported into the game and this week I have begun set dressing the environment with items to interact with. It is all coming together nicely. Omce the set dressing and lighting is done, I’ll be posting some new screenshots. A new website is also coming soon for the game. Once done, it will have a lot of screenshots, videos, backstory and other info on A Haunting.
2018-02-18 02:45 UTC · Community Announcements · dhileman
Hello Everyone. We wanted to share a status update on the new update we are planning to release. We finally got the 3D modeling done for the entire downstairs of the orphanage and have moved to painting it and making it game ready. There will be 22 new rooms to explore on the first floor. We are also about 40% done with the 3D modeling of the second floor. We are going to release an update that includes the new first floor, along with new items to interact with and new events. After the second floor is done, we’ll release a second update. Originally we were going to release a single, big updat
2018-02-18 02:45 UTC · Community Announcements · dhileman
Hello Everyone. We wanted to share a status update on the new update we are planning to release. We finally got the 3D modeling done for the entire downstairs of the orphanage and have moved to painting it and making it game ready. There will be 22 new rooms to explore on the first floor. We are also about 40% done with the 3D modeling of the second floor. We are going to release an update that includes the new first floor, along with new items to interact with and new events. After the second floor is done, we’ll release a second update. Originally we were going to release a single, big updat
2018-01-31 18:42 UTC · Community Announcements · dhileman
Hello Everyone. We want to apologize for being silent on the announcements for the last few weeks. We have been really busy making changes to A Haunting that we feel will make it a much better experience. We are really excited to announce we have a major update coming soon. Coming Changes New opening cutscene. We are working on a new cutscene that will give more insight to the backstory of what happened in Shady Hollow as well as explains why Ray goes to the orphanage. More explorable areas. We are working on adding more areas to the orphanage that can be explored. Once done, there will be app
2018-01-31 18:42 UTC · Community Announcements · dhileman
Hello Everyone. We want to apologize for being silent on the announcements for the last few weeks. We have been really busy making changes to A Haunting that we feel will make it a much better experience. We are really excited to announce we have a major update coming soon. Coming Changes New opening cutscene. We are working on a new cutscene that will give more insight to the backstory of what happened in Shady Hollow as well as explains why Ray goes to the orphanage. More explorable areas. We are working on adding more areas to the orphanage that can be explored. Once done, there will be app
2017-12-21 18:46 UTC · Community Announcements · dhileman
We have been working hard on adding new content to A Haunting: Witching Hour. We appreciate everyone's support and hope to make A Haunting the game everyone hopes it will be. Below are some of the things we have been working on: PLANNED UPDATES New intro cutscene. This cutscene will give insight into why Ray is at the orphanage and what happened to Emily before Ray got there. New flashback mechanic. This mechanic will take the player back in time to see what events occurred in the past. New items to interact with. Expanded explorable areas. Please keep checking back to see our progress and mak
2017-12-21 18:46 UTC · Community Announcements · dhileman
We have been working hard on adding new content to A Haunting: Witching Hour. We appreciate everyone's support and hope to make A Haunting the game everyone hopes it will be. Below are some of the things we have been working on: PLANNED UPDATES New intro cutscene. This cutscene will give insight into why Ray is at the orphanage and what happened to Emily before Ray got there. New flashback mechanic. This mechanic will take the player back in time to see what events occurred in the past. New items to interact with. Expanded explorable areas. Please keep checking back to see our progress and mak
2017-11-17 22:31 UTC · Community Announcements · dhileman
We just uploaded a new update. It has lots of new features. NEW FEATURES - Added Keyboard and Mouse support. Although we have thoroughly tested it in the studio and have not seen and problems, this is still considered experimental. - Added new door opening mechanic. The new mechanic allows you to slowly open doors by holding the right trigger or left mouse button and pushing the right thumbstick up or down or moving the mouse forward and back. - Added new icons and button images. - Made interacting with objects and picking up items more simple. When you see the action icon, simply hold the rig
2017-11-17 22:31 UTC · Community Announcements · dhileman
We just uploaded a new update. It has lots of new features. NEW FEATURES - Added Keyboard and Mouse support. Although we have thoroughly tested it in the studio and have not seen and problems, this is still considered experimental. - Added new door opening mechanic. The new mechanic allows you to slowly open doors by holding the right trigger or left mouse button and pushing the right thumbstick up or down or moving the mouse forward and back. - Added new icons and button images. - Made interacting with objects and picking up items more simple. When you see the action icon, simply hold the rig
2017-11-14 22:31 UTC · Community Announcements · dhileman
We have had several requests to add keyboard and mouse support so we wanted to let everyone know that keyboard and mouse support is coming soon. We have it working but want to test it more thoroughly before pushing an update through.
2017-11-14 22:31 UTC · Community Announcements · dhileman
We have had several requests to add keyboard and mouse support so we wanted to let everyone know that keyboard and mouse support is coming soon. We have it working but want to test it more thoroughly before pushing an update through.
Full appinfo as delivered by Steam PICS, changenumber 36064713. Also at /api/app/554550/raw.