Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:24 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-07-08 10:52 UTC · Community Announcements · BugKiller
Hi everyone! Gladius 1.2 is now live! - Re-created the enemy ragdolls so they are much more stable when simulating physics. - Improved the getting up from ground animation. Now is smoother and doesn't skip animation frames. - Added an option to run by just moving your arms instead of pressing a button. - Fixed some cases where the enemy would not die but was lying on the floor unconscious. - Fixed some cases where weapons stored in the belt would accidentally drop while climbing. - Fixed enemies not dying when falling into the water in day 4 sometimes. - Fixed not being able to cut the left ar
2023-05-14 14:14 UTC · Community Announcements · BugKiller
Hi everyone! Gladius v1.1 is now live! - Upgraded visuals for the endless arenas and training arena. - Achievements! Added new achievements to the profile, such as kill 1000 gladiators, behead 25 gladiators, etc. Will add more in future updates. - Improved parry animations - Improved getting up animations - Improved food grip poses - Fixed not being able to teleport while holding certain weapons (specifically the claws). - Fixed Gladiators not dying sometimes in day4 - Fixed being able to kill the tutorial guy - Fixed weapons disappearing from hands sometimes - Fixed dead enemies disappearing
2022-11-09 15:16 UTC · Community Announcements · BugKiller
Hey everyone! I just uploaded a small patch that fixes the loading screen. It makes the transition from one level to another much smoother. Also fixed Day 7 would not showing the Titan sometimes. Cheers!
2022-10-29 10:51 UTC · Community Announcements · BugKiller
Hi everyone! I'm very happy to announce that Gladius v1.0 is finally live! After many, many months of work fusing the code bases from both Steam and Quest, optimizing the performance, and adding a ton of new features I finally have a single code base that I can release in all platforms at once, so it will be much easier to release new updates to all platforms in the future. What's new in 1.0 There are a ton of improvements to the game vs the previous Steam version. - Completely revamped weapon and enemy physics: All weapons and enemy interactions are now 100% physics based. - Two handed weapon
2019-12-13 23:19 UTC · Community Announcements · Multiverse VR
Hi everyone! First of all, my apologies for the delay... I try to publish an update every 2-3 months approx (this is update number 30 since we started Early Access!), but this one has taken much longer than expected. The two main reasons have been a lot of technical issues upgrading to UE4.22, and lack of funds, which required me to take some paid work on the side to continue developing the game. The good news is the wait is over! :) Also, I´m adding two more levels to the game! Day 7: Pharaoh Palace (coming with this update) and Day 8: Jungle (coming in the next update). With this change Prom
2019-01-26 02:59 UTC · Community Announcements · Multiverse VR
Hi Gladiators! Sorry it took so long, but the new update is finally here! This update adds new units, new weapons, new mechanics, and.. the last day! Here is the list of improvements, I hope you guys like it! Day7: Mount Olympus! In the final day of the game you relive the legend of Prometheus, the Greek hero that stole the fire from the Gods to give it to humanity. The day has 4 stages: Stage 1: You need to throw (dead or alive) a gladiator into one of the fire pits to sacrifice them to the Gods. Stage 2: Steal the fire; enter the temple, and light the torch. Stage 3: Kill the temple guards.
2018-09-02 16:26 UTC · Community Announcements · Multiverse VR
Hi everyone, I just uploaded a small update with some fixes, difficulty adjustments, and quality of life improvements based on what you guys told me since the last big update. Training New arena! Added colosseum at night arena (Egyptian theme) Added configurable number of total enemies to spawn and max enemies at the same time. Improvements Ballistas now don´t reset their loading position if you lose grip of the handle. This makes it much easier to use them in the heat of the combat. Changed the colosseum sand back to original color (more saturated). Changed the name "spectator screen" for "PC
2018-08-25 10:48 UTC · Community Announcements · Multiverse VR
Hello Gladiators! I hope the heat of the summer is not preventing you from a good battle in the arena, because the new update is finally here and with a ton of improvements and gameplay changes! ːsteamhappyː Weapon Grip Improvements You can now grab swords or knives depending on the direction of your hand. You still can use double trigger to switch between those two positions (very useful for sticky or lock grip modes) For a more spectacular gameplay, I strongly recommend using the "hold" grip. This is the default grip mode now :) https://gfycat.com/PersonalUnhealthyAmphiuma Stabbing completel
2018-07-06 15:26 UTC · Community Announcements · Multiverse VR
Hello! Time for a new Gladius update! This one is much smaller than v1.25, but it comes with some important improvements, especially the new Day 2, the bow mechanics, and a fix to the endless mode ladder scoring system. Day 2 scenario improved Changed the scenario to an Egyptian temple! The fights against mummies and skeletons take place in smaller areas within the temple, and the fight against the Minotaur on the arena. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27020228/89b22fa2867fa0ac1a7274f2efd190bb74dd4460.jpg The minotaur now bursts through the gates in stage 3 a
2018-06-21 01:44 UTC · Community Announcements · Multiverse VR
Hi everyone! The new update is finally here! This one is probably the biggest update since we started early access. It brings a lot of improvements and fixes, and some of these considerably change gameplay in all game modes. That's why as of today, all leaderboards will be wiped so the rankings reflect players performance under this new system. Here it goes! Combat improvements Increased enemies animation speed in normal difficulty by 10%. Your helmet breaks when you don't have any armor left, making more "visible" the need to grab a new one. While you still have your helmet on, if you are hit
2018-04-09 09:56 UTC · Community Announcements · Multiverse VR
Hi everyone! Time for another update! This one brings a new level, "Day 6: Maze" and several improvements and bug fixes, specially in Day 4. Day 6 Maze: NEW LEVEL! In this new level you have to find the exit to two increasingly complex dynamic mazes. Each time you play, their layout changes. In this level you also have two friendlies that will help you survive. Stage 1: You have to find the key in the maze and then find the exit. You will see a minimap of the maze at the entrance to help you navigate through it. Stage 2: Same as before, but this time with a much larger maze. Be careful, in thi
2018-04-09 09:56 UTC · Community Announcements · Multiverse VR
Hi everyone! Time for another update! This one brings a new level, "Day 6: Maze" and several improvements and bug fixes, specially in Day 4. Day 6 Maze: NEW LEVEL! In this new level you have to find the exit to two increasingly complex dynamic mazes. Each time you play, their layout changes. In this level you also have two friendlies that will help you survive. Stage 1: You have to find the key in the maze and then find the exit. You will see a minimap of the maze at the entrance to help you navigate through it. Stage 2: Same as before, but this time with a much larger maze. Be careful, in thi
2018-02-18 14:19 UTC · Community Announcements · Multiverse VR
Hi! New update! This one adds brings the new Day 5 plus a couple of other improvements and fixes. I hope you like it! Day 5: Siege of Troy Added a new Day to the campaign mode. In this Day you have to assault a fortress and rescue a hostage. It has 3 stages as usual: Stage 1: You have to kill all the enemies on the arena while catapults are firing at you. If a rock hits you (or any enemy) it will kill you instantly. Stage 2: Enter the crocodile area and get the key that's on top of the platform. Once you get it open the door to move to the next stage. Stage 3: You need to rescue the hostage th
2018-02-18 14:19 UTC · Community Announcements · Multiverse VR
Hi! New update! This one adds brings the new Day 5 plus a couple of other improvements and fixes. I hope you like it! Day 5: Siege of Troy Added a new Day to the campaign mode. In this Day you have to assault a fortress and rescue a hostage. It has 3 stages as usual: Stage 1: You have to kill all the enemies on the arena while catapults are firing at you. If a rock hits you (or any enemy) it will kill you instantly. Stage 2: Enter the crocodile area and get the key that's on top of the platform. Once you get it open the door to move to the next stage. Stage 3: You need to rescue the hostage th
2018-01-15 10:08 UTC · Community Announcements · Multiverse VR
Hello Gladiators! First update after a very needed holidays break! :) This update completes the "Arena" section of the game with the remaining game mode: arena challenge! I also added a few new weapons, improvements and fixes as usual. I hope you like it! NEW GAME MODE! Arena Challenge: This game mode is set in the new gladiator school scene, and it's unlocked after you complete Day3. It's a very small arena, the game is fast paced, and forces you to use a sequence of weapons killing all enemies as fast as you can. The sequence is as follows: Sword and shield Two swords One sword Claws (New We
Full appinfo as delivered by Steam PICS, changenumber 37448592. Also at /api/app/556640/raw.
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